Hi everybody,
So yesterday night I finally figured out how to control HyperSpin with my U360s (Win7 64 bit):
- Disable Joysticks in HyperHQ
- Set a profile for each of the two U360s in Xpadder:
HyperSpin_P1 (Arrow Keys) for the first U360
HyperSpin_P2 (WASD) for the second U360 - Set two AutoProfiles in Xpadder for HyperSpin.exe: the first (!) for the U360 for Player 1 (set to the HyperSpin_P1 profile), the second for the U360 for Player 2
By the way, I have configured the U360 to act as a 4-way in Xpadder, but the mapping is set to Analog in the UltraMap tool.
Well, now both players can easily select games in HyperSpin.
The only trouble is, that Xpadder allows only one AutoProfile to be set to default (i.e. when HyperSpin looses focus (or do I have to exit?) for example). So as soon as the second U360 gets set to the HyperSpin_P2 WASD profile it stays WASD, even when I exit HyperSpin.
However, that might not be that big of a deal. What concerns me more is, how do I manage to get my U360s autoconfigured to the correct mapping (4-way, 8-way, 4-way diagonal, analog...) for the currently played MAME game?
For all the other emulators this seems not to be an issue. I figure I'd set up some more controller profiles for all the other emulators I use in Xpadder and with the according AutoProfiles this should work (at least on paper). Since there's no need to change the mapping for other console emulators I should be fine by configuring the U360s in Xpadder and set them to the according profile once the emulator starts. If I understand correctly, the profiles would be overwritten as soon as I exit the emulator and get back to HyperSpin, so that the U360s are set to HyperSpin_P1 and HyperSpin_P2 again, as configured in the AutoProfiles.
But with MAME it's different.
I know that LedBlinky is capable of setting the U360 to the currently required MAME mapping, but I have ZERO LED-controllers built into my cab and I do not see myself paying 20 $ for a LED-controller software to map my U360s. At least, if there's an alternative. Is there any? Is HyperLaunch capable of doing this in some way I do not comprehend yet?
I hope I could explain my problem in a way that you guys understand what I am trying to achieve.
This here:
http://forum.arcadecontrols.com/index.php/topic,117243.0.html doesn't seem to be concerned with individually mapping the U360 for MAME games. However, Donkey Kong is almost unplayble when the U360 is set to analog. And games that require analog controls (like driving games for example) are unplayable with a 4-way stick.
I really hope that there's some solution for this. There's got to be somebody who had the same problem before!?
Even if the only way is to use LedBlinky, does it interfere with Xpadder in any way? Is anybody using such a setup (use Xpadder for HyperSpin and all emulators except MAME, use LedBlinky for mapping the U360s for MAME games)?