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Author Topic: GunCon2 driver here!!! (Bacon is tasty)  (Read 237817 times)

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buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #640 on: March 26, 2009, 11:43:53 am »
Just wanted to add that my other buttons still don't work right. I mapped right mouse button to gun button A in wingun. When i go and and map the button in the game, button 1 and button 2 both say "gun 1 button 0". So this means that Fire and Reload are all on the trigger, which slows down firing. 

I did get the button on the bottom of the gun handle to map to "gun 2 Button 0" which let me reload. I think i mapped keyboard button "A" to button 4 in wingun wich allowed that.

Also Mame .130 only shows about half my games in the "Available" section. I can still play the other games if i go into "All Games" section and find it in the list. Anoying for sure.

Jeff AMN

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #641 on: March 26, 2009, 02:42:17 pm »
Ok, so I'm thinking of jumping into this light gun silliness. Will I be good if I just picked up a pair of GunCon 2s and some PS2 to USB connectors? Can two guns run off of one TV output?

Also, can they be non-official GunCon 2 guns, or are those really crappy?
« Last Edit: March 26, 2009, 02:53:02 pm by Jeff AMN »
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swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #642 on: March 26, 2009, 04:11:51 pm »
Buthut,

I am now close to the same stage to you

I have my arcade monitor running. I have my guns video happening and working in windows. All I see when I pull the trigger in mame is the flash but my ammo does not deplete and I can't hit anything. I'm also not sure my calibration in wingun has worked- its been a little weird. I've tried Mame 129 and Mame130 - with mkchamps diff

Today I am going to spend some time on this. plan is
1. Persevere with wingun and see if I can get it going
2. If after a few hours I have no luck I'll revert to Smogs driver as I believe I may have no rolling x error with the yobo guns.

I do have a disadvantage in that my chassis is in need of repair so the screen is darkish. Its off to the repair shop monday. This project has been expensive...... :badmood:

buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #643 on: March 26, 2009, 05:18:58 pm »
Well i'm not sure what might have been the factor that made mine work. This is the first time i was able to try the guns on my arcade computer. Never had a video card that had S-Video out until now. I have an Nvidia 8600GT  and Mame .130 in there right now. But the computer i was trying to test the guns on at first had an Nvidia 7600GT and Mame .129. So i guess i need to try .129 on the current computer and maybe .130 on the old computer to see if either of those are the culprit.

I also am useing the Omega Drivers for Nvidia my friend found for trying to get custom resolutions. So that may be the fixer.

You may have to calibrate in wingun a couple times. The first time i did it, it wasn't quite right. Try standing directly in front of the TV when you start it. But mine tracks real well. And you can also test buttons by mapping them to keyboard keys and opening Notepad and see if you can type witht gun.

swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #644 on: March 27, 2009, 01:08:45 am »
OK I am getting nowhere

1.Neither wingun or guncon2 will fire in Mame129 - same problem as buthut

2. Both programs work in Mame130 - but are wildly inaccurate. When I setup the guns in wingun the cursor is all over the place in calibrate. It seems to jump from top to bottom and does not track with the gun well. I suspect it may be because my tired old monitor is not bright enough. This will be addressed in the next week but feedback would be appreciated. Terminator 2 fires but does not track. Lethal Enforcers (both) fire and track badly. They also will not allow a reload.

3. Mame130 is a pain as it makes games like Lethal Enforcers II stutter. Mame129 does not. reported it as a bug but performance issues are not considered important. Is there another version of mame earlier that might work with Dual lightguns?

I'm seriously thinking about that other option (forgot the name - opti?) for running the original arcade guns. But if you think my screen brightness could be the main issue please let me know



Haggar

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #645 on: March 27, 2009, 11:25:21 am »
With wingun drivers (far away better than guncon2pc) I was able to map only the trigger button on mame. Have you managed to map other buttons?

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #646 on: March 27, 2009, 01:29:48 pm »
The way I had to have mame register my gun is point it at the screen using scotts settings and then pull the trigger to map the input to the trigger button. Either way these are pretty useless I got it 2 "play" but its inaccurate and more of  a hassle..If the game is dark forget about it the gun wont track at all..

buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #647 on: March 27, 2009, 02:55:32 pm »
Well mine tracks pretty well. I'm using a 32" Flat CRT TV. I usualy test it with Carnevil but have played other games. Carnevil is dark so i had to turn the brightness up a little but it tracks fine for me. It works perfect in windows. And i have house of the dead 2 for PC and it works great without and game configuring. So any trouble we are having is in Mame.
I've read some other posts that the guys are trying to make mame to emulate so accurately that every new release breaks some games and they don't work. Give it a few more releases and all you'll have is a program you can change settings in and then have to close it out and go play NullDC.

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #648 on: March 27, 2009, 04:20:07 pm »
My gun like freezes then un freezes so idk how I would make it better...It does however work fine in downs specially with a white desktop lol

Haggar

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #649 on: March 27, 2009, 04:41:27 pm »
The way I had to have mame register my gun is point it at the screen using scotts settings and then pull the trigger to map the input to the trigger button. Either way these are pretty useless I got it 2 "play" but its inaccurate and more of  a hassle..If the game is dark forget about it the gun wont track at all..
The trigger mapping is working well, but I cant map any other button.

My gun like freezes then un freezes so idk how I would make it better...It does however work fine in downs specially with a white desktop lol
You are right, but the trick is to hide lightgun pointer in mame (f1 key if I remember it right). When you shoot, the flashing will 90% make you hit exactly where you are pointing.

swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #650 on: March 27, 2009, 04:47:38 pm »
I got the guns working in Mame129 late yesterday but they still don't track worth a damn. I discovered for some reason that palyer one button one was set to none in Mame. But I had another computer running 129 fine with a mouse. I discovered that I had to disconnect the guns and start mame with just a mouse attached. Map the mouse to button one then plug the guns in and map the trigger. Worked but tracking still crap

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #651 on: March 27, 2009, 05:00:54 pm »
yup and even if you remove the cursors you can tell its not tracking when you pull the trigger and the bullet is 2 inches behind...

swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #652 on: March 28, 2009, 01:04:33 am »
I got one gun tracking reasonably well today in Mame129. But gun 2 is still an issue. I'm now putting this on hold and sending the chassis out for its repair- about 10 days

One thing I realised. Chrisnack's setup uses a TV and I think he is guaranteed that his resolution is the same for both the display and the guns as he uses TV out on the TV. I have not checked to see if I have the same res on the guns as the monitor. I use aan ATI Radeon with soft15khz. The vga goes to a Jpac and the DVI has an adaptor on which feeds the guns. Yes I have 15khz happening but what if my res is different on the guns?

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #653 on: March 30, 2009, 01:24:59 am »
Mines uses a tv and now I think I got it working to a point where I dont think I wasted my money completely and I think I may pick up anouther one but is it hard to set up two? Also can you adjust the aiming within games in mame? Because I noticed some games the bullet is a inch or so off.

johnnyr

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #654 on: March 30, 2009, 10:06:03 am »
Would anyone who has these working please post a tutorial from start to finish on how they got them working?

That would really help!

swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #655 on: April 11, 2009, 12:11:56 am »
If I ever get them working properly I'll post a tutorial :banghead:

Monitor is back ( thanks to Joey at Jomac in Australia where I am). Now running well after making a video ground jumper for the jamma plug (had none). Tube is OK but not brand new. However the chassis is now working perfectly so it will last a while.

Setup is Mame129, Mala and wingun drivers running yobo generic guncon2 guns on an Arcade nanao 26" monitor. At this stage I am running chrisnacks mame.ini settings with the addition of offscreen reload enabled.

I fired up each game listed below, went in to configuration and set Player1 But 1 by pressing the trigger Until I got Mouse B0. Took several tries but eventually it registered. Did the same for Gun 2 and it came up as Gun2 button 1. Hey it worked so I left it

So I have hooked the PC back up and calibrated gun 1 and 2. I have both guns firing in Lethal Enforcers and tracking fairly well - but no reload working (yes I have set the flag). So went on to Area 51 where reload works and tracking is alright for both guns - but very hit and miss. Then on to Alien 3 the gun. Crap- no tracking at all.





DJ_Izumi

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #656 on: April 11, 2009, 06:31:23 pm »
I'm pretty sure that Alien 3 The Gun isn't even a light gun game, it used gun shaped positional joysticks. o.O

swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #657 on: April 11, 2009, 09:18:50 pm »
It wasn't- but my flawed logic says that if the gun is recognised as a mouse- and you can play the game with a mouse then the gun should work. I'm sure chrisnack got terminator2 running with lightguns - and that is a joystick game( well guns as joysticks)

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #658 on: April 16, 2009, 05:38:55 pm »
Did anyone figure out how to map a second button? I overall got these working but mapping a second button aint working..

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #659 on: April 19, 2009, 12:26:21 pm »
no?

swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #660 on: April 19, 2009, 04:54:56 pm »
Yes I did - but using topguns. However the principle is the same so it should work  :dunno

The trick I found was different to chrisnacks. Using Mame129 (compiled with MKchamps diff but standard should work)

In mame.ini only enable multimouse, lightgun and offscreen_reload(works for some games). Leave the mouse off and dual lightguns off. under automatic enable options I changed the lightgun setting to lightgun.

Then in each game you need to assign the buttons. Assign the triggers first and they will tell you what each gun is seen as. In my case with a mouse and two topguns the guns are Gun 2 and Gun 3.  Once you have done this depending on the way the guns are numbered you might need to assign the analog x and y axis for each gun. Try the guns first. I had to only set the 2nd gun's axis as the default was gun2. Us the process described at http://wiki.arcadecontrols.com/wiki/Mame_Lightgun_Setup start at ingame setup. You'll get a slightly different entry- like Gun2 3 x and Gun 3 y but you'll also probably get additional entries. Don't worry, just set them, exit and edit the cfg file for each game to only read the x value for x analog and y value for y analog for the gun number you are setting. Tedious but once done that's it.

See how you go.
« Last Edit: April 19, 2009, 07:40:20 pm by swamprat96 »

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #661 on: April 21, 2009, 05:57:00 pm »
hey swamp can you post your ini im still kinda confused on what to turn on and off.. Thanks

swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #662 on: April 21, 2009, 07:04:19 pm »
OK will do when I get home. I'll post one game.cfg and the mame.ini which should give you pointers.

So I can help how many mice devices do you have connected? Guns are seen as mice and some trackballs are. If you can stick to just 2 guns its real easy

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #663 on: April 21, 2009, 07:10:47 pm »
I have one x arcade which has a trackball and the 2 guncons.. I dont have my mouse plugged in because I use the trackball..

swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #664 on: April 21, 2009, 07:19:01 pm »
OK I haven't worked with x-arcade. The trackball *might* be problematic because I think the pc will see it as a mouse.. I've managed to get three mice working but not offscreen reload which only seems to work with 2.

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #665 on: April 21, 2009, 07:21:33 pm »
ya it uses it as a mouse but not sure of it "sees" it as a mouse..Using chris's settings off screen reload worked fine with 1 gun but seems to be messing up with 2..Then again that may be my error when I was changing stuff

swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #666 on: April 21, 2009, 07:42:17 pm »
what I also found helpful was going into a game in Mame and playing with the in game settings. You can work out what each mouse is doing and what number it is seen as. Using mame129 :

With your mame.ini set lightgun to 1, mouse to 0, multimouse to 1 and offscreenreload to 1 - Leave everything else as default - run lethal enforcers hit tab and select tab once the game is running. Go into Input this game find P1 Button 1 and select enter. Press the trigger on Gun 1 - it should show Gun1 B0 or  maybe Gun2 B0 -this is the number assigned to the gun. Repeat this for Gun 2 on the setting P2 Button 1. Now you know what numbers the guns are assigned. This is important as once you know you might need to set x and Y analog valuers for each gun. If the guns come up as Gun 1 and Gun 2 then the defaults should be correct.

If it comes up with Gun 2 and Gun 3 you will need to assign X and Y values for Gun3- Gun 2 seems to run ok on the default values. The settings are saved in mame\cfg\lethalen.cfg. To set the x and Y analog values follow that lightgun link I posted earlier - ingame settings and start where it assigns the x and Y values. You will most likely get Gun_1_x and Gun_1_Y. Dont woryy leave it and do this for each Lightgun X analog and Lightgun y analog using the correct gun for each. Then exit the game and open lethalen.cfg in notepad. Edit the cfg. For Player 1 the setting to change is P1_LIGHTGUN_X where the value might read GUNCODE_1_YAXIS GUNCODE_1_XAXIS. Delete the GUNCODE_1_YAXIS. Now do this for the next three entries so that only the relevant value is left.

« Last Edit: April 21, 2009, 07:49:10 pm by swamprat96 »

Derrick Renaud

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #667 on: April 21, 2009, 08:07:32 pm »
Better yet, just setup a ctrlr file.  Copy the code below to a file gun.cfg and put it in your ctrlr\ directory.  Change the settings to match your configuration.  On mine the mouse is 1, then I have guns 2, 3, 4.  You could set it up so that the Player 1, 2 are guns 2,  3 and player 3 is mouse, etc.

Then include this in the game's ini file:
Code: [Select]
ctrlr                     gun
ctrlr\gun.cfg:
Code: [Select]
<mameconfig version="10">
    <system name="default">

<!-- My Gun Version 1.0 input configuration file -->

        <input>
            <port type="COIN1">
                <newseq type="standard">
                    KEYCODE_5 OR GUNCODE_2_BUTTON4
                </newseq>
            </port>
            <port type="COIN2">
                <newseq type="standard">
                    KEYCODE_6 OR GUNCODE_3_BUTTON4
                </newseq>
            </port>
            <port type="COIN3">
                <newseq type="standard">
                    KEYCODE_7 OR GUNCODE_4_BUTTON4
                </newseq>
            </port>

            <port type="START1">
                <newseq type="standard">
                    KEYCODE_1 OR GUNCODE_2_BUTTON5
                </newseq>
            </port>
            <port type="START2">
                <newseq type="standard">
                    KEYCODE_2 OR GUNCODE_3_BUTTON5
                </newseq>
            </port>
            <port type="START3">
                <newseq type="standard">
                    KEYCODE_3 OR GUNCODE_4_BUTTON5
                </newseq>
            </port>

            <port type="P1_BUTTON1">
                <newseq type="standard">
                    GUNCODE_2_BUTTON1
                </newseq>
            </port>
            <port type="P2_BUTTON1">
                <newseq type="standard">
                    GUNCODE_3_BUTTON1
                </newseq>
            </port>
            <port type="P3_BUTTON1">
                <newseq type="standard">
                    GUNCODE_4_BUTTON1
                </newseq>
            </port>

            <port type="P1_BUTTON2">
                <newseq type="standard">
                    GUNCODE_2_BUTTON3
                </newseq>
            </port>
            <port type="P2_BUTTON2">
                <newseq type="standard">
                    GUNCODE_3_BUTTON3
                </newseq>
            </port>
            <port type="P3_BUTTON2">
                <newseq type="standard">
                    GUNCODE_4_BUTTON3
                </newseq>
            </port>

            <port type="P1_LIGHTGUN_X">
                <newseq type="standard">
                    GUNCODE_2_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P1_LIGHTGUN_Y">
                <newseq type="standard">
                    GUNCODE_2_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>

            <port type="P2_LIGHTGUN_X">
                <newseq type="standard">
                    GUNCODE_3_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P2_LIGHTGUN_Y">
                <newseq type="standard">
                    GUNCODE_3_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>

            <port type="P3_LIGHTGUN_X">
                <newseq type="standard">
                    GUNCODE_4_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P3_LIGHTGUN_Y">
                <newseq type="standard">
                    GUNCODE_4_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>

            <port type="P1_AD_STICK_X">
                <newseq type="standard">
                    GUNCODE_2_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P1_AD_STICK_Y">
                <newseq type="standard">
                    GUNCODE_2_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>

            <port type="P2_AD_STICK_X">
                <newseq type="standard">
                    GUNCODE_3_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P2_AD_STICK_Y">
                <newseq type="standard">
                    GUNCODE_3_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>

            <port type="P3_AD_STICK_X">
                <newseq type="standard">
                    GUNCODE_4_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P3_AD_STICK_Y">
                <newseq type="standard">
                    GUNCODE_4_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
        </input>
    </system>
</mameconfig>

swamprat96

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #668 on: April 22, 2009, 08:41:28 pm »
I did not know this was possible- Thanks again Derrick. I'll try this over the weekend

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #669 on: April 28, 2009, 05:03:53 pm »
What settings do you use in mame after you set this up?

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #670 on: April 28, 2009, 06:48:32 pm »
If someone can please give me a step by step guide 2 get these damn 2 guncons working in mame and having both guns track there own reticule and either use off screen reload or map a button for it i would GREATLY appreciate it..Also some games have buttons that shoot grenades etc so if I can map buttons for this that would be great. Both guns work fine in windows..

hawkeye06

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Re: GunCon2 driver on the way??
« Reply #671 on: June 20, 2009, 02:10:08 pm »
Hi I am trying to build the circuit below pictured earlier in this thread.  I have it mostly build on breadboard, where do you get the +5v from? Can you use one cable coming from a computer?

Quote
Here are more detailed information on the interface you NEED to build to make the gun work.

First of all, you should not need any hardware mod if you are planning to use the gun with a composite TV-OUT and a normal CRT television set. This circuit is only for people wanting to use the VGA RGB+SYNC connection on an arcade monitor. I didn't test the TV-OUT solution, but I am confident it will work. I am quite sure, however, that you CANNOT take the sync from the VGA for the arcade mon and connect the guncon2 to the TV-OUT. I tried it and it DID NOT WORK.

There are a lot of way to reach our goal of obtaining a good composite-sync but I've tried this and it works. I think the original schematics come from a project of Tomi Engdahl born to connect VGA to normal television but I am not sure of this since you can find it on many sites.



The HSYNC and VSYNC signals can be found on pins 13 and 14 on the VGA. The CSYNC out must be connected to yellow connector on the GUN

Add to the component list in the image two 2.2uF / 16v capacitors (C1 e C2).

I've found and modified a pcb on the net for the above circuit, sorry for the author but I can't find the link anymore.However many thanks.



Postato da: SmogDragon a 10:48 | link | commenti

http://lightgun.splinder.com/

Monkee

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #672 on: February 05, 2014, 12:15:40 pm »
Am I too late? I'm considering to buy two GunCon2 but I cannot find the Wingun drivers anymore...

yotsuya

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #673 on: February 05, 2014, 01:50:42 pm »
PM me your email address. I might have them at home.
***Build what you dig, bro. Build what you dig.***

Billkwando

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #674 on: February 05, 2014, 01:53:04 pm »
Am I too late? I'm considering to buy two GunCon2 but I cannot find the Wingun drivers anymore...

Only 4 years late? :p

I don't know when this version is from, but the date on the file is 2010. I hope it helps. I can look around for another version on my old HDDs if there's a specific reason you need it.

Edit: Lemme know if it's any good and what you're using it for. I haven't messed with guncons in a while.
« Last Edit: February 05, 2014, 01:57:59 pm by Billkwando »
"If you believe you're up against a swordsman who is proficient in the Way, you will lose."-Miyamoto Musashi

yotsuya

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #675 on: February 05, 2014, 01:54:10 pm »
Good call, Bill. That's what I have.
***Build what you dig, bro. Build what you dig.***

Billkwando

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #676 on: February 05, 2014, 02:01:50 pm »
Good call, Bill. That's what I have.

Hurray, I'm helpful!

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yotsuya

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #677 on: February 05, 2014, 02:02:37 pm »
***Build what you dig, bro. Build what you dig.***

Monkee

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #678 on: February 24, 2014, 08:23:04 pm »
Thanks a lot guys, now I will get 2 of those nice GunCon2 and try it out.  :cheers:

Billkwando

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #679 on: February 24, 2014, 10:22:53 pm »
Thanks a lot guys, now I will get 2 of those nice GunCon2 and try it out.  :cheers:

Good luck! Let us know how it works out and what you're playing with them. :)
"If you believe you're up against a swordsman who is proficient in the Way, you will lose."-Miyamoto Musashi