Thanks Boomslang
The new 0.7 version's fixed the issue of the game not working and it now loads up just fine. Compared to how great your FFB plugins work with all the RingEdge and Ringwide games, something feels a bit off with this one to me.... my wheel's rumbling in all the right places, but I don't seem to be getting any actual FFB. If I drive into the back of a CPU car I get a very small left/right movement but that's about it. If I drive into a barrier or off track nothing happens. Is this normal or is something misbehaving? The FFB blog is giving me a totally different GUID than normal (I'll include the log below), which is the one I'm using in my ini file. If I use the GUID number that was generated in all the old Teknoparrot Ringedge and Ringwide games where I've had perfect feeling FFB I get no effects at all.
DLLMAIN ENTERED
process name:
C:\Users\Alex\Desktop\Games\TeknoParrot_1.94v2\BudgieLoader.exe
default centering & friction values:
-1
0
dll process attach:
C:\Users\Alex\Desktop\Games\TeknoParrot_1.94v2\BudgieLoader.exe
0
100
loading original library...
C:\Windows\system32\opengl32.dll
library loaded
creating ffb loop thread...
Before CreateThread
After CreateThread
In FFBLoop
in initialize
numJoysticks =
1
Joystick: 0 / Name: Logitech Driving Force GT USB / GUID: 030000006d0400009ac2000000000000
Rumble Init
disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop
got value: