f you are so serious about being exact you would just restore a cab to the original otherwise sacrifices need to be made . Maybe the sacrifice is not using an original control maybe its using an lcd do to space or who knows what. Are you understanding my point at all?
Yes, I understand your point. It's only that I don't fully agree. The way I see it, there is a hierarchy of possible sacrifices. We only disagree on which sacrifices we consider acceptable.
Some of the reasons are certainly subjective. Here in Spain, very few original cabinets were imported, most cabinets were generic. I understand that for American players keeping the original cabinets can be very important as they are an essential part of their memories. I try to focus on objective facts.
There is a point a view that says video games are an
interactive experience. So having the proper controls is vital for the quality of the experience, otherwise the interaction is degraded. The same is valid for the display's input lag.
There is another point of view that says video games are, also, an
aesthetic phenomenon.
Both views are complementary, I'm just emphasizing the second one.
If you just care about replicating the interaction, then you should focus on the proper controls and a low latency display of whatever technology.
On the other hand, if you believe, as I do, that video games from the 80's-90's period created a totally new visual world which can be considered as an aesthetic phenomenon on its own, and you agree that this cannot be understood without the cathode ray tube, then you clearly see the importance of preserving the type of display that served as a base for these creations.
I accept there may be a snob factor to this, I don't mind

How many people here play tempest? How many have an original tempest spinner? I bet most don't but we all know that the spinner is at least really important in that game. Now I would think the people that don't have the tempest knob don't because its NOT AVAILABLE just like CRTs are not available to most people.
The Tempest game is a good example of what I say. Asteroids too. You can't understand what an amazing game Asteroids was unless you play it on an original vector monitor. Unfortunately vector monitors are very rare and definitely not an option for most people. By playing these games on an LCD, or even a raster CRT, you're just seeing a sad parody of what the real thing was. And I agree the spinner is a must for playing Tempest. But cloning the original spinner should be something rather feasible. Replicating vector monitors without a complex industry behind is not a possibility. Thus the type of loss is different in each case.
Raster CRTs, although not manufactured any more, are still available (July 2013). In Europe there are plenty of SCART TVs for the price of a beer. In America you don't have SCART but you can use a transcoder. Arcade monitors are still sold in some places, although they can be expensive. I agree CRTs can be a pain in the ass, they often break, they're complicated to configure. I think LCDs are chosen mainly for convenience, not for availability.
Finally, I have tried to promote the creation of a list of arcade friendly LCD monitors (i.e. variable refresh capable), several times, with little to no success.