What's the impact of the new monitor having a horizontal scan from 38-50 kHz vs. 15.75-38 kHz on the older D9800? I'm new to this, but it seems that everyone wants to try and run the really old games at 15.75--scanlines and all at a lower resolution.
How does this work with an ArcadeVGA? Is it possible to run it at lower resolutions and retain the quality of the original image?
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Brian
Most old arcade games ran at 15.7khz or close to it. The ArcadeVGA has been designed specifically to allow computers to output resolutions that are lower than what most standard graphics cards normally allow.
The quality of the original image is in now way compromised when running a 15khz native game at 15khz. Rather, it allows the true beauty of the game to be appreciated in the way it was intended in most cases.
Running 15khz games on a 31khz monitor via emulatio is certainly possible, and the games are highly playable. Many people on this board use setups like that and are happy with it.
Personally, I am a purist. For me it's native res or nothing.
Of course the 50khz abilities of this monitor are quite interesting! Alas, it has a .68mm dot pitch. Even with the high res support you would not be able to make out fine details.
It would probably make a good monitor if you were only concerned with 31khz stuff. Games from 1996-2008 or so.