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Author Topic: HyperspinX  (Read 8978 times)

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fantoboy

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HyperspinX
« on: February 01, 2011, 02:38:12 am »



This will be my third cabinet, depending on if I can muster up the funds to build it.  I'm gonna try to sell My CVS2 cabinet to fund it.

Here's the concept:
There will be a pc running hyperspin as well as a 360 jtag.
A KVM switch will toggle back and forth for the LCD, audio, and xbox hacked joysticks.
The KVM will be controlled by a script launched from Hyperspin.  So instead of just switching to the 360 when you want to play, you'll actually go to an Xbox 360 theme in Hyperspin, pick your game, and then the script will send a hotkey to the KVM.  The KVM will then switch to the 360.  An ftp command will tell the 360 what game to launch. The KVM monitors the power on the 360, and switches back to the pc when you power down the system with the guide button.  So hopefully I can have a seamless transition from Hyperspin to the 360.

http://www.hyperspin-fe.com/forum/showthread.php?t=8319

I want a trackball, and I have to decide on if I'm gonna do 6 or 8 button layouts.  I'll have to do some testing of 360 games, ps2, DC, and n64 emulators and decide if I need all 8 buttons.  Anyone running all of these on their cabs and have any recommendations?

Above the trackball I want to have an xbox guide button which will also serve as an esc key for navigating out of emulators and menus in mugen.  I'm thinking of actually molding a large LED lit button that looks like a bigger version of the real guide button.  I just hope I can fit all of this without overcrowding my CP.  I'll probably use Sanwa sticks.  Is everyone happy with Sanwas for fighting games?

The artwork and name are all up in the air right now.  I was thinking hyperspinX or hyperspin360.  Seems fitting that spin and 360 have similar meanings.  Maybe I can play on that.  The movelist above the CP will be illuminated, and I will probably make it one large sheet explaining what buttons are what in each emulator.  

The cabinet may end up being a Kraylix kit, unless I have the motivation to try to build my own Vewlix clone.  Either way, I plan on doing a really nice paint job at a auto-body shop.  Maybe like a 3 stage Lexus paint job.  I want the thing shiny as hell.  White preferably.

this is nice: http://shoryuken.com/f177/how-paint-mdf-mirror-finish-worklog-191692/
« Last Edit: February 01, 2011, 02:50:15 am by fantoboy »

emphatic

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Re: HyperspinX
« Reply #1 on: February 01, 2011, 03:44:42 am »
The software part sounds very cool with the built in KVM switching and all, but the colours are kinda hurting my eyes.

JohnEDollar

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Re: HyperspinX
« Reply #2 on: February 01, 2011, 03:53:08 pm »
Looks OK to me! ;D

ChurchOfSolipsism

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Re: HyperspinX
« Reply #3 on: February 02, 2011, 04:08:18 pm »
The concept sounds amazing, there are so many great arcade games on the Xbox. The switching thing sounds like something I would never attempt haha. What I'm wondering though is, have you thought about going for a cab that reflects your personal style more? The way you've planned it, it'll be just a mix of two rather generic brands. Think about it: you could be the first one to come up with a Jap cab made in the true trashy spirit of BYOAC? I'm getting ahead of myself here...

Plus there's all the white. It's a bit aggressive, as if it keeps poking you in the side during play.

Also, trackballs and new school Japanese cabs don't mix IMHO. This might just be idiocy on my part, but it just seems wrong to me to play trackball games on a Candy Cab.  :dunno I'll shut up now.

Donkbaca

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Re: HyperspinX
« Reply #4 on: February 02, 2011, 04:17:25 pm »
PLEASE PLEASE PLEASE document!  I would love to do this very thing as a present for my best friend and his new baby ;)

megrog2

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Re: HyperspinX
« Reply #5 on: February 02, 2011, 04:50:44 pm »
PLEASE document the scripting for hyperspin and the KVM setup to the xbox360, this is exactly what I was planning on doing for my cab.

Donkbaca

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Re: HyperspinX
« Reply #6 on: February 02, 2011, 05:07:33 pm »
On second thought.... what can you run on a MAME computer that you can't run on a Jtagged 360?  (n00b question, probably going to be made to look dumb, but  eh...)

BurgerKingDiamond

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Re: HyperspinX
« Reply #7 on: February 04, 2011, 09:56:02 am »
On second thought.... what can you run on a MAME computer that you can't run on a Jtagged 360?  (n00b question, probably going to be made to look dumb, but  eh...)

Good point, FBAnext can run pretty much everything that MAME can on a Jtag. But the concept would still be cool for doujin games, like Crimzon Clover!
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ChurchOfSolipsism

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Re: HyperspinX
« Reply #8 on: February 04, 2011, 04:43:00 pm »
On second thought.... what can you run on a MAME computer that you can't run on a Jtagged 360?  (n00b question, probably going to be made to look dumb, but  eh...)

Good point, FBAnext can run pretty much everything that MAME can on a Jtag. But the concept would still be cool for doujin games, like Crimzon Clover!

Sorry to derail, but a quickly google search left me with the impression that many games don't seem to work... do you know of a list of some sorts of games that work?

BurgerKingDiamond

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Re: HyperspinX
« Reply #9 on: February 05, 2011, 06:28:51 am »
On second thought.... what can you run on a MAME computer that you can't run on a Jtagged 360?  (n00b question, probably going to be made to look dumb, but  eh...)

Good point, FBAnext can run pretty much everything that MAME can on a Jtag. But the concept would still be cool for doujin games, like Crimzon Clover!

Sorry to derail, but a quickly google search left me with the impression that many games don't seem to work... do you know of a list of some sorts of games that work?

I have basically every vert shmup (not including the new stuff that just got working like Ketsui, DOJ, Galuda), plus CPS1,2,3 (I think 3, could be wrong). And some older stuff, I know DK, galaga, Pac-man work.

Maybe I should have said FBAnext can do most of the stuff worth* playing.
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ChurchOfSolipsism

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Re: HyperspinX
« Reply #10 on: February 05, 2011, 08:16:05 am »
On second thought.... what can you run on a MAME computer that you can't run on a Jtagged 360?  (n00b question, probably going to be made to look dumb, but  eh...)

Good point, FBAnext can run pretty much everything that MAME can on a Jtag. But the concept would still be cool for doujin games, like Crimzon Clover!

Sorry to derail, but a quickly google search left me with the impression that many games don't seem to work... do you know of a list of some sorts of games that work?

I have basically every vert shmup (not including the new stuff that just got working like Ketsui, DOJ, Galuda), plus CPS1,2,3 (I think 3, could be wrong). And some older stuff, I know DK, galaga, Pac-man work.

Maybe I should have said FBAnext can do most of the stuff worth* playing.

Woah, so old school Cave, Raizing and Psikyo works? And all those delicious CPS games?! Brb, have to get myself a jtagged Xbox... cheers for the info man!!

BurgerKingDiamond

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Re: HyperspinX
« Reply #11 on: February 05, 2011, 08:23:54 am »
Yes sir.
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fantoboy

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Re: HyperspinX
« Reply #12 on: February 07, 2011, 09:54:29 pm »
Well I LOVE Hyperspin, which won't run on a 360.  I also don't think Naomi, DC, and Atomiswave emulation is working on 360 either.  I'd rather have a PC with Hyperspin than a 360 with emulators.  But with this project, I can do both!

Donkbaca

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Re: HyperspinX
« Reply #13 on: February 07, 2011, 10:02:28 pm »
I can respect that. I know nothing about the 360 emu scene so I was just wondering

BurgerKingDiamond

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Re: HyperspinX
« Reply #14 on: February 07, 2011, 10:19:26 pm »
Well I LOVE Hyperspin, which won't run on a 360.  I also don't think Naomi, DC, and Atomiswave emulation is working on 360 either.  I'd rather have a PC with Hyperspin than a 360 with emulators.  But with this project, I can do both!

Well by all means, go ahead. It does sound cool if you can get it to all work like you say.
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megrog2

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Re: HyperspinX
« Reply #15 on: February 22, 2011, 03:31:32 pm »
Have you found a KVM switch yet? I've been looking for one to fit my same needs: supports 720p resolution, 3.5mm audio plugs to convert to RCA, and a female VGA port for the 360 to plug into(may have to use a gender bender), and hot key switching. It's been kinda slim pickings for my search.
I'm also wondering how the 360 will respond to only having one usb cable plugged into it and both joysticks into the KVM. :dunno

MGoArcade

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Re: HyperspinX
« Reply #16 on: August 09, 2011, 05:55:04 pm »
Have you had a chance to build this yet?  I love the concept.  Also, if you found a KVM switch that works let me know.  I am considering trying this one http://www.newegg.com/Product/Product.aspx?Item=N82E16817399101

Donkbaca

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Re: HyperspinX
« Reply #17 on: August 09, 2011, 06:45:37 pm »
The KVM switch I have works fine, you just need a couple adapters. Most kvms have a hotkrt switch, so it would be fairly simple to switch to the 360 from the front end. The hard part is having it auto switch back when you are done with the 360

MGoArcade

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Re: HyperspinX
« Reply #18 on: October 21, 2011, 09:59:20 pm »
Donkabaca - what KVM switch are you using?

Donkbaca

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Re: HyperspinX
« Reply #19 on: October 23, 2011, 04:36:15 am »
a cheap belkin one.

shateredsoul1979

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Re: HyperspinX
« Reply #20 on: October 23, 2011, 06:25:07 am »
do you have any sample bath scripts that launch xbox 360 games from ftp?

have you tested it yet? I'd be very interested in seeing a video of your tests

Mark Thomas

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Re: HyperspinX
« Reply #21 on: April 19, 2012, 07:31:49 pm »
Did this ever get off the ground? I'm slowly building my cab and was also toying with idea of adding a Jtag Xbox to a PC with Hyperspin.