First of all thanks everyone or your patience and help so far. I'm in the final-ish stages and I've been lighting up the monitor forums HARD these days.
I have a WG model #25K7131 (horiz), AVGA3000 and I-PAC4. Running XP, Maximus Arcade and Mame135 (compiled with hiscores and no-nags)
I'm wrestling with AvRes (you know, the easy solution to our resolution woes) and man I am having trouble getting a consistent picture. My windows is running at 640x480 its a little flickery, I hear this the normal choice so I'm fine with it. But another note on windows, when I click on the AVGA Galaga bug, and select an odd resolution (say 800x600 like I did last night) my monitor goes nutso and even playing with vhold I'm unable to see clearly enough to switch it back and had to shut it down and restart. In the AVGA literature they say that there are only 4 windows modes available (640x288, 640x480, *800x600* and 1024 autopan) Is this a symptom that I've installed incorrectly or something? Might be helpful to know that its the same nutso as when my comp just starts up, the intel ThinkCentre page, before things smooth out for a series of black screens and cursors and my desktop finally appears (often the monitor is just warming during that very first startup image, esp now that I got a SmartStrip goin.)
Onto the bigger problems.
-I've watched Epyx's AvRes tutorial (), and he went with 'proportional' over 'closest x,y', I've noticed that doing this squishes my Capcom games all skinny. Which I'm sure E. Honda likes but I sure don't.
- My Ms. Pacman and other verticals are rock solid in clarity, THAT is what I'd like to achieve, BUT the tops and bottoms are cut off. I thought that selecting Hardware Stretch and Stretch Res 288 was supposed to correct this and scale it down for my horiz monitor?
-Donkey Kong is screwed, it makes the monitor go nuts like my windows misstep. Not a Vhold issue, just a mess.
-Also, IN GENERAL, I'm having to tweak the vhold in the MA frontend and in mame games that I consider 'running well' If theres white flashing going on in the game (like Krang in the first level of Turtles in Time, the picture 'bounces') There seems to be a sweet spot in the vhold pot between 95% perfect clarity (white seems to vibrate just a hair) and rolling picture. It wouldn't bother me, except my Ms Pac, altho cut off, is crystal clear and not as affected by the minute movements of the vhold.
-I has just kind of assumed 640x480 for the frontend and all console emu's would make my vhold needs consistent. But now I just read that consoles needn't be that high.
I'm sort of whittling away and reading a ton of stuff to try, but it looks like clicking '60hz only' in AvRes might help? OR going into the Arcadevgares.txt and manually filtering out some wacky Hz's or sizes?
Or am I just screwed cause my monitor isnt multi-frequency, or cause I'm using plain old MAME?
Any guidance here would be greatly appreciated. I'm so close!!!!