Sucks that you couldn't get this working. Would have liked to have seen it.
This thread did get me thinking about late '90s gaming in general and Acclaim in particular though.
Acclaim always seemed like one of those companies that had the potential to make great games but always came up a bit short.
I remember picking up Turok back in the day when it was re-released as a Player's Choice title. People ranted and raved about that game...I started playing and just thought "That's it? This is what people are going on about?" I thought it was generic, confusing, and boring. And the damn fog drove me nuts. I know it was a technical limitation at the time, but other games seemed to work around it better. I think I tried to like it off and on for about a month and then just never played it again. I honestly think the only reason that game was so popular was that Nintendo fans were not used to getting M-rated games or FPS's, so it seemed like a big deal being the first game in that genre on the N64. If there had been any other decent ones out at the time, it probably would have been forgotten.
The NFL Quarterback Club games looked really good graphically, but were a little confusing play control wise and seemed a bit cold somehow - no personality.
The All Star Baseball games were quite good actually, but suffered a bit in the play control department.
Forsaken seemed a decent enough game at the time, but kind of forgettable.
Their 8-bit and 16-bit offerings were generally the same story. They always looked like they would be good, even seemed like they should be good as you played them, but always fell short somehow - usually some combination of poor control, too short, or just kind of dull.