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Author Topic: Ms. Pac-Man, Dig Dug, and other tall games with groovymame  (Read 3675 times)

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Tzakiel

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Ms. Pac-Man, Dig Dug, and other tall games with groovymame
« on: October 15, 2013, 10:56:25 am »
My groovymame is picking a resolution for these 288 line-tall games which is causing my TV to flip out and scroll wildly up and down. I'm not sure what it's picking because it's too scrambled / moving too much to see. Is there a way to tell groovymame to use a specific resolution for these games, rather than the auto one that my TV won't support? I read it's possible to use a 640x480i or some other sort of compromise for these tall games, even though it won't be native, but I can't seem to find instructions as to how to set up a specific resolution choice for a single game. I'm very happy with the auto settings for all other games - it looks great!
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Calamity

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Re: Ms. Pac-Man, Dig Dug, and other tall games with groovymame
« Reply #1 on: October 15, 2013, 12:49:41 pm »
Looks like yours is a NTSC only TV.

In mame.ini, edit the following options:

monitor custom
crt_range0 15625-15750, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 192, 256, 448, 512

The remarked value is the highest number of lines GroovyMAME will use as progressive, above that it will use interlaced modes.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Tzakiel

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Re: Ms. Pac-Man, Dig Dug, and other tall games with groovymame
« Reply #2 on: October 15, 2013, 12:53:10 pm »
Thanks Calamity.  I will try that tonight. I should note donkey kong and some other vertical games work fine. I assume since DK is 256, it will still work in progressive as that is the upper limit set in the ini.
« Last Edit: October 15, 2013, 12:54:43 pm by Tzakiel »
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Tzakiel

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Re: Ms. Pac-Man, Dig Dug, and other tall games with groovymame
« Reply #3 on: October 17, 2013, 12:33:38 am »
Happy to say this worked... thanks for the clear answer I obviously needed!
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Tzakiel

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Re: Ms. Pac-Man, Dig Dug, and other tall games with groovymame
« Reply #4 on: January 07, 2014, 12:07:52 am »
This has cropped up again, not sure why. I have the same fix in the ini file still but the old problem is back. I think the only thing I do differently now is I use magic resolutions to fix hyperspin not loading. Any ideas why this has come back?
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Calamity

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Re: Ms. Pac-Man, Dig Dug, and other tall games with groovymame
« Reply #5 on: January 08, 2014, 06:12:09 pm »
Please post a log.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Tzakiel

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Re: Ms. Pac-Man, Dig Dug, and other tall games with groovymame
« Reply #6 on: January 09, 2014, 09:43:13 am »
Calamity - I was able to fix this by looking at the vmmaker ini and I found the custom monitor setting in there still had the "288" number in the line. I changed to 256, ran vmmaker again, rebooted, and now it's working again.  Thanks!
My Fighter CRT Cabinet Thread: Tzakiel's 2P Cabinet