It needs to be modded so the faster you spin, the faster the ship spins and the game difficulty should ramp up accordingly
This again, is a stupid discussion.
Ships dont accelerate instantly spinning at mach 5 "in-place". Its unrealistic, and stupid.
You want the game to be Easier for your lackings.
The developers wanted these games to control/be realistically, and be challenging.
That one quote you pulled was out of context. It was an answer to using the spinner to simulate buttons to which my reply is appropriate. If you are going to use a spinner, it makes perfect sense that as you spin faster, your sprite moves faster, does it not?
You want the game to be Easier for your lackings.
Again, you've taken part of what I was saying and responded to it. I suggested that after adding a spinner they would need to ramp up the difficulty. The fact that using a spinner would make the game easier suggests that the controls currently used are not optimized. Therefore, based on your own argument, you are agreeing with me and that a spinner should be used. Thanks.
Thrusters are used to turn things in space. Thrusters take time and acceleration to accomplish their goal. Thrusters take skill to use well.. which is why you can even make a game like Lunar Lander.
I suppose you think Arkanoid should be with 2 buttons or does a spinner make sense? Afterall, Arkanoid is a spaceship and spinning it faster moves you instantly fast. Not to mention Blasteroids, Star Trek, Zektor, etc So... according to your logic SOME developer were doing it wrong, aren't they?
Lastly, I don't know how concerned the creator of Star Castle is concerned with realism. In fact, I'd suggest most of the games of the 80's created games on the exact opposite of realism.