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Author Topic: GroovyMAME sound problem  (Read 7294 times)

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shrunkenmaster

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GroovyMAME sound problem
« on: March 10, 2014, 10:39:59 am »
I've just installed groovymame32_0151 and crt_emudriver 6.5 and am VERY impressed with my TV's picture! However, I'm having an audio problem. The sound seems to be changing pitch, or slowing down and speeding up. Can someone tell me what's causing this? I've set up GM & the driver according to these instructions:

http://forum.arcadeotaku.com/viewtopic.php?f=10&t=24216&sid=ca4c22b6885e4e8459286d191850d303

There's nothing else on the PC except TinyXP (clean format/install). The .ini file is below, let me know if you need any further info!

#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
hashpath                  hash
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
memcard_directory         memcard
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments

#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory         hi

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
syncrefresh               0
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              1
use_backdrops             0
use_overlays              0
use_bezels                0
use_cpanels               0
use_marquees              0

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     0.7
pause_brightness          0.65
effect                    none

#
# CORE VECTOR OPTIONS
#
antialias                 1
beam                      1.0
flicker                   0

#
# CORE SOUND OPTIONS
#
sound                     1
samplerate                48000
samples                   1
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
ui_active                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
log                       0
verbose                   0
update_in_pause           0
debug                     0
debugscript               
debug_internal            0

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
bios                     
cheat                     0
skip_gameinfo             1
uifont                    default
ramsize                   
confirm_quit              0
ui_mouse                  0
autoboot_command         
autoboot_delay            2
autoboot_script           
http                      0
http_port                 8080
http_path                 web

#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch     0
disable_nagscreen_patch   0
disable_loading_patch     0

#
# CORE SWITCHRES OPTIONS
#
modeline_generation       1
monitor                   arcade_15
orientation               horizontal
connector                 auto
interlace                 1
doublescan                1
cleanstretch              0
changeres                 1
powerstrip                0
lock_system_modes         1
lock_unsupported_modes    1
refresh_dont_care         0
dotclock_min              0
sync_refresh_tolerance    2.0
frame_delay               1
black_frame_insertion     0
modeline                  auto
ps_timing                 auto
lcd_range                 auto
crt_range0                auto
crt_range1                auto
crt_range2                auto
crt_range3                auto
crt_range4                auto
crt_range5                auto
crt_range6                auto
crt_range7                auto
crt_range8                auto
crt_range9                auto

#
# WINDOWS DEBUGGING OPTIONS
#
oslog                     0
watchdog                  0
debugger_font             "Lucida Console"
debugger_font_size        9

#
# WINDOWS PERFORMANCE OPTIONS
#
priority                  0
multithreading            0
numprocessors             auto
profile                   0
bench                     0

#
# WINDOWS VIDEO OPTIONS
#
video                     d3d
numscreens                1
window                    0
maximize                  1
keepaspect                0
unevenstretch             1
prescale                  1
waitvsync                 0
menu                      0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch                 0

#
# DIRECT3D-SPECIFIC OPTIONS
#
filter                    0

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               0
hlslpath                  hlsl
hlsl_prescale_x           0
hlsl_prescale_y           0
hlsl_preset               -1
hlsl_write               
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_alpha         0.0
shadow_mask_texture       aperture.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.09375
shadow_mask_vsize         0.109375
curvature                 0.03
pincushion                0.03
scanline_alpha            1.0
scanline_size             1.0
scanline_height           1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.0
scanline_jitter           0.0
defocus                   0.0,0.0
converge_x                0.3,0.0,-0.3
converge_y                0.0,0.3,-0.3
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.4
offset                    0.0,0.0,0.0
scale                     0.95,0.95,0.95
power                     0.8,0.8,0.8
floor                     0.05,0.05,0.05
phosphor_life             0.4,0.4,0.4

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_cc                    3.59754545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     1.570796325
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale       0.8
vector_length_ratio       500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale        0.3
raster_bloom_scale        0.225
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.21
bloom_lvl2_weight         0.19
bloom_lvl3_weight         0.17
bloom_lvl4_weight         0.15
bloom_lvl5_weight         0.14
bloom_lvl6_weight         0.13
bloom_lvl7_weight         0.12
bloom_lvl8_weight         0.11
bloom_lvl9_weight         0.10
bloom_lvl10_weight        0.09

#
# PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
resolution                auto
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# FULL SCREEN OPTIONS
#
triplebuffer              0
switchres                 1
full_screen_brightness    1.0
full_screen_contrast      1.0
full_screen_gamma         1.0

#
# WINDOWS SOUND OPTIONS
#
audio_latency             2.0

#
# INPUT DEVICE OPTIONS
#
dual_lightgun             0


krick

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Re: GroovyMAME sound problem
« Reply #1 on: March 10, 2014, 04:45:45 pm »
If you're experiencing problems with a certain game, please create a log and post it when reporting the problem. This will provide most of the required information beforehand and will save us from asking you to post a log, which depending on your time zone may delay the answer by a couple of days.

Steps to create a log:

- Run GroovyMAME like this:
Code: [Select]
c:\mame_folder>groovymame.exe romname -v >romname.txt- Upload romname.txt as an attachment to your post. Please don't paste it inside the edit box as it makes things unreadable.
Hantarex Polo 15KHz
Sapphire Radeon HD 7750 2GB (GCN)
GroovyMAME 0.197.017h_d3d9ex
CRT Emudriver & CRT Tools 2.0 beta 13 (Crimson 16.2.1 for GCN cards)
Windows 7 Home Premium 64-bit
Intel Core i7-4790K @ 4.8GHz
ASUS Z87M-PLUS Motherboard

cyb

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Re: GroovyMAME sound problem
« Reply #2 on: March 10, 2014, 10:12:54 pm »
what kind of cpu do you have? my core 2 duo system does this when it doesn't have enough horsepower to play the game at 100 percent speed.

shrunkenmaster

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Re: GroovyMAME sound problem
« Reply #3 on: March 11, 2014, 03:29:31 am »
Thanks for the replies guys. A bit more detail:

CPU is a Celeron D 2.93GHz, 1.5Gig RAM. Trying to run Power Drift (pdrift.zip). Using a UMSA scart converter to a TV.

Have tried creating a log using:
(START) (Run...) C:/MAME/GROOVYMAME.exe pdrift.zip -v pdrift.txt
and
(START) (Run...) C:/MAME/GROOVYMAME.exe pdrift -v pdrift.txt

Nothing seems to happen, save for a quick pop-up black window. Where should the log file end up anyway? I did a search for it but nothing seems to have been created. I'm not that experienced with Windows, so please allow for this!





krick

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Re: GroovyMAME sound problem
« Reply #4 on: March 11, 2014, 10:13:27 am »
Have tried creating a log using:
(START) (Run...) C:/MAME/GROOVYMAME.exe pdrift.zip -v pdrift.txt
and
(START) (Run...) C:/MAME/GROOVYMAME.exe pdrift -v pdrift.txt

Nothing seems to happen, save for a quick pop-up black window. Where should the log file end up anyway? I did a search for it but nothing seems to have been created. I'm not that experienced with Windows, so please allow for this!

Do this...

(START)(Run...) CMD

...to open a command prompt.  Then type...

CD c:/mame/

...to Change Directory into your MAME directory.  Then type...

GROOVYMAME.exe pdrift -v >pdrift.txt

...this will create pdrift.txt in your mame directory.
« Last Edit: March 11, 2014, 11:11:31 am by krick »
Hantarex Polo 15KHz
Sapphire Radeon HD 7750 2GB (GCN)
GroovyMAME 0.197.017h_d3d9ex
CRT Emudriver & CRT Tools 2.0 beta 13 (Crimson 16.2.1 for GCN cards)
Windows 7 Home Premium 64-bit
Intel Core i7-4790K @ 4.8GHz
ASUS Z87M-PLUS Motherboard

shrunkenmaster

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Re: GroovyMAME sound problem
« Reply #5 on: March 11, 2014, 10:42:57 am »
Hey krick, thanks for going easy!! Now I can see it's a terminal, and just as fussy as OSX...

When I enter:
GROOVYMAME.exe pdrift -v pdrift.txt 
I get:
ERROR: Unknown Option: pdrift.txt

I can run pdrift from this command line ok, so I'm in the correct directory using the correct spelling. Just to check, the -v is a MINUS followed by a lower case V ?
Sorry again for my PC ignorance.

krick

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Re: GroovyMAME sound problem
« Reply #6 on: March 11, 2014, 11:15:28 am »
The command line is missing a greater than character.

GROOVYMAME.exe pdrift -v >pdrift.txt

I corrected my last post.




Hantarex Polo 15KHz
Sapphire Radeon HD 7750 2GB (GCN)
GroovyMAME 0.197.017h_d3d9ex
CRT Emudriver & CRT Tools 2.0 beta 13 (Crimson 16.2.1 for GCN cards)
Windows 7 Home Premium 64-bit
Intel Core i7-4790K @ 4.8GHz
ASUS Z87M-PLUS Motherboard

shrunkenmaster

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Re: GroovyMAME sound problem
« Reply #7 on: March 11, 2014, 11:40:14 am »
Cool, here's the file.


Calamity

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Re: GroovyMAME sound problem
« Reply #8 on: March 11, 2014, 07:16:01 pm »
Hi shrunkenmaster,

It's probably not a problem with the sound but with the game speed. While in game, press F11 to see if the speed stays at 100%. If it fluctuates, it probably means your CPU is not capable of running the game with v-sync on. Try enabling -multithreading and -triplebuffer for the particular games where you see problems.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

shrunkenmaster

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Re: GroovyMAME sound problem
« Reply #9 on: March 12, 2014, 05:32:31 pm »
Hey Calamity, thanks for that, although the options suggested made no difference. I've had regular MAME 0.106 running fine on this PC with soft15Khz, but the picture quality seems so much better using GM/CRTEmu. Can you recommend a way forward for using 0.106 with CRTEmu, or something else suitable? I really need a stable build as it's for my original Power Drift cab and I desperately need to drive like a lunatic  >:D

Calamity

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Re: GroovyMAME sound problem
« Reply #10 on: March 12, 2014, 06:19:47 pm »
No problem. Try ArcadeMAME: http://id4retrodev.blogspot.com.es/

(it's based on v0.106 but modified to use SwitchRes).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

shrunkenmaster

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Re: GroovyMAME sound problem
« Reply #11 on: March 13, 2014, 12:09:24 pm »
Hey Calamity, tried the ArcadeMAME build and all is looking - and sounding - great!

Thanks for the input all, it's really appreciated. If you're ever in the south of England pop round for a nice cup of tea and a few games  :applaud:


ID4

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Re: GroovyMAME sound problem
« Reply #12 on: March 14, 2014, 04:00:07 am »
Hey Calamity, tried the ArcadeMAME build and all is looking - and sounding - great!

Thanks for the input all, it's really appreciated. If you're ever in the south of England pop round for a nice cup of tea and a few games  :applaud:

I'm happy that ArcadeMAME is useful for you , thanks you Calamity for remember it!

shrunkenmaster

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Re: GroovyMAME sound problem
« Reply #13 on: March 14, 2014, 10:45:23 am »
And special thanks to you, ID4!  :cheers:

ID4

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Re: GroovyMAME sound problem
« Reply #14 on: March 15, 2014, 03:27:25 am »
Do you use it standalone, or in combination with switchres via ArcadeMAME.exe wrapper?