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Author Topic: ArcadeVGA and D9200 Problems...  (Read 2609 times)

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Smonkey

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ArcadeVGA and D9200 Problems...
« on: December 02, 2003, 04:44:24 pm »
I currently have an ArcadeVGA hooked up to a D9200, and I created the .cfg files using the AVRES utility. My problem is at lower resolutions, the image becomes more blury, like its amplifing any convergence/purity problems. For example, Centipede (which I realize is a Vert game running on a horz monitor) at the suggested res, when you shoot a spider, its pretty tuff to read what the displayed value is. This exists in horz games as well. I ran the Nokia display test at 800x600 and 640x480 (at 30kHz, not 15kHz), and it wasnt perfect, but didnt look too bad. As in 1 color was not consistantly off in any part of the screen. I realize that you will probably never get an arcade monitor thats perfect, but is this what I should expect or should I try adjusting the convergence?

I put in a GeForce 4 for now and run everything at 640x480 and the display is much clearer. It just seems a waste that the arcadeVGA isn't working out... that seems the best path to take.

Thanks for your help!

--Kevin

StephenH

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Re:ArcadeVGA and D9200 Problems...
« Reply #1 on: December 03, 2003, 02:14:07 am »
Make sure you have stretch turned off, screen doubling turned off, and run at the games native resolution.


I currently have an ArcadeVGA hooked up to a D9200, and I created the .cfg files using the AVRES utility. My problem is at lower resolutions, the image becomes more blury, like its amplifing any convergence/purity problems. For example, Centipede (which I realize is a Vert game running on a horz monitor) at the suggested res, when you shoot a spider, its pretty tuff to read what the displayed value is. This exists in horz games as well. I ran the Nokia display test at 800x600 and 640x480 (at 30kHz, not 15kHz), and it wasnt perfect, but didnt look too bad. As in 1 color was not consistantly off in any part of the screen. I realize that you will probably never get an arcade monitor thats perfect, but is this what I should expect or should I try adjusting the convergence?

I put in a GeForce 4 for now and run everything at 640x480 and the display is much clearer. It just seems a waste that the arcadeVGA isn't working out... that seems the best path to take.

Thanks for your help!

--Kevin

tom61

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Re:ArcadeVGA and D9200 Problems...
« Reply #2 on: December 03, 2003, 04:28:58 pm »
For vertical games on horizontal monitor you should run at 800x600 on the D9200 and the ArcadeVGA. This is the closest you can get to the orginal (since your monitor can't handle 15kHz as a vertical refresh rate).

As for horizontal games, do what StepenH said.

 ;D

Smonkey

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Re:ArcadeVGA and D9200 Problems...
« Reply #3 on: December 04, 2003, 12:53:11 am »
Actually the D9200 can run at 15k Vert sync, I just bumped it up to 30k for 640x480 and 800x600 so they wouldn't be interlaced.

Thanks SO much for your help Stephen, that really made a huge difference!!! Gald I didnt sell it yet  :) I assumed that games like elevator action where I matched the games original res that hwstretching wouldn't matter, but it made quite a difference.

Should the vector based games all run at 800x600 (my highest res) and have the stretching on?

Thanks again!
--Kevin

paigeoliver

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Re:ArcadeVGA and D9200 Problems...
« Reply #4 on: December 04, 2003, 04:04:15 am »
Vector games should ALWAYS be run at the highest resolution that your computer/monitor can handle, and then it is best to play with the other vector setting to get it looking just right.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

tom61

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Re:ArcadeVGA and D9200 Problems...
« Reply #5 on: December 04, 2003, 02:52:35 pm »
Quote
15k Vert sync, I just bumped it up to 30k for 640x480 and 800x600 so they wouldn't be interlaced.

No, that is horizontal refresh rate. Vertical is the smaller refresh rate (the one you're probably used to changing in your desktop's properties) measured in 50-120Hz and indicates how fast the entire screen is being drawn.

Smonkey

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Re:ArcadeVGA and D9200 Problems...
« Reply #6 on: December 04, 2003, 05:22:18 pm »
Oh! I gotcha, knew that but I got confused :) Misunderstood what you were saying since the monitor would be turned 90*.

--Kevin

Negativecreep0

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Re:ArcadeVGA and D9200 Problems...
« Reply #7 on: December 04, 2003, 07:16:19 pm »
Hey Smonkey did you ever test the D9200 monitor with an actual pc video card besides arcadeVGA? if so do you see a major difference? I got a d9200 and was thinking about getting the arcadeVGA card, is it worth it? thanks

Smonkey

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Re:ArcadeVGA and D9200 Problems...
« Reply #8 on: December 05, 2003, 10:44:47 am »
Yea I was using a GeForce 4 Ti4200 as well. It looked pretty good, but you are limited to 640x480 and 800x600. There are probably some lower frequencies that it supports that someone here will surely know. I can see using another card if you either already have the card and dont have $100, or you are planning on playing a lot of demanding 3D PC games on your cab. Otherwise, for MAME, the ArcadeVGA (as everyone keeps sayin') works perfectly with the D9200. Seems kinda sad to waste all the 15KHz modes when the games your playing are made to run in it.

As far as running other PC games on your cab, the ArcadeVGA has a Radeon 7000 chipset. Its not the newest but its not too bad when you have to run it at 640x480 or 800x600. Just turn off an effect or two and it should be playable. I havent tried this with some of the newest games so I could be wrong, but the D9200 is not going to show a PC game as sharp as a 17" monitor will, so turning down detail in a game isnt too painful.

Got $100? Get the ArcadeVGA :)
Good luck & lets us know how it goes!

--Kevin

StephenH

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Re:ArcadeVGA and D9200 Problems...
« Reply #9 on: December 15, 2003, 09:12:58 pm »
If you do Vector Games, or run PC games, you may want to Download the utlity from the Ultimarc site that allows 31Khz mode at 640x480 and 800x600 non-interlaced for the D9200.

Note: This will NOT affect your MAME native settings, just give you more modes in Windows.  

When you have this enabled, then set your vector games and PC games to run at 640x480 or 800x600 non-interlaced.