Heh, Pacman doesn't exactly top the charts. I'll just buy it when I get around to it.
I played around with the demo just to see how forgiving the game is.
The good news:
The game doesn't give a rat's a**** about the png dimensions. I just rotated one of them for the heck of it and although the sprites were all messed up (sprite sheet locations changed) it rendered everything just fine, didn't complain about the png being a different aspect ratio, ect...
The game seems to be quite forgiving about monitor aspect/resolution as well. I rotated my desktop, set the resolution to 4:3, ect.... it still loaded just fine in all respects. Of course it doesn't support rotation, but if you wanted to play it on a vertical cab as-is, with a teeny tiny screen in the middle, it would work.
The bad news:
*sigh* The games controls are hard-coded. This is true for both the keyboard and joystick. This would be especially problematic if I were to hack the pngs to make a vertical mode. Think about it, then up would be left, and ect....
So yeah, it's workable, but it would be a project. If anyone is interested, I'll help out, but otherwise it's a pass for me atm.