Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: 4-Player Customer Build  (Read 12344 times)

0 Members and 1 Guest are viewing this topic.

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #40 on: April 15, 2013, 12:31:57 pm »
Don't lie- you didn't go to Europe- you went to Asia to obtain cheap labor.

One more post! - Not a threat, you are one away from 3k

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #41 on: April 17, 2013, 06:51:23 am »
Spent a fair amount of time wiring up all the buttons and their LEDs......very tedious, yet relaxing. Running a "GP-Wiz40-Eco USB" for all player buttons and for the 8 coin\black buttons I used a hacked gamepad.

I love this thing so much, was jamming on some 4 player and I know that I need to have one for myself.



Tried to keep it tidy in there



I will have a decent camera to take some pictures in the next few days so bare with me. The trackball magnifies the position of the LEDs on the strip from the earlier mod, adds to the ambiance a bit





All that is left is Marquee, Bezel and software  :cheers:

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #42 on: April 18, 2013, 03:20:12 pm »

sabreerbasAlpha

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 253
  • Last login:February 13, 2017, 07:28:29 pm
  • Remember those big 10ps?
Re: 4-Player Customer Build
« Reply #43 on: April 18, 2013, 04:08:20 pm »
Very nice mate. Love this four player machine. Are you planning on leaving the screen raw or are you going to enclose it and put a bezel and plexi over it?... Either way very very nice..:)

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #44 on: April 18, 2013, 05:31:04 pm »
Very nice mate. Love this four player machine. Are you planning on leaving the screen raw or are you going to enclose it and put a bezel and plexi over it?... Either way very very nice..:)

Of course, a bezel is a must. I already cut the acrylic, just waiting on painting. Thanks for the compliment!

All that is left;
  • Bezel
  • Marquee
  • Software Configuration

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #45 on: April 24, 2013, 11:06:53 pm »
Almost everything is completed. Once I finish organizing everything and finish up all the software I will take off the acrylic pieces and clean up any dust that is on the cab.

Modified the coin reject button to serve as the power button for the computer. Used a two part epoxy thing and an old joystick micro-switch.







Here are some random shots











Thanks for looking!

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #46 on: May 01, 2013, 10:01:03 pm »
Finished the beast a few days ago, been meaning to upload pictures.

Enjoy!



"Smart-Ish Power Strip"



















Getting it prepped software wise to be delivered. Think I will modify some menus for it. Maybe a black and red theme frontend layout?

Cheers guys, thanks for the support.

dfmaverick

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 343
  • Last login:July 03, 2016, 11:17:27 am
  • I want to build my own arcade controls!
Re: 4-Player Customer Build
« Reply #47 on: May 01, 2013, 10:17:47 pm »
Modified the coin reject button to serve as the power button for the computer. Used a two part epoxy thing and an old joystick micro-switch.

I can already see kids randomly pushing the coin reject button and shutting down the computer.

Build looks nice.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19959
  • Last login:June 16, 2025, 05:43:24 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: 4-Player Customer Build
« Reply #48 on: May 01, 2013, 10:53:13 pm »
Ugh..... Centipede stretched like that makes my head hurt.... :dizzy:
***Build what you dig, bro. Build what you dig.***

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #49 on: May 02, 2013, 02:14:25 am »
Modified the coin reject button to serve as the power button for the computer. Used a two part epoxy thing and an old joystick micro-switch.

I can already see kids randomly pushing the coin reject button and shutting down the computer.

Build looks nice.

It is for an adult household, no kids allowed. You have to press it all the way back to press the switch in.

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #50 on: May 11, 2013, 04:08:35 am »
Not sure why but the white LEDs kept failing on me. They would blink for a while then just stop working or become severely dim. I got replacements but still same issue with the new one and a different power supply. This only happens to the white LEDs, anyone know why? I decided to replace the LEDs in the normal housing with ones from an LED strip, was fun to dissect them.

The failing LEDs, the rest of the white ones were previously replaced with the same hack





Offending LED and a piece of the strip





LED was removed from strip and connected to the legs of the old one, then wrapped around the holder







Comparison of the old vs the new



CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #51 on: May 11, 2013, 04:19:32 am »
Game settled in and nice and colorful next to his Pins.

(Don't mind the cat's ass)


It is a bit low because we took it off of the casters and he will be putting on adjustable risers like on the pinball feet.



It was well received and even got the approval of the warehouse arcade guy.

chooch3

  • Trade Count: (0)
  • Newbie
  • *
  • Offline Offline
  • Posts: 1
  • Last login:July 27, 2013, 02:22:41 pm
  • I want to build my own arcade controls!
Re: 4-Player Customer Build
« Reply #52 on: June 30, 2013, 05:52:14 pm »
Wow, this is impressive. You have me wanting to build this now.

Do you give out your blueprints?

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #53 on: June 30, 2013, 10:03:40 pm »
Wow, this is impressive. You have me wanting to build this now.

Do you give out your blueprints?

I don't have any blueprints for this beast. But I would be willing to mail you an outline I have of the side panel. This would allow you to creat the sides of that arcade and it is pretty easy to figure the rest out. Most, actually all, of my builds I built from scratch. No blueprints, no CAD drawings, nothing. Just good old fashion putting stuff together in my head.

So, with the side panels cut all you need is some rectangle pieces for the rest of it really. A large one for the kickplate\coindoor area and the back panel, then some smaller ones for the rest. Put together a control panel 2 or 4 players to slap on it. I would be willing to help if you wanted to go through the process.

It barely cost me anything to build it (the wood structure), maybe around $65 for all the wood parts including supports and glue. Very simple box, but sturdy!

Thanks for the compliment boss!

stavros693000

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 133
  • Last login:December 14, 2022, 05:33:15 pm
  • I built my own arcade machine
Re: 4-Player Customer Build
« Reply #54 on: July 01, 2013, 04:30:05 am »
hey very nice build mate.
looks fantastic.
quick question..............how long did it take start to finish, and how much would you sell a set up like this for?
my first build classic style upright cabinet..... MARVELOUS FIGHTER (FINISHED) http://forum.arcadecontrols.com/index.php/topic,133066.0.html

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #55 on: July 01, 2013, 08:44:02 am »
hey very nice build mate.
looks fantastic.
quick question..............how long did it take start to finish, and how much would you sell a set up like this for?

Start to finish is difficult to pinpoint cause I was doing 2 other builds at the same time. (a cocktail and a 2-player cabinet)

Probably took me 2 weeks, only took this long because I used the same designs as the 2-player, but cut an area for the 4-player control panel.

It was a commission piece with a nice computer in it, $1700.

I am going to post some pics soon of a conversion cab that is "now" a 4-player cabinet that already has an owner at $2,300. Granted the joysticks are almost $100 each.

stavros693000

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 133
  • Last login:December 14, 2022, 05:33:15 pm
  • I built my own arcade machine
Re: 4-Player Customer Build
« Reply #56 on: July 01, 2013, 09:06:59 am »
hey very nice build mate.
looks fantastic.
quick question..............how long did it take start to finish, and how much would you sell a set up like this for?

Start to finish is difficult to pinpoint cause I was doing 2 other builds at the same time. (a cocktail and a 2-player cabinet)

Probably took me 2 weeks, only took this long because I used the same designs as the 2-player, but cut an area for the 4-player control panel.

It was a commission piece with a nice computer in it, $1700.

I am going to post some pics soon of a conversion cab that is "now" a 4-player cabinet that already has an owner at $2,300. Granted the joysticks are almost $100 each.


wow $2,300 for a 4 player set up is very reasonable............ive seen some on ebay for $3600 but with full artwork.

and $1700 with a good computer...........you supply the computer? I think your cab is worth more.
anyway good job I love it :cheers:
my first build classic style upright cabinet..... MARVELOUS FIGHTER (FINISHED) http://forum.arcadecontrols.com/index.php/topic,133066.0.html

Rick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2787
  • Last login:May 19, 2025, 11:21:11 am
  • Bartop, Cocktail and Pinball Arcade Cabinets
    • Gameroom Designs Canada
Re: 4-Player Customer Build
« Reply #57 on: July 01, 2013, 09:09:59 am »
It was a commission piece with a nice computer in it, $1700.

Nice work, indeed! Once I'm complete the 'art project' that my cabinet seems to have become, I was considering getting into the commercial manufacturing market. And that means building an outbuilding and then one of these babies. Because everybody needs one of these, right?

 ;)


Le Chuck

  • Saint, make a poll!
  • Wiki Contributor
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5509
  • Last login:June 14, 2025, 06:26:06 pm
  • <insert personal text here>
Re: 4-Player Customer Build
« Reply #58 on: July 01, 2013, 09:25:56 am »
CoryBee, this turned out pretty nice man.  You did that sweet tagged/graffiti cab right?  I'd like to see a four player wtih a nice street feel and some more modern lines.  I bet you could really hit it out of the park. 


CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: 4-Player Customer Build
« Reply #59 on: July 02, 2013, 04:39:28 pm »
Thanks again all, I say the pictures I take are for "historical" reasons but in reality it is to see what you all think.

To touch on it, I am thinking about building a CNC soon....Just can't seem to break my wallet open with this hammer.

CoryBee, this turned out pretty nice man.  You did that sweet tagged/graffiti cab right?  I'd like to see a four player wtih a nice street feel and some more modern lines.  I bet you could really hit it out of the park.

I made the cab and all but the owner had his buddy tag it up. I think it turned out wonderfully.  :cheers: