Yeah that's kind of what I was getting at. Good things and positive buzz don't get us actual games or an actual consumer level product.
I think this is where your wrong this has created so much buzz and and interest that there is huge demand for a consumer version and various game engines have support built in with many more coming along soon.
This isn't like the old days of VR where a product is released and then you need people to support it they have gone the right route to make sure it's available for devs and to create ties with Unity and Unreal to make sure their engines provide support (Which I have been using to create stuff and it's as simple as change a few variables and you now have VR) and we have many indie and big names who have already pledged or have VR working in their titles and it's just spreading like wildfire atm where most games are now integrating VR support.
As I said there hasn't been many dev kits in the arms of devs atm but the amount of demo's and game previews that have VR support is pretty large.
And like I said before these "industry giants" that are endorsing the thing... they are more or less the exact same ones that said the previous 12 attempts at VR were great and perfect and that they would make tons of games for it. They are just older and fatter now. 
You keep saying these industry giants yet the main ones who have supported the rift weren't the ones saying the last attempts at VR were great I am curious who these people are cause you keep saying it's the same people without saying who?
It seems to me you don't like VR which is fine I do hope you get to try a rift to at least see what all the buzz is but the people backing this are the industry giants and everyone who's tried it is excited it's pushed the whole gaming industry to look at using this technology it has done what previous VR hasn't got the people who make the games wanting to build for it.
And for the record, I've seen tons of negative comments about the thing. Perhaps you just aren't looking in the right places. Complaints of eye strain, disorientation, ect.... sounds like Virtual Boy stuff to be honest. People say that it has a very impressive 3d effect, and that's great, but they also say that you can't play it very long for the aforementioned reasons and that the display is decidedly low-res, despite the developers ridiculous claims of "putting the pixels where eye sees them most". Sorry guys, but if they were doing that they'd be manufacturing custom lcd screens, which would have made the dev kits cost thousands. They just stuck a lens in front to distort the image.
I have never seen anyone complain about real eyestrain and with good reason the lens will focus your eyes at infinity so it's the same amount of eye strain as looking at mountains far away in the distance there have been some people who had eyestrain but once they set the rift up with their correct IDP or even just wear glasses with it etc they didn't have issues so I think that would be more an issue with people aren't in the norm with the IDP range and might not have set it up for their eyes properly. I'm not saying it's not possible but a lot of the people who have the kits are on the oculus subreddit or the oculus dev forums and any issues they had have have been fixed with tweaking their settings to how their eyes are.
Honestly though It doesn't sound like you have really read up a lot about this product more just seen a few pics and are basing your opinions on old VR tech that had a lot of side affects from using it at least that's how it seems.
Yes there is possibility to be sick but we have seen with all these people who felt a bit sick in the stomach using it after 5 to 10mins they were fine once they used it some more. The saying goes you need to get your VR legs and once your try it a few more times you get acclimated to it and are fine.
There of course like all technology will be a few people who might not be able to use it but I think this would mostly be stuck to people who get motion sick playing games on normal monitors (Although I did read one guy who gets sick playing games on a normal monitor was totally fine using the rift)
I think the problem is people are used to product announcements from legitimate game companies. When Nintendo, Microsoft or Sony announce a project you can pretty well count on it being released and it being a rough approximation of what they previewed. When joe nobody and their friends do a kickstarter you won't know what the actual product is and if it will be released until it's actually released. That isn't a knock on kick-starter, it's just that they use previews as hype to get funding... so the truth might be stretched, they might make promises they can't keep ect....you never know.
True some kickstarters stretch the truth but when you have people who use this thing and even if they feel sick but still love it and want to use it more you know your got something great on your hands. As kahlid74 said it is a revolution technology/experience wise compared to that of the old tech.
I think any completely immersive headset is going to have issues with eye strain and disorientation. There are too many variations in focal distance, visual processing, inner ear shapes, etc among people. No single fixed device is going to be comfortable for everybody. Even passive 3D movie tech has these issues to a lesser extent. I go to some 3D movies and it's great. I go to others and it's like I'm watching two separate async images. Ironically, it's usually the lower end horror movies like the Texas Chainsaw remake that are best for me. The last Harry Potter movie was a total visual fail to my eyes.
This is very true everyone is different and there will always be people who may be unable to use it but with it focused to infinity and low latency headtracker it eliminates so many problems and allows a lot of people who couldn't use old VR tech before the only downside to the current dev kit is no positional tracking so if someone does lean forward quite a lot motion sickness will kick in as that isn't translated on the screen as movement but very few have had issues with it and it is being worked on for the consumer version.
If it matters I never had any of those issues with the VB. I had an injury a few years ago and played through the whole US library lying on my back. Not one headache and I was skipping the pauses. I think a lot of those headache complaints were neck problems from the crappy stand.
I would say it is the neck issues that cause the rest of the problems but the screen probably did cause a few issues as well which just made it worse but there is a VB emulator for the rift which I am excited to play I am curious if you have any games you recommend to try out first seeming as your had a chance to play the whole US library of games

Time will tell whether games are actually released to support it. At the end of the day I would expect you to be more right than wrong as history has a strong indication of how these things go. I've had a chance to play previous incarnations of VR headsets/systems and I've played TF2 on the Occulus and it's a big difference from the old. Distortion and eye strain most certainly exist but it didn't take away from the play experience I had. If I had to scale them the Occulus is definitely a revolution technology/experience wise compared to that of the old.
Do you have a kit already? or did you get to try it out? Id like to hear more about your experiences

Also TF2 lets you adjust it to your exact IDP to make sure you see the picture clearly and don't have anything that's just outside your IDP range that might cause your eyes to get tired quickly have you had a chance to play around with that?
Ouya wise it wasn't ever really about the specs, but more the entire package and ecosystem. The amount of money they generated provided them with a platform to launch a successful ecosystem that has the possibility to be something pretty fantastic. I'm indifferent about the Ouya but having played TF2 on the Occulus I'm a happy campaign funder.
Glad to hear your a happy funder

Have you tried any other demo's if you have your kit yet?