I have a feeling, the guy isnt making odd density pixel lcds. Instead, the use of lenses, which stretch out the image. The center not having much / any lens effect, but the further you go from center, the lens effects are greater.
This means that the game devs might have to output a slightly warped picture, for certain things to work right.
Because the lenses create a distance effect, there's no chance you would see any pixel triads. Its pretty much the same as the other older glasses. Possibly a little closer (less lens distancing) and thus slightly sharper.
A 36" 1080p HDTV at 50ft distance, is pretty much the same as lo-fi tv playing a standard dvd, at typical viewing distances.
A good example, is if you already are nearsighted. Take your glasses off, and things are in half the clarity and detail.
Another example, is my Sony 34" CRT TUBE HDTV. Its full 1920 x 1280. The picture is very vivid and clear.
I went over to a guys house, and he was playing Guitar hero PS2, on a 32" HDTV LCD. Even on the best settings and connections... it Paled in comparison to my older crt TV. The reason is simple. LCDs dont look good at lower non-native resolutions. His picture was all washed out, grayish. Fuzzy. Poor contrast. I popped in the same game on the tube tv, and it was still crystal clear, and vibrant as heck... no matter what resolutions thrown at it. At full native, sure, a modern display can show a truer and cleaner picture... but, its so good as is, that you just dont tend to care, nor even really notice.
Now, Im all for Stereoscopic 3D. However, I do agree that 800x600 is too low for my tastes... and not justifiable. (especially cause you couldnt even use it to view 3d film content on it correctly, due to the warped way in which it displays. You could make a better static homebrew 3D viewer with full HD displays, for probably the same price. But as for portable, movable, tracking... sure.. that wouldnt be as easy.
If you are into those FPS games, it might be worth it.
Not so much for 3D Pr0n.
Also note... that when you put on VR... you cant see your hands, unless theres specialty tracking in effect. This means it could be awkward when trying to use the keyboard as a way to control things.
And finally, the ability to easily see all around you, could open up a door to greater difficulty in 3d games... which might be nice... but at the same time, it could mean that due to the current formulaic standards, games will remain easy... and your visual & tracking advantages, will make is so easy and boring... that you wont even feel like playing at all.