Major Update!
Version 1.0 (Current)
-Released March 24, 2010
This version has been transformed from the ground up. It includes major bug fixes, improvements, face lifts, and changes.
[New] - The game is arcade ready, which means it can easily be ported into an existing PC-based arcade, or put into a dedicated one.
[Changed] - Before there was the PC version and the Arcade version of this game. There's only one version now which can be suited for both worlds.
[Fixed] - Major syncing issues. Before I was relying on the system clock to control timing such as item spawn delays, monitoring events for recoding/playback, etc. This means that if the game ran on machines incapable of achieving 60 FPS, then you would start noticing unwanted timing behavior(too many items would spawn at a time, bad recording playback, etc). To use the system timer to control the game's timing was simply not the right approach to use. The game now uses a Frame-based counter to regulate everything. A game played on a slower machine will now only have the disadvantage of a lower frame rate. Because of this, the game, including demos and recordings, can be played perfectly on any machine.
[Added] - Mouse support!
[Added] - Replay Mode, which can playback a game you've played as if it were a video. Look at the Readme file or the About page to read more about it.
[Added] - A lot more options in the config tool.
[Changed] - The game overall is a bit more challenging.
[Fixed] - a lot of minor bugs, too many to count
www.astrosmashproject.com