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Author Topic: star wars cockpit project  (Read 2475 times)

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kombat2014

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star wars cockpit project
« on: May 11, 2014, 09:43:19 am »
hi guys im new here, this summer i plan on doing a star wars project, im pretty good at wood work, as i did this a college and have been making people stairs, boxes, sheds, pigeon loafs, etc... with a company i used to work for.

the only draw back on this, i need to buy all the tools and mats to get the job done, my company used to supply everything needed.

i plan on running the sega 32x star wars arcade in the cab once done since that game is close to my heart when i used to play it as a kid.

i have blue prints of the star wars cab taken from this site when someone took mesurments from the real thing.

so wood working, no problem.
art work - i can go vinyl or go air brush and brushes.

i would need to make a yoke and hack a mega drive controller of some sort into the yoke, and this is where i lack skill, eletronics isnt my strong point,

is there anybody who has hacked a mega drive controller into the form of a yoke, which controller is best to use and so on.

thanks.

PL1

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Re: star wars cockpit project
« Reply #1 on: May 11, 2014, 01:47:21 pm »
The SW Yoke is an analog controller and AFAIK the Sega 32x never had analog controls  -- may not be a good match of software and controller.   :dunno

If you're going to the trouble of making a SW Cockpit, you might as well get a real yoke and run MAME or AAE.

Check the KLOV trading post for a yoke from one of these cabs -- they usually sell in <2 or 3 days.

The interface I would recommend using is the KADESTICK (link in sig) since the SW Yoke is electrically the same as an analog joystick.


Scott
« Last Edit: May 11, 2014, 03:16:49 pm by PL1 »

Le Chuck

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Re: star wars cockpit project
« Reply #2 on: May 11, 2014, 02:00:22 pm »
If you're going to the trouble of making a SW Cockpit, you might as well get a real yoke and run MAME or AAE.


How do you use a real yoke with AAE?  Or any hid for that matter?  Is there an update I'm not tracking?

PL1

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Re: star wars cockpit project
« Reply #3 on: May 11, 2014, 03:16:17 pm »
 

Tested some spinner games on AAE a while back (didn't have an analog stick back then) -- don't have AAE on the current system.   :embarassed:

No recent updates AFAIK.


Scott
« Last Edit: May 11, 2014, 03:21:34 pm by PL1 »

HoopstarsGarage

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Re: star wars cockpit project
« Reply #4 on: May 19, 2014, 01:42:02 am »
i have blue prints of the star wars cab taken from this site when someone took mesurments from the real thing.
Not to put you off, but the SWC is probably one of the most difficult cabs you could attempt and any plans or dimensions you got from BYOAC won't really help - trust me..  I speak from experience..  ;)

I was 'lucky' in that I had bought all the metal brackets and panels from a couple of original parted out cabs collected over a long period of time.  I also took profiles tracings and dimensions from an original cab to help..

I took 5 or 6 sheets of MDF from this:



To This:


Story can be followed HERE

This Old Game are reproducing the side art, control panel overlay, yoke art and glass marquee..  The hard part will be things like sourcing a control panel and yoke.

Good luck with the build though..  I look forward to seeing the progress.


Hoops

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Re: star wars cockpit project
« Reply #5 on: May 19, 2014, 03:54:41 pm »
All in all, as long as you build it to the best you can you'll do well.  If you try to pass it off as an original, things might get hinkie, but if you are going to but a sega in it, probably not something to worry about.  I looked for analog controls for a mega drive and didn't find any.  Furthermore, I found that while there was a mouse, it didn't work for any of the 32x games.  At least that is what the internet told me.  Build something that is unique.  As long as it is square and the profiles match, you should be good to go.  Make it as unique as you can because, that game wasn't in that same cabinet anyway. 

Quote
This is not The Greatest Cab in the World, no.
This is just a tribute.


The force is strong this year

And the peculiar thing is this my friends:
the cab we built on that fateful night it didn't actually look
anything like the orginal.

This is just a tribute! You gotta believe it!
And I wish you were there! Just a matter of opinion.

Year of Star Wars

« Last Edit: May 20, 2014, 11:50:33 am by Generic Eric »

Xiaou2

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Re: star wars cockpit project
« Reply #6 on: May 20, 2014, 08:30:33 pm »
Hiya,

 Welcome to the site.

 Dont be scarred about the electronics.  The stuff you would do to get things working is very simple.  Youd probably figure it out by looking at a taken apart analog joystick.  However, there is plenty of information on this stuff.

 I never played the 32x starwars...  but the graphical look didnt impress me.    I believe most people are infatuated with the Original 1980s vector game version. ..  which has analog control, and very fluid movement & control, and excellent sound.

 Depending on the emulator and or controller driver.. you might be able to play the 32x version with an analog controller.  Try to play the game with an analog stick, and see how it configures & works.

 A digital-only yoke wouldnt be very good for most games...  as most flight and car games use analog controls.  Its also far more difficult to make a digital controller make an analog game play well.

 Also, while I do like the original SW cabinet..   I think it could be So much better than what it was.   For one.. the seat wasnt even that comfortable.   Last time I sat in one, I believe I felt it was cramped for my Adult build.   Id also love to make one similar to the "HotSeat"  version.. (but better looking)   in which the cabinet actually moves (motorized).

 Anyway..  plan it out well.  Make some controller tests..  and jam away.

 As for the Yoke itself..  thats really the only difficult part.   A starwars style yoke can be found used.. but it may be pricy.  You could build your own however,   if you are very good mechanically.