But if we're counting these mistakes: Virtual Boy, cartridges for N64, unfair licensing for the NES, censoring Mortal Kombat for the SNES... and that's all I can think of right now. So yup, it is only a "few".
I hate to go on a rant but....
Virtual Boy... not a mistake in concept (see the 3ds) it will admit that the end product and release date were a mistake. In other words the idea was too far ahead of it's time and the tech wasn't ready yet.
Sorry, can't really see why this went to market. When you have to start warning consumers about eye damage and to keep kids under 5 away, you may need to rethink what you're releasing. I can't imagine someone at Nintendo thought this would be comfortable to play for 5 minutes. I give them credit for rolling the dice, but it was a messy failure leading to Gunpei Yokoi's (Game Boy) departure. Who knows, he may have been somewhere else and not helping a motorist that fateful day had he kept his job...
Cartridges for the n64.... DEFINATELY not a mistake. Consoles at the time weren't ready for disc drives. They were horribly slow and aside from extra storage (used almost exclusively on other consoles for lame, fmv cut-scenes) had no real benefit. For the best example see the superior in every way n64 version of mk trilogy vs the crappy, slow loading... shang tsung can't morph into all the characters, tinny sounding versions on the other systems.
So I guess we're just completely ignoring the fact that the Playstation (a CD-based system for anyone under 10 reading this) completely DOMINATED and handed Nintendo their first loss in the current console generation. I really don't know why you would think consoles were not ready when history clearly states otherwise.
The cost savings for publishers and consumers with CD storage was unmistakable, but Nintendo has always been stubborn (read David Sheff's "Game Over" for some eye-opening examples); this was just the first time their stubborness has bit them in the ass. Oh, wait no... second time. The first time was....
Censoring MK... well it's easy to call it a mistake when you are a kid and wanted to play mk in all it's glory (guilty as charged) but looking back I can see the logic behind their decision. At the time console games WERE primarily for kids and MK I caused a lot of controversy. Also remember that this pre-dates the esrb ratings system, Nintendo was just covering themselves legally. The esrb was in place by the time mk ii came out and it, as well as all the other sequels were fully uncensored.
Well first of all, MKII for SNES came out
before the rating system went into effect. The warning on the box was unique and self-labeled (see
this page's image on right). With no rating system in place, why then would they do a complete 180 on their policies then? It's because of the poor sales of MKI and the slack they caught.
But forget Mortal Kombat. There's a laundry list of laughable content cut from games because Nintendo didn't want to offend and set themselves up to be the "Disney" of gaming. Crosses were removed, you couldn't say the word "kill" (Mario
defeated Goombas in the instruction manual), any sort of bleeding was forbidden, and so on. (
Further reading) And their excessive censorship and meddling earned them a reputation as "kidee" they STILL have not shaken.
(Btw, the genesis ports of mk games were terrible, with a low color pallette and inferior sound and controls even with censoring the nintendo version was better.)
Agreed, but consumers wanted the game to play like the arcade (i.e. blood/fatalities), so MKI for Genesis was the better, albeit uglier, choice for many.
Howard, I love Nintendo and consider myself a fan - but we have to accept that sometimes the emperor had no clothes.