Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: **2008 BYOAC Token FRONT SIDE Design Thread**  (Read 31442 times)

0 Members and 1 Guest are viewing this topic.

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+31)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3034
  • Boycott Quarters!!!
    • ArcadeReplay!
**2008 BYOAC Token FRONT SIDE Design Thread**
« on: July 20, 2008, 09:38:03 pm »
This thread is for the design discussions and proposals regarding the FRONT side of the 2008 BYOAC token.

We are designing  .984" (25mm) tokens.  So that all entries are judged equally, submissions should be in grayscale only, without bling. (Bling refers to color, photorealistic renderings. If we get a volunteer to bling all entries at the end equally, we can do that.)  White should indicate the lowest point of the token, black the highest.  If you want to show partial-height details use shades of gray, Different levels of gray are OK.  Of interest as you design,  the 'lowest' or 'deepest' point on the token will usually be shiny because it doesn't require machining.

So that those of us who are not Photoshop Gurus are given a fair shot , no 'blinged' renderings should be posted.


Guidelines/Rules
-No R-Rated material
-No trademarked or copyrighted images. (Pacman, etc...)
-MAME references are OK though, we have approval to use the logo if we like as long as we respect the spirit of MAME - i.e. no references to playing thousands of games, etc.
-No Bling - refer to the 2004 thread below to see how blinged line art turns out.
-Should display "Build Your Own Arcade Controls" (or at least "BYOAC") and the www.arcadecontrols.com URL   because BYOAC is the whole point of the tokens.
-If at all possible you should have your art in vector format. (Adobe Illustrator AI for example.)  Next best is very high-res raster (Hi-res meaning greater than or equal to 300DPI,) but I discourage it because we have always used vector with superb results.  Low-res artwork won't work, you will need to have someone fix it up for you.
-Vector fonts need to be converted to curves.
- .002" is the absolute minimum line width.  While lines can be reproduced at this scale, text may not be readable for being too small.
-The 'lowest' or 'deepest' point on the token will usually be shiny because it doesn't require machining.

If you are submitting what you consider your final proposal, please say so in your post. Otherwise we will assume you are submitting it for group discussion and tweaking.

This is a good sample from 2004:



Here are previous years' threads for reference.
2007 Back
2006 Front
2006 Back
2005 Front
2005 Back
2004 combined thread

Final Designs must be submitted to this thread no later than August 24, Midnight Eastern Standard Time.  This is a strict deadline so that we don't wind up delivering the tokens in December like last year.

After that date I will create voting threads with the final entries.

saint

  • turned to the Dark Side
  • Supreme Chancellor
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 5920
  • I only work in cyberspace...
    • Build Your Own Arcade Controls
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #1 on: July 21, 2008, 12:41:57 am »
WOOT!
--- John St.Clair
     Build Your Own Arcade Controls FAQ
     http://www.arcadecontrols.com/
     Project Arcade 2!
     http://www.projectarcade.com/
     saint@arcadecontrols.com

dstone

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 176
    • Vectorcade
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #2 on: July 21, 2008, 08:13:11 pm »
And here's one for the front.  :cheers:

G1zm0

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 385
  • cute by day, devil by night
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #3 on: July 22, 2008, 05:15:14 am »
should make them 2009 and not 08, makes better sence since 2008 nearly up

and would make good xmass present :)

fatfingers

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 964
  • Got UltraStiks?
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #4 on: July 22, 2008, 09:13:50 am »
should make them 2009 and not 08, makes better sence since 2008 nearly up

and would make good xmass present :)

You wouldn't happen to be in the automobile manufacturing business, would you?   ;)

My DK low scores
-------------------
1) 180700
2) 165000
3) 162900
4) 162600
5) 158500


W.W.P.M.D.?                                       I'm here to help ... I just don't do it.

vorghagen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #5 on: July 22, 2008, 09:46:19 am »
 :woot
Been eagerly awaiting the 2008 design comp. It's always great to see the incredible stuff this bunch comes up with.
As with previous years, I'm in for 200 as long as they're half decent, so get designing people. Whoohoo.
Never argue with an idiot, he'll just drag you down to his level and beat you with experience.

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7857
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #6 on: July 22, 2008, 01:00:34 pm »
time to fire up photoshop :woot

sez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 147
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #7 on: July 22, 2008, 11:56:06 pm »
For group discussion and tweaking.  Gotta throw my hat in.

Sez.

Eat your greens

vorghagen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #8 on: July 23, 2008, 01:05:22 am »
I like the background with the repeated BYOAC but the picture is terrible. Took me a while to actually figure out what it was, perhaps if you spin it around and lower the viewpoint so we're looking more from behind the player?
Never argue with an idiot, he'll just drag you down to his level and beat you with experience.

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+31)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3034
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #9 on: July 23, 2008, 10:23:01 am »
That was subtle. 

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6884
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #10 on: July 23, 2008, 09:49:22 pm »
but the picture is terrible. Took me a while to actually figure out what it was
I think it looks cool. I like that you look at it for a bit, and it has that ah ha! kind of moment. Much like playing games of the 80's.

Vorghagen, don't make us all suffer because someone creates a design too clever for you to understand.

TheShanMan

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1904
    • My Arcade (updated 1/30/13)
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #11 on: July 23, 2008, 10:26:25 pm »
Too clever? He did figure it out. It was tough for me to figure out at first too. Regardless, I don't particularly care for it, other than the background which I like.
My Collection: Mame cab, 34 dedicated cabs, pin, skeeball, coin op air hockey table, and token machine (VAPS, pics at Arcade Crusade, updated 1/30/13 with Sprint 2, Centipede, and Bubbles)
Sketchup video of my gameroom
Add Ambience to your mame cab setup

sez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 147
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #12 on: July 23, 2008, 10:46:28 pm »
Too clever? He did figure it out. It was tough for me to figure out at first too. Regardless, I don't particularly care for it, other than the background which I like.

S'okay.  I'm a big girl and appreciate the honesty.  Shall tweak some more accordingly, and not just my nipples this time.

I'd be interested to see your design too fellas.  Get cracking.
Eat your greens

vorghagen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #13 on: July 23, 2008, 10:48:48 pm »
OK. Sorry, my bad.
I could have phrased that a little better. I don't mean to be outright mean in criticising her design, especially since my own design skills are near zero, just trying to be constructive. I said what I liked, what I didn't like, why I didn't like it and what I thought might make it better. Isn't that the whole point of "group discussion and tweaking"?

Sez, my sincere apologies if I offended you. I really do appreciate people willing to design the tokens for byoac and hope that you will continue to do so. I will try to be more subtle in future.



EDIT: his/her mistake. oops.
« Last Edit: July 24, 2008, 02:26:59 am by vorghagen »
Never argue with an idiot, he'll just drag you down to his level and beat you with experience.

Donkey_Kong

  • heh. I dont know what it stands for but I'm immature and thats hilarious.
  • Trade Count: (+14)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1690
    • CNC Machines
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #14 on: July 23, 2008, 11:11:10 pm »
OK. Sorry, my bad.
I could have phrased that a little better. I don't mean to be outright mean in criticising his design, especially since my own design skills are near zero, just trying to be constructive. I said what I liked, what I didn't like, why I didn't like it and what I thought might make it better. Isn't that the whole point of "group discussion and tweaking"?

Sez, my sincere apologies if I offended you. I really do appreciate people willing to design the tokens for byoac and hope that you will continue to do so. I will try to be more subtle in future.

Open your eyes...Sez=she, not he. FYI: Your comprehension skills are freakin' terrible.   ;)
« Last Edit: July 23, 2008, 11:14:03 pm by Donkey_Kong »
Carved Signs, Custom Gameroom Signs, and Arcade Game Decor and now CNC MACHINES by Melissa Jones

TheShanMan

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1904
    • My Arcade (updated 1/30/13)
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #15 on: July 24, 2008, 01:25:23 am »
Too clever? He did figure it out. It was tough for me to figure out at first too. Regardless, I don't particularly care for it, other than the background which I like.

S'okay.  I'm a big girl and appreciate the honesty.  Shall tweak some more accordingly, and not just my nipples this time.

I'd be interested to see your design too fellas.  Get cracking.

I'm no artist either, but like I said, I do like the background - I'd love to see it end up on a token. So definitely a positive contribution! :)
My Collection: Mame cab, 34 dedicated cabs, pin, skeeball, coin op air hockey table, and token machine (VAPS, pics at Arcade Crusade, updated 1/30/13 with Sprint 2, Centipede, and Bubbles)
Sketchup video of my gameroom
Add Ambience to your mame cab setup

sez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 147
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #16 on: July 24, 2008, 04:20:07 am »
Let's try again.  Got four examples of a similar style - some lighter, some darker.

These are also open to discussion and/or tweaking.  Let me know which you prefer (if any).

Regards
Sez.



Eat your greens

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7857
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #17 on: July 24, 2008, 07:16:59 am »
what no happy kangaroos?


Sez, I really like the background idea. your second set of designs is awesome. Drafts 3 and 4 are top notch...


of course your first design (Sez_Token Front_01.png) of the woman wearing an apron making me sandwiches while I play games is also cool.... :yikes

« Last Edit: July 24, 2008, 07:48:04 am by missioncontrol »

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7857
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #18 on: July 24, 2008, 08:01:18 am »
Throwing this link here as a reminder to myself, I'm going to rework my last year design and not sure if I sill have the files:

http://forum.arcadecontrols.com/index.php?topic=66658.0

Turnarcades

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1973
  • Craig @ Turnarcades
    • Turnarcades
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #19 on: July 24, 2008, 08:21:39 am »
Like the last design shown, with the guy in black (highest point on the token). I quite like the prospect of a 'Matrix' style lettering effect though, like the green Matrix code you see on the films. Perhaps you could replicate that effect, with the BYOAC lettering?

TheShanMan

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1904
    • My Arcade (updated 1/30/13)
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #20 on: July 24, 2008, 09:07:46 am »
Sez, I really like the background idea. your second set of designs is awesome. Drafts 3 and 4 are top notch...

Agreed. #4 I think is the best.

of course your first design (Sez_Token Front_01.png) of the woman wearing an apron making me sandwiches while I play games is also cool.... :yikes

 :laugh2:
My Collection: Mame cab, 34 dedicated cabs, pin, skeeball, coin op air hockey table, and token machine (VAPS, pics at Arcade Crusade, updated 1/30/13 with Sprint 2, Centipede, and Bubbles)
Sketchup video of my gameroom
Add Ambience to your mame cab setup

sez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 147
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #21 on: July 24, 2008, 09:43:37 am »
what no happy kangaroos?


Sez, I really like the background idea. your second set of designs is awesome. Drafts 3 and 4 are top notch...


of course your first design (Sez_Token Front_01.png) of the woman wearing an apron making me sandwiches while I play games is also cool.... :yikes



 :laugh2:  :laugh2:  :laugh2:

Thanks peanut.
Eat your greens

vorghagen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #22 on: July 24, 2008, 11:00:55 pm »
Another vote for #4. Great design.
I like the idea in #1 of having the picture a kind of watermark behind the writing but I'm not sure if it'd work too well on a token.
Love the design of the player too, the kind that really gets into the game they're playing moving their body as much as the joysticks.

That matrix lettering idea that turnarcades suggested sounds pretty good too.
Never argue with an idiot, he'll just drag you down to his level and beat you with experience.

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7857
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #23 on: July 25, 2008, 07:55:19 am »
The Matrix idea is way too played out...

The style Sez first made me think of the Time Out tokens.

The main reason Mr. C's token was such a big hit was the vintage aspect of it and had the mechanical feel of the token pushers found in 80's arcades. If we are playing the games of our past, we need to keep a dated feel to the coins. Perhaps a more 80's feel this time. Using the Matrix idea gives it too much a late 90's/early 2000's feel...


« Last Edit: July 25, 2008, 07:59:14 am by missioncontrol »

fatfingers

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 964
  • Got UltraStiks?
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #24 on: July 25, 2008, 08:16:47 am »

I still really love jfunk's 'army of 1ups' coin.

My DK low scores
-------------------
1) 180700
2) 165000
3) 162900
4) 162600
5) 158500


W.W.P.M.D.?                                       I'm here to help ... I just don't do it.

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7857
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #25 on: July 25, 2008, 07:55:43 pm »
here's what I've got so far... still a WIP

dstone

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 176
    • Vectorcade
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #26 on: July 26, 2008, 02:08:19 am »
I'm torn between the fonts. The first has that wonderful retro feel while the second flows better and is easier to read. The dot matrix, while quite interesting, seems to chop up the text too much. Thoughts?

MinerAl

  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 761
  • duck
    • Wee Tiny Cab
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #27 on: July 26, 2008, 10:45:58 am »
Sez.

I love the new design with the side of the cab.

For the background, which is sweet, the pattern is broken by the first letters on the left. Could you make it so that B Y O A C is always in order? (So there's never YYOAC and OYOAC and AYOAC etc.)  Go ahead and start the middle five rows with B Y O A and C, but make sure the next letter is the next in that series.  And put the first letter of each row back to Black, that was cool :)

Code: [Select]
    B Y O A C B
  B Y O A C B Y O
B Y O A C B Y O A C
Y O A C B Y O A C B
O A C B Y O A C B Y
A C B Y O A C B Y O
C B Y O A C B Y O A
  Y O A C B Y O A
    A C B Y O A

jfunk

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 625
  • BYOAC Wannabe
    • JFunk's Arcade
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #28 on: July 26, 2008, 01:05:27 pm »

I still really love jfunk's 'army of 1ups' coin.


Thanx!  I still like it, too..  But I mostly think it's better for a 'back' design..  Here' my favorite version:



missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7857
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #29 on: July 26, 2008, 08:56:31 pm »
attempt #2 along with attempt #1 don't know why the thumbnails of my PNG file look bad here, must be my hidden layers :dunno

anyways... all comments welcome, the good, the bad, whatever....


EDIT: added 3rd design


EDIT: and 4th design
« Last Edit: July 26, 2008, 09:42:10 pm by missioncontrol »

ChadTower

  • Chief Kicker - Nobody's perfect, including me. Fantastic body.
  • Trade Count: (+12)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38215
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #30 on: July 27, 2008, 05:23:03 pm »

Mission, if you turn your cab sideways, it doesn't say 2008... it says NOOB.  :laugh2:

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7857
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #31 on: July 27, 2008, 05:27:23 pm »

Mission, if you turn your cab sideways, it doesn't say 2008... it says NOOB.  :laugh2:

lol, yeah, I guess I need a better font for that....

MameMaster!

  • Trade Count: (+14)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2055
  • Engage number one!
    • Mame Invaders!
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #32 on: July 28, 2008, 02:55:37 pm »
The Matrix idea is way too played out...

The style Sez first made me think of the Time Out tokens.

The main reason Mr. C's token was such a big hit was the vintage aspect of it and had the mechanical feel of the token pushers found in 80's arcades. If we are playing the games of our past, we need to keep a dated feel to the coins. Perhaps a more 80's feel this time. Using the Matrix idea gives it too much a late 90's/early 2000's feel...




You know...Mission, this just sparked an idea. How about some Repro tokens Sanotoro? I would love a set of minty Time Out tokens from the 80's.

Since they're long out of business...I would imagine you could do it no?  ??? ;D
Seriously. Will it fit in my basement or what?

fatfingers

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 964
  • Got UltraStiks?
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #33 on: July 30, 2008, 04:01:36 pm »
Here is my lame-o attempt.  I was really trying to come up with something to go with jfunk's 'army of 1UPs', but I don't think I succeeeded.

My DK low scores
-------------------
1) 180700
2) 165000
3) 162900
4) 162600
5) 158500


W.W.P.M.D.?                                       I'm here to help ... I just don't do it.

sez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 147
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #34 on: July 31, 2008, 05:41:15 am »
Some more designs.

Front_take 3

EDIT : Refer "Back Design" thread for, well, the back of course!  ;D
« Last Edit: July 31, 2008, 05:45:31 am by sez »
Eat your greens

fatfingers

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 964
  • Got UltraStiks?
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #35 on: August 01, 2008, 02:49:54 pm »

I'm confused.  Somehow I had the idea we only got 3 layers or different depths on the coin -- is that not true?  Santoro mentions allowing multiple shades of gray in the coin???

My DK low scores
-------------------
1) 180700
2) 165000
3) 162900
4) 162600
5) 158500


W.W.P.M.D.?                                       I'm here to help ... I just don't do it.

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+31)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3034
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #36 on: August 01, 2008, 03:34:30 pm »
No limits that I am aware of.   I wouldn't go nuts however.

edit: Clarification... They must be discrete levels of gray.  You can't design true 3d objects because the Mint will want to charge 'coin' rates which are out of my reach.
« Last Edit: August 01, 2008, 03:51:08 pm by Santoro »

stan2323

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 257
  • Major USS Enterprise Commanding
    • My home page
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #37 on: August 01, 2008, 07:23:09 pm »
Some more designs.

Front_take 3

This is my favorite so far.
Careful what you wish for you may get it!!
There are 10 kind of people in the world those that understand binary and those that do not!!

sez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 147
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #38 on: August 03, 2008, 06:15:07 am »
Some more designs.

Front_take 3

This is my favorite so far.

Thanks dude  :D
Eat your greens

fatfingers

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 964
  • Got UltraStiks?
Re: **2008 BYOAC Token FRONT SIDE Design Thread**
« Reply #39 on: August 04, 2008, 11:36:04 am »
Another attempt at making a front for jfunk's 'army of 1ups'.  Probably we'd have to modify one or the other to have the same 'outer ring' design.  I tried, but I don't have the skills.




« Last Edit: August 04, 2008, 11:43:02 am by fatfingers »
My DK low scores
-------------------
1) 180700
2) 165000
3) 162900
4) 162600
5) 158500


W.W.P.M.D.?                                       I'm here to help ... I just don't do it.

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31