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Author Topic: Skeeball Restoration - Help with Programming  (Read 4487 times)

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ds015882

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Skeeball Restoration - Help with Programming
« on: September 11, 2011, 09:30:25 pm »
Hello everyone.....First time Post

I recently got a Skeeball Toss machine for $20 from an arcade warehouse company that went out of business. The SkeeToss machine basiclly is a skeeball machine without the ramp. made for little kids to toss a rubber ball in the holes instead of rolling. My goal is to tear out the front and build a skeeball ramp to attached to this machine. I've had a lot of luck getting all the electronics working and my ramp is looking good thanks to the inspiration from this message board, epecially UncleT.

The problem I'm facing right now is the machine keeps saying the ticket machine has stuck tickets...even thought they are not stuck. They feed right through with no problem. I've tried unhooking the ticket dispenser and still get the message. After taking the ticket dispenser apart, cleaning it all....I don't believe there is any problem with the ticket dispenser...I think its a problem with the circuit board. I really want this setup to not use the tickets....I'm trying to figure out how to program this machine...but can't seem to figure out. I tried using UncleT's manual but that doesn't seem to apply with my machinge. The circuit board doesn't have any dip switches.

On the circuit board there is a button (looks to be some sort of test button) that if I hold it fo 10 secs and let go the display will go to 00...and if I hit the different inputs,,,coin operation (displays 1), start button (displays 2), ticket dispenser button (displays 3), top cherry switch/50 (displays 6) the three middle cherry switches/40,30,20 (displays 4), bottom cherry switch/ball count 10 (displays 5). I've tried messing around with those but nothing seems to change. If I had the button on the circuit board it will go to some sort of count down/test mode on the display on its cleared by hitting the start button and gets out of this mode.

Anybody have any suggestions on how to program this so I can get rid of the ticket option?

What kind of options do I have in doing a custom cicuit board? I might just go that route but I'm an amatuer at all of this so not sure how hard that will be.


ed12

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Re: Skeeball Restoration - Help with Programming
« Reply #1 on: September 11, 2011, 09:56:52 pm »
hi
do me a fav and post of pic of the complete cpu in use
ie pic #3 but of the full board
will c what i have on info

ed
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ds015882

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Re: Skeeball Restoration - Help with Programming
« Reply #2 on: September 11, 2011, 11:00:09 pm »
Pics are attached

Univeral Game Control Rev A #DT1000

Serial # 0931028

chip says skeetoss bc rev STR2CT 1991 Beston

ed12

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Re: Skeeball Restoration - Help with Programming
« Reply #3 on: September 11, 2011, 11:42:53 pm »
hi in pic #2 of your last post
right beside the :red: !system-test! button
to the right,that is a jumper block...
this should allow u to config the machine
as a rule jumper=switch=#8 will put it into a fourm of test mode
at which point u can turn on off stuff etc
chk there first please
and also please up-load a pic of that exact area

ed
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ds015882

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Re: Skeeball Restoration - Help with Programming
« Reply #4 on: September 12, 2011, 10:38:21 am »
So what do I do with the Jumper block?

You wanting a close up of that?

ed12

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Re: Skeeball Restoration - Help with Programming
« Reply #5 on: September 12, 2011, 11:19:46 am »
yes please

ed
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ds015882

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Re: Skeeball Restoration - Help with Programming
« Reply #6 on: September 12, 2011, 12:08:58 pm »
I hope this is the jumper  ;D

ed12

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Re: Skeeball Restoration - Help with Programming
« Reply #7 on: September 12, 2011, 12:46:02 pm »
nope sorry them are bypass cap's':(

could u do me a fav and send me a pic of where the ticket accepter hook's in ?
we might b able to bypass it for now
so we can do another few test's
from what i have seen u have no jumper's
unless they are hard soldered on the board ?
which i have seen before
trying my best here
stick with me

ed
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ds015882

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Re: Skeeball Restoration - Help with Programming
« Reply #8 on: September 12, 2011, 09:16:31 pm »
I figured out how to program the machine!

I was getting some more pics for you and decide to play around with it some more. I discovered holding the start button along with the ticket dispenser button for 5 seconds puts it in program mode! There looks to be 16 different things I can program. Playing around with the options I was able to set the ticket dispenser to off, set # of credits, set # of balls, etc. Still haven't figured out everything but plan on taking the time to document it all for further reference for myself and the community.

The machine is pretty much playable at this point....haven't decide what I'm going to do for art work and extras yet.

ed12

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Re: Skeeball Restoration - Help with Programming
« Reply #9 on: September 12, 2011, 11:49:08 pm »
congrads dude
NOW U ARE TESTING
:):)

ed
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ds015882

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Re: Skeeball Restoration - Help with Programming
« Reply #10 on: September 13, 2011, 09:34:23 am »
Skeeball Inc officially responded to my email after two weeks. It was worth the wait they attached a manual for the game. I have attached below for the rest of the community.