I had an entire post typed up, and my session expired so i had to log in when I hit preview and lost it

I'm going to use a1pharm's post to address most of the suggestions that have come up. They are good suggestions, and I agree with some and have reasons for doing some things differently.
First off:
CONGRATS! 
Welcome to a great hobby, that you can enjoy, and everyone that comes to your home can enjoy as well. It's great to be able to share you hobbies with others. I like that you are going with a 4 player layout, it makes it easier to entertain at your home.
Everyone on these boards that have a lot of posts really want to help, they may sometimes come off as brash, but they do have wisdom you can benefit from.
Your CP is unlike any other CP I've seen. I like that you are tailoring it to your needs/wants, instead of someone else's convention. That said, here are some thoughts I have had:
Thanks a lot! I'm glad it has a unique feel, and thanks for the welcome. And just so all who give me advice here understand, I dont want to come off as brash either, even when I am disagreeing. Everyone has made me feel very welcome so far and I really appreciate all of the advice.
1. A lot of advice is telling you to put the Fighter config front and center, and you are resistant because you play non-fighter games.
3. If you moved the fighter configs front and center, they will have buttons you won't normally use. These extra buttons will just exist next to other buttons, not harming them in any way. They may make your existing artwork layout be redone. They will not interfere with the games you play at all.
The issue with the fighter layouts isn't me not wanting to have 8 buttons in the front, but rather with me wanting fighter layouts to be convex buttons but wanting concave buttons to be front-and center. EDIT 3: Also, mag stick pluses on the 4-button layouts, much more appropriate for classics. Zippy's with circular restrictor (soon) on the fighters, much better for fighting games
2. You value adding the fighter configuration to your project, but don't mind the quirky ergonomics. You say that people that enjoy fighters can just stand to the side. This is so their necks won't be sore. However, their backs and wrists will be sore with that non-ergonomic design. If a lot of your friends have neck problems, but no back or wrist problems, your current design is great. If your friends have no problems, your design is great. If your friends have back problems or wrist problems, your design will harm them.
I am going with straight sticks thanks to a little chiding by Dave and a lot of reading, so when using the fighter layouts people can stand in front of the cab and use the fighter layouts straight on. The reach shouldn't be a problem but again I will be testing the entire layout with a piece of plywood.
4. When you configure your cab, 4 player games will work just fine. Every fighting game will need a custom control config file, because you will need to direct the backend of MAME to link what you have configured as Players 3 and 4 (the fighter configs) to act as Players 1 and 2. If you aren't a coding wiz, this will be impossible to achieve without someone who is a wiz.
I'm pretty solid with mame config, this wont be a problem. Worst case I will just manually map the controls the first time a given fighter gets played, NBD as it only takes like 30 seconds and only has to be done once for each fighter.
5. Don't put 8 buttons on the fighter config, unless you plan to run SNES or later emulators on your machine. At the most, you would need 7 buttons for fighting games. Most however only need 5-6 buttons. Reducing your button count will enable your CP art more real estate to wow your friends.
I was actually thinking about this in the context of MAME today and nearly took them out of the plans BUT I do plan to run SNES, Dreamcast, Genesis, and others that will benefit from the layout so I have to leave them in.
6. This is your CP and you don't have to do anything anyone tells you to. We ARE trying to help you with your designs. There are thousands of hours worth of expertise you can tap into for free.
Attached is a very rough idea of what you could do (ignore the 8th button on the fighter config). Also, you may want the red button to be the top most button closest to the stick, as MAME configures this to be Button 1, which is the fire button for shooters.
Cheers! 
Thanks for the advice. I'm set on the fighter layouts being to the sides unless i find them uncomfortable in my testing. other than that i've taken a bit of what everyone has said and come up with this likely final draft. I really think just pulling out the move and fire text and flipping the p2 and p4 art made a huge impact and I'm really happy with the way it looks now

that response you linked to was in regards to a thread "I angled my sticks but now I want to play 2-player Smash TV".
My point was that it is a clever way to rotate sticks 45 degrees in the software if it is desired. This way any player standing on the sides can have it set straight or angled based on personal preference and it kind of solves everyone's problems and really makes physically angled sticks almost entirely pointless.
Edit:
Right after I created this post, the Paradise Arcade shop order came in, minus the Zippy switch upgrades which they were out of, with a note that they would send them soon. Unfortunately they sent all concave buttons and as mentioned I ordered (and really want) convex buttons for the fighter layouts. I'll call them once it's a reasonable time in hawaii today. Their customer service is FANTASTIC through the whole process so far and I'm sure they'll make it right. All of the buttons in the big group on the left should be convex competition buttons.
Other than these minor setbacks it is really cool to see everything (minus the mag-stiks and i-pac 4) layed out and begging to be installed. And even with these buttons i should be able to move forward with my test panel.
UPDATE: I called Paradise and as expected, they are going to send me the correct buttons right away with a return label for the wrong ones. They are awesome.
Edit 2:
Unfortunately with no restrictor the zippy's plastic... thing that hits the switches and restrictor... it gets dug into badly by the metal plate. It's a real shame because they feel amazing for fighter motions with no restrictor but for now i will have to throw the square 8 way back on there until i can find a suitable plastic circle or octo restrictor that i can modify to fit these sticks. Or I might just have my brother in law machine me a metal version of the little plastic thing that hits the switches - anyone know if this would cause problems with the switch levers? like wear them out faster or something?
