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Author Topic: Instructions AllInOneFYC 1.04  (Read 6996 times)

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empardopo

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Instructions AllInOneFYC 1.04
« on: October 07, 2013, 08:52:02 am »


AllInOneFYC
Here I will try to write a manual with examples for AllInOneFYC.

Mainly what the program can do three things:
+ Remap.
+ Launch programs / processes.
+ Killing programs / processes.
+ Any extra or I've been getting added on the fly as PC sound control, or change resolution for Windows.

The program could be controlled with keys but its power is focused to be used with an arcade machine using a control panel. Hence the name FYC (For your cabinet).

AllInOneFYC works with two files:
AllInOneFYC.exe
AllInOneFYC.ini


The first is the executable and the second ini file that gets the information and acts and works accordingly.
Ini file note: He has translated the frontend setup program ini file but not its content so it is highly recommended to change the ini file through AllInOneFYC only.

AllInOneFYC could come with a couple of most used files to make the program as a windows service , these files would instsrv.exe and srvany.exe.

If AllInOneFYC.exe launched by double-clicking or from the command line , the program will look in the same directory AllInOneFYC.ini file and then read the configuration.

Similarly , we can run the program passing as a first parameter a different ini file , for example :

Code: [Select]
AllInOneFYC.exe manicminer.ini
This file manicminer.ini serve to have specific settings for the game ManicMiner when we use Spectrum emulator and so for each game.

First of all we will discuss that in the ini file there is a variable called ProgramMode . This variable determines the mode of operation of the program depending on the value of that variable can be:
NORMAL
CONFIG
TEST


If it contains the NORMAL value, AllInOneFYC will run normally.
If it contain the CONFIG value ,AllInOneFYC will enter in configuration mode and we can set the ini file visually.
If it contain the TEST value,AllInOneFYC will enter in buttons's detection mode our control panel. (Only necessary to detect buttons.If you use IPAC or similars you need keys.)

As a recommendation, I would not touch this parameter leaving in NORMAL and we use the second option to enter CONFIG mode both as the TEST mode.
The alternative would be launched from command line adding the two words (one or another) as a parameter:

Code: [Select]
AllInOneFYC.exe CONFIG
regardless of the value that is in the file AllInOneFYC.ini, AllInOneFYC enter in configuration mode.
Similarly, if we execute

Code: [Select]
AllInOneFYC.exe TEST
AllInOneFYC would enter in buttons detection mode.
When you enter in test mode you can see this window



At this moment, you can press the buttons in your control panel and see the number of each one.

The number under the red arrow corresponds with our joystick 2. To select another different joystick will press the corresponding number (not the numeric block).
The red rectangle shows the number of our button once you press it , so we could shoot a photo to our control panel and then crank up the number of the button that corresponds to not forget us.
It's what I've done for example with my gamepad of the Xbox 360



and so I have not to launch the program every few minutes.


We can do two direct accesses, one for Config and another for Test mode.

Then go into CONFIG mode to go see what we could configure.
We launched AllInOneFYC of any form previously seen to enter configuration mode, preferably the shortcut.

The first thing you would see a screen similar to this:



We can see is that it is divided into tabs.
We have two buttons one to exit and save the changes and another to exit without saving changes, Save and Exit, respectively.

We appear with the General tab selected.
Here we can see that we have several parameters which are as follows.

General
Initial Pause
This variable will get a number in milliseconds and it will be the break that will make the program after being released before you start work.

ProgramMode
We have explained above that it serves and their possible values ​​as recommended would always leave the value NORMAL.

Language
This variable can only contain two letters as either an E values ​​to set the language to English or a S to put it in Spanish.

For this tab I think no need examples as more or less everything has been explained, however if anyone has any questions just have to comment.

Then we will move to the next tab named KeysRemap.
In this section we will have a simple remapping one or two keys or buttons.This means that when you press the key defined in KeysToRemap (here would be worth buttons) will be remapped which define in RemappedKey(here are only valid keys and buttons).

You could see a screen similar to this:



KeysRemap
ActivateKeysRemap
This initial variable serves as we'll see in most sections to enable the section that we are, in this case RemapeoTeclas section. The variable must contain the value YES, NO, or leave it blank it would be the equivalent to the value NO. In the screenshot of example we can see that the section would not be active.

KeysToRemap1
In this variable we can define a key or button that would be the one physically would click on your computer, control panel, gamepad, ect.

KeysToRemap2
In this variable we can define a second key or button that would be one that would click on your computer physically, maca, gamepad, etc.. If you define this second variable should be pressed at the same time what we define to variable 1 and in this variable.
It is not necessary to place a value on the two previous variables.If left blank, the key defined in RemappedKey will be remapped.

RemappedKey
This variable define the key or keys to be remapped when you press the keys or buttons defined in KeysToRemap1 and 2.
Here you can define multiple values, for example:
Code: [Select]
! {F1} {F4} {F5}
PauseBeforeRemap
Time in milesonds to pause the program before performing AllInOneFYC remapping.

ExitAfterRemap
This variable will contain the value YES or NO and it will do is that in the case of containing the value YES, AllInOneFYC will close once the remapping.


KeysRemap Examples
1.- An example would be the Fusion emulator. To exit this emulator have to press the Alt+F4
Imagine you'll use the button 1joy7 to close Fusion. Configure AllInOneFYC.ini file like this:



where we see that we have enabled the section, we have defined 1joy7 as pressing a button so that when you press that button the result will be pressing Alt+F4.

2.- Consider a second example of an emulator X, in which there is no way to launch it in fullscreen mode. To put it in fullscreen mode you need to press the key combination Alt+Enter.
This problem could look at it two ways, one would solve it as in the above example would be pressing the button we wanted from our control panel. Another way would not define any button to press so that AllInOneFYC wait the time defined in the variable PauseBeforeRemap then automatically remap the keys defined.



As we can see in this last example, we have activated the section. We have not set any key or button press and defined Alt+Enter. These keys will be remapped after 3 seconds.

In both examples, the ExitAfterRemap variable contains the value YES, so once has remapped the keys AllInOneFYC will close.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


KillProcesses
In this section you can define up to 8 processes to kill. They may be killed when you press keys or buttons that define in the corresponding variables. If left blank these variables, AllInOneFYC will pause and then kill the processes.

You could see a screen similar to this:



ActivateKillProcesses
This variable serves to enable this section. It must contain the value YES or NO.

KeyToKill1
In this variable we can define a key or button that would be the one physically would click on your computer, control panel, gamepad, ect to kill the defined processes.

KeyToKill2
In this variable we can define a second key or button that would be the one physically would click on your computer, control panel, gamepad, ect to kill the defined processes. If you define this second variable should be pressed at the same time what we define to variable 1 and in this variable.
It is not necessary to place a value on the two previous variables. If left blank, the processes defined in ProcessToKill1 to 8 will be killed once the time set in the PauseAKillProcess variable is complete.

ProcessToKill1
ProcessToKill2
ProcessToKill3
ProcessToKill4
ProcessToKill5
ProcessToKill6
ProcessToKill7
ProcessToKill8

In each of these variables we can define a process (one only process for each variable).
These would be the processes to kill pressing the keys or buttons configured, or after the required pause.

PauseAKillProcess
Numeric value in milliseconds that correspond with AllInOneFYC will pause before killing processes defined.

QuitAfterKillingProcess
This variable will contain the value YES or NO. If it contains the value YES, once killed processes AllInOneFYC will close.


KillProcesses Examples

1.- As a first example, we have the screenshot above we can see that we have enabled the section. We selected the notepad.exe process as the only process to be killed without defining any key or button for it, so in this case AllInOneFYC wait 2 seconds before killing the process notepad.exe

2.- As a second example, we have a game called Maldita Castilla whose process is the same name of the game. We want to kill the process when you press the 7 button of your joystick 1 (1joy7).
Configure the appropriate section as follows:



We see that we have enabled the section. We have defined the 1joy7 button to kill the Maldita Castilla.exe process.
AllInOneFYC will pause 2 seconds after you press the 1joy7 button until it kills the Maldita Castilla.exe process and finally will close.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Help
In earlier versions this tab was created to view the contents of ini file. In the current version can already be seen entering config mode. In principle, might just leave it as a About this.
A view of the section would be:



ActivateHelp
This variable serves to enable this section. It must contain the value YES or NO.

HelpKey1
In this variable we can define a key or button that would be the one physically would click on your computer, control panel, gamepad, ect to see the content of ini file. About this in the future.

HelpKey2
In this variable we can define a second key or button that would be the one physically would click on your computer, control panel, gamepad, ect to see the content of ini file. About this in the future.
If you define this second variable should be pressed at the same time what we define to variable 1 and in this variable.

I think that not necessary examples for this section.


Quit
This section serves to define keys or buttons that close AllInOneFYC at any time.
A view of the section would be:



ActivateQuitScript
This variable serves to enable this section. It must contain the value YES or NO.

QuitButtonScript1
In this variable we can define a key or button that would be the one physically would click on your computer, control panel, gamepad, ect to close AllInOneFYC.

QuitButtonScript2
In this variable we can define a second key or button that would be the one physically would click on your computer, control panel, gamepad, ect to close AllInOneFYC.
If you define this second variable should be pressed at the same time what we define to variable 1 and in this variable.

I think that not necessary examples for this section but we can comment on the screenshot where we can see that the section was enabled and if you press q, AllInOneFYC be closed.


Install Service
This section was created to try to AllInOneFYC run as a windows service. Not 100% tested.
A view of the section would be:



ActivateInstallService
This variable serves to enable this section. It must contain the value YES or NO.

ServiceProgram
In this variable we want to define the process that works as a Windows service.

ServiceName
This variable define the name we want to have the service in Windows.

There are no examples for this section.
You must have instsrv.exe and srvany.exe programs in the same directory as AllInOneFYC.exe


TotalRemapButtons
This section is to remap all the buttons you need such as PC gaming or Spectrum emulator. We remap up to 24 keys or buttons.
A view of the section would be:



ActivateTotalRemapButtons
This variable serves to enable this section. It must contain the value YES or NO.

Button1 to 24
In this variable you can define a key or button to be remapped (which you'd want). It will be the key or button you pressed physically.

Remapped1 to 24
In this variable will define the key or button is remapped. It will be the key or button that is defined in the emulator or program.
Each botónX matches your RemappedX.

In the screenshot above, we can see that the section is active and we have several buttons with remapped keys used typical Spectrum games.For example, when you press the button 5 of our joystick 1 (1joy5), the result would be as if the Q key had been pressed. Moreover, if we open the notepad and press that button, we could see how you would write a Q. Same for the other buttons defined.

TotalRemapButtons Examples
In short, I will put an example.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


LaunchProcess
This section is to launch processes by pressing keys or buttons.
A view of the section would be:



ActivateLaunchProcess
This variable serves to enable this section. It must contain the value YES or NO.

ExecutionKey1
In this variable we can define a key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to launch processes.

ExecutionKey2
In this variable we can define a second key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to launch processes.
If you define this second variable should be pressed at the same time what we define to variable 1 and in this variable to launch processes.

ProcessToLaunch
In this variable we can define a process to run.

ProcessToLaunch2
In this variable we can define a second process to run.

LaunchPause
This variable will contain a numeric value in milliseconds that corresponds to the pause that AllInOneFYC will do before launching the processes selected in the above variables.

PauseBeforeKillingPLaunched
This variable will contain a numeric value in milliseconds that corresponds to the pause that AllInOneFYC will do before killing the processes previously have been launched.
If left blank the variable, AllInOneFYC will not kill previous processes.

ProcessToLaunchAtTheEnd
In this variable will define a process that will only be executed if the PauseBeforeKillingPLaunched variable is not blank.

DetectSecondPressLP
This variable will contain a numeric value in milliseconds which corresponds with the time that would have to be pressing at the same time the keys or buttons defined in the ExecutionKey1 and ExecutionKey2 variables.
If the value is 0, just press them together.

ExitAfterLaunchProcess
This variable will contain the value YES or NO. If it contains the value YES, once launched the processes,AllInOneFYC  will close.

LaunchProcess Examples

1.- In the screenshot above we can see that the section is enabled. To launch the notepad.exe process will have to hold down the 1 and 2 buttons for 3 seconds (3000 milliseconds).Before launching this process, AllInOneFYC pauses for half a second.
At 4 seconds AllInOneFYC kill notepad.exe process to finally run the process mspaint.exe.
AllInOneFYC will be closed after executing the process mspaint.exe.

2.- We might want to turn off the PC with a combination of buttons, for example 1joy1 and 1joy2.
To do this we could create our batch file called apagaOrd.bat.
Your content could be:

Code: [Select]
@echo off
shutdown -s -t 0

This file would put it as a process to run , leaving something like this.



Or not create the bat file and configure AllInOneFYC well



3.- Just imagine the power of AllInOneFYC . You can create any batch file or executable you want and launch it with a key combination ...

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


JoystickDirections
This section will attempt to remap the addresses of an analog joystick.
Here I need testers and ideas because I've only tested with an Xbox 360 controller. This is what I have and initially worked.
A view of the section would be:



ActivateJoystickDirections
This variable serves to enable this section. It must contain the value YES or NO.

LeftDirection
This variable define the key to be remapped when you press left our analog joystick.

RightDirection
This variable define the key to be remapped when you press right our analog joystick.

UpDirection
This variable define the key to be remapped when you press up our analog joystick.

DownDirection
This variable define the key to be remapped when you press left down analog joystick.


JoystickDirections Examples
In the screenshot above we can see that the section is enabled and that the keys to be remapped are qaop. I tested with a Xbox 360 controller, I opened the notepad and when I press the command of the Xbox 360



we can see that these letters were remapped.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

to be continued...
« Last Edit: October 15, 2013, 05:25:15 am by empardopo »

empardopo

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Re: Instructions AllInOneFYC 1.04
« Reply #1 on: October 07, 2013, 09:04:39 am »
Focus

In this section, we focus to the process selected by pressing a key / button or two.
A view of the section would be:



ActivateFocus
This variable serves to enable this section. It must contain the value YES or NO.

BringKeyFocus1
In this variable we can define a key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to bring in focus to the selected process.

BringKeyFocus2
In this variable we can define a second key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to bring in focus to the selected process.If you define this second variable should be pressed at the same time what we define to variable 1 and in this variable 2 to bring in focus to the selected process.

BringFocusPause
This variable will contain a numeric value in milliseconds that corresponds to the pause that AllInOneFYC will do before bringing in focus to the processes selected in the above variable.

ProcessToBringInFocus
In this variable we can define the processs to bring in focus.

ExitAfterBringFocus
This variable will contain the value YES or NO. If it contains the value YES, once brought in focus to the process, AllInOneFYC  will close.


Focus Examples

In the screenshot above we can see that the section is enabled.
We can see that when you press the button 2 of our joystick1 (1joy2) AllInOneFYC will pause for 1 second (1000 milliseconds) and then give focus to mala.exe process.
Finally, AllInOneFYC closes.

The problem of losing focus usually happens a lot with MALA, this section attempts to fix it.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Sound

This section will control the sound of your PC using keys or buttons. We ascend, descend or mute the sound of your PC.
A view of this section would be:



ActivateSound
This variable serves to enable this section. It must contain the value YES or NO.

SoundUpKey1
In this variable we can define a key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to increase the volume of the PC.

SoundUpKey2
In this variable we can define a second key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to increase the volume of the PC.

SoundDownKey1
In this variable we can define a key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to decrease the volume of the PC.

SoundDownKey2
In this variable we can define a second key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to decrease the volume of the PC.

MuteKey1
In this variable we can define a key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to mute the volume of the PC.

MuteKey2
In this variable we can define a second key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to mute the volume of the PC.

Sound Examples

In the screenshot above we can see that the section is active.
We also see that with the letter 'q' increase the volume, with the letter 'a' decrease it and the letter 'z' muted or activated PC sound.
If we open the sound properties window



we can see how we change the settings when you press the selected keys.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


GameTime

In this section we are going to try is to monitor how long we allow multiple processes to run. The easiest example to understand is that our children play only 30 minutes to the arcade machine.
Enabling this option, the arcade machine will turn off or AllInOneFYC will kill the defined processes when they finish the 30 minutes.
Note : This section is not 100 % checked , so please test it and comment .
A view of the section would be:



ActivateGameTime
This variable serves to enable this section. It must contain the value YES or NO.

NumberOfMinutes
This variable will contain a numeric value in minutes. AllInOneFYC will wait these minutes before killing the processes that define.

ProcessToQuit1
ProcessToQuit2
ProcessToQuit3
ProcessToQuit4
ProcessToQuit5

In each of these process variables we can defined a process. AllInOneFYC will close these processes when the time is up.

KeyToHideTime1
In this variable we can define a key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to show or hide on screen the time remaining before killing selected processes.

KeyToHideTime2
In this variable we can define a second key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to show or hide on screen the time remaining before killing selected processes.
If you define this second variable should be pressed at the same time what we define to variable 1 and in this variable 2 to show or hide on screen the time remaining before killing selected processes.

SoundToEnd
In this variable we define a sound file for when the time is up. This file should be inside a folder called Sounds in the directory where you have AllInOneFYC.

SoundToAdd
In this variable we define a sound file for when we add time. This file should be inside a folder called Sounds in the directory where you have AllInOneFYC.

TimeToAdd
This variable will contain a numeric value in minutes. The minutes will be added to the time remaining when you press the keys or buttons to add time.

KeyToAddTime1
In this variable we can define a key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to add time.

KeyToAddTime2
In this variable we can define a second key or button that would be the one physically would click on your computer, cabinet, gamepad, ect to add time.

ShutDownPC
This variable can contain the value YES or NO.If it contains the value YES, the computer shuts down .
En esta variable podemos definir una tecla o botón que sería el que pulsaríamos físicamente en nuestro ordenador,maca, gamepad, etc para añadir el número de minutos definidos en la variable TimeToAdd.

GameTime Examples

1.- In the screenshot above we can see that the section is enabled.
We defined 1 minute like time before closing notepad.exe process. We have also defined the amount of 1 minute so that when you press keys 5 and 6 at the same time, add one minute to the remaining time.
We can press the buttons as many times as you want.

2.- Then a screen with a second example



Here, we can see the section is enabled.
AllInOneFYC wait one minute to kill notepad.exe process . Finally, the PC will shut down.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


MyMouse

This section will control the mouse with digital buttons or keys. So far, I have not managed to do with the analog buttons.
A view of the section would be:



ActivateMouse
This variable serves to enable this section. It must contain the value YES or NO.

JoyStickNum
This variable will contain the number of the joystick with which we control the mouse. If its value is a letter K indicates that pressing keys will control the mouse.

JoyMouseUp
In this variable we can define a key or button that will be with which we move the mouse up.

JoyMouseDown
In this variable we can define a key or button that will be with which we move the mouse down.

JoyMouseLeft
In this variable we can define a key or button that will be with which we move the mouse left.

JoyMouseRight
In this variable we can define a key or button that will be with which we move the mouse right.

MouseButtonLeft
In this variable we can define a key or button that will be with which we will press the left mouse button.

MouseButtonRight
In this variable we can define a key or button that will be with which we will press the right mouse button.

MouseButtonMiddle
In this variable we can define a key or button that will be with which we will press the middle mouse button.

ButtonToExit
In this variable we can define a key or button that will close AllInOneFYC.


MyMouse Examples

1.- In the screenshot above we can see that the section is enabled.
We appreciate that we will control the mouse with keys because the JoyStickNum variable contains a letter K.
The other values ​​are the keys that could handle the mouse . Try to see if it works for you .

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



WindowsResolution

In this section, we can change the resolution of Windows by pressing keys or buttons of our control panel.
A view of the section would be:



ActivateWindowsResolution
This variable serves to enable this section. It must contain the value YES or NO.

WindowsWidth
This variable define the width of your screen.

WindowsHeight
This variable define the height of your screen.

BitsQuality
This variable define the bit depth of the new screen resolution.

Frecuency
This variable define the frecuency of your screen.

KeyToChangeResolution
In this variable we can define a key or button that would be the one physically would click on your computer, control panel, gamepad, ect to change de windows resolution.

KeyToChangeResolution2
In this variable we can define a second key or button that would be the one physically would click on your computer, control panel, gamepad, ect to change de windows resolution.If you define this second variable should be pressed at the same time what we define to variable 1 and in this variable 2.

ExitAfterChangeResolution
This variable will contain the value YES or NO. If it contains the value YES, once changed windows resolution AllInOneFYC will close.


WindowsResolution Examples

1.- In the screenshot above we can see that the section is enabled.
We have defined a new screen resolution 1280x1024x32 at 60Hz.Pressing the 1joy1 and 1joy2 buttons at the same time, the screen resolution is changed.
Finally, AllInOneFYC closes.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
« Last Edit: October 15, 2013, 04:37:12 am by empardopo »

empardopo

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Re: Instructions AllInOneFYC 1.04
« Reply #2 on: October 07, 2013, 09:04:59 am »
< Reserved 2 >

arquillos

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Re: Instructions AllInOneFYC 1.04
« Reply #3 on: October 08, 2013, 07:40:19 am »
Excellent work!

empardopo

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Re: Instructions AllInOneFYC 1.04
« Reply #4 on: October 08, 2013, 07:54:24 am »
Thanks very much!!!
Much remains to translate yet. :)

wemr97dl

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Re: Instructions AllInOneFYC 1.04
« Reply #5 on: February 06, 2017, 05:41:06 am »
Has Any one tried to use this to run LEDBlinky animations??

empardopo

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Re: Instructions AllInOneFYC 1.04
« Reply #6 on: February 06, 2017, 01:47:49 pm »
Has Any one tried to use this to run LEDBlinky animations??

Sorry, buy I don't know that program?