Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: SEGA Versus City monitor problems.  (Read 1924 times)

0 Members and 1 Guest are viewing this topic.

Kokapetl

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 47
  • Last login:July 29, 2020, 12:59:49 am
SEGA Versus City monitor problems.
« on: March 08, 2012, 02:34:24 am »
2 monitors, 2 different problems. I believe they are both Nanao MS29-A monitors.

First monitor:
(photo taken to show the state initially and then after 1 and 2 minutes):
Looks like maybe a partial vertical collapse? About 2/3 up the screen the scan lines are very tightly together to the point of overlapping and producing a bright bar. The scan lines for the top 1/3 of the monitor are very spaced out and far apart. After several minutes the lines from the bunched up area slowly spread up to the top 1/3 and eventually looks near perfect.


Second monitor:

Image is very pale and washed out looking with white bleeding over to the right. After several minutes though, it becomes usable and not too bad looking (with finely tuned RGB, brightness, contrast settings).

Are these easy fixes? I haven't physically looked at the boards to see if caps look blown because opening the cabinet is a bit of a chore.
The fact that both problems become less apparent with time makes me think this may be due to bad solder joints?
« Last Edit: March 08, 2012, 03:29:14 am by Kokapetl »

grantspain

  • I personally prefer "bog trotter"
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6177
  • Last login:July 25, 2025, 09:21:43 am
Re: SEGA Versus City monitor problems.
« Reply #1 on: March 08, 2012, 04:50:08 pm »
neck board cap 10uf 250v for the colour/brightness issue

caps around vertical deflection ic for the partial foldover

basically do a cap kit

Kokapetl

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 47
  • Last login:July 29, 2020, 12:59:49 am
Re: SEGA Versus City monitor problems.
« Reply #2 on: March 08, 2012, 10:44:18 pm »
Thanks heaps for this. Will report back when I get a chance to try it out.