Tested the gun on a 42" inch 16:9 plasma.
In order to get a solid gaming session the gun had to be distanced at 2.3~2.4 meter, that means i was at about 3M away from the screen. To be honest, i stretched the game to 16:9, otherwise it would be very hard to play.
If i try to get closer and rely on 2 point detection, then the aame issues i had at the videos start to happen.
All in all, it's definitely better than a topgun or an aimtrak, no doubt.
If i was building a cabinet i would definitely go with this solution or maybe the sinden, though the sinden hasn't been tested yet by the community, so who knows what problems it may have.
JayBee, what are your plans, now? You said you are working on a software for the gun?
By the way, what's your paypal? I'd like to donate.
If you don't feel comfortable writing it on the forums feel free to pm me.
I'm glad we got it working the way it is, thanks for your careful testing it really helped
Yeah the distance sounds about right, on my 42" screen the minimum working distance is 1.2 meter, but indeed the best working distance is more far.
I had an idea to improve that tho, I made my firmware to support mamehooker integration, allowing me to change the gun settings on a game basis.
Some games don't require to shot in angles, or don't have offscreen reload (always aiming onscreen).
So with those games I could add an option to automatically disable the 2 leds detection, which would then decrease the errors a lot. Or disable the 2 leds detection by default and enable it only for games that need it.
Or enable it only if the distance is far enough from the IR leds... So far without MameHooker that would be the easiest solution.
I will think about it
Next in my roadmap:
- add a bit more of aim precision back to reduce wobble
- add a user define screen aspect ratio. It should help with the whole detection process and simplify usage.
- design rumble and solenoid schematics for the first post
- add a cursor smoothing option for people who want a very stable cursor (it will be disabled by default, because it adds some latency)
- improve the button management function for more optimization/customization
- finally add the support for temperature sensor, to regulate the solenoid speed and keep it cool
- improve the MameHooker integration, for feedback triggered by the games themselves, and various other options
- add an option to always hold the secondary button when aiming onscreen, activated only when playing a game with cover system like Time Crisis (to play without pedal)
- create a user friendly tool with a nice UI to change all of the gun parameters (default modes, options, mapping, screen ratio...)
- add various other options and polish all the system until it's the best consumer lightgun system ever
- go to the next projects (Kaimana arcade button light system custom firmware, Arduino light system...)
Still many things and fun ahead, right?
https://photos.app.goo.gl/h7n7cBqrzTkwGjpRA
because the leds top and right are not as bright as the others ?
Wait, I still see your cab scrolling light under the stick, the one that messes up with the gun. You didn't hide/switched it off?
Also yeah, on cam the right and upper leds and very dim, maybe still not good angle?
Edit: I added a donate link in the first post and my signature