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Author Topic: Zelda Breath of the Wild... pretty awesome.  (Read 11475 times)

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Malenko

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #160 on: August 19, 2018, 06:44:25 pm »
That Lynel fight at the end was some ---That which is odiferous and causeth plants to grow---.  Luckily I shot a fire arrow, floated up, slowed time and shot him in the face with an ancient arrow. Master Sword is maxed out, weut!
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KenToad

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #161 on: July 07, 2019, 04:39:28 pm »
Is anyone still playing BotW?

My son is currently addicted to the Switch version. He is only 8, so I have to help him with some things and of course I've been playing a bit myself.

I can't stand the weapon/inventory management in this game. Saving weapons for later use because they will break is just completely stupid. A freaking katana broke after ten-ish swings. That is insane.

This has to be the worst combat in any 3D Zelda game. In the beginning, Link is a pushover against almost everyone in this game. Breaking 5 weapons on water Ganon is ridiculous, but, another issue, especially against larger enemies,  is the targeting. You have to be right up next to a monster to target them. This is most noticeable during the boss battles. For example, Link has to be so close to the cyclops guy to target his eye that the camera is looking almost vertically up at him. So you end up controlling the camera manually, which just isn't great. Up close, objects pop in and out of view. There are cliffs and other places you can fall off while trying to swing the camera around and/or up to where you need to target. Also, the cyclops kills you when you touch his foot as he's pirouetting like a ballerina on a music box. It's like a bad early 3D game. WTH were the developers at Nintendo thinking?

The next big issue is that link isn't nearly mobile enough while targeting. In previous games, you could move decently quickly while targeting and dodge side to side much more rapidly compared to monster attacks. Now, Link moves incredibly slowly while targeting, and can barely dodge.

Every Zelda game has weaknesses, but the combat in this game is laughable.

Maybe someday a hacker will remove all the crap from this game because there is a lot of amazing stuff, otherwise. The exploration elements are really well done. The graphics are stunning, especially the landscapes and architectural stuff. Having access to several different powers from the beginning really opens up the puzzle design. The world seems to live and breathe more-so than in previous titles. All these are laudable achievements.

The story is threadbare and the flashbacks are a cheap and distracting gimmick, but I believe that story immersion would be less possible in a game that is so open in its design philosophy. Without a linear structure, having Link experience a story told completely through backstory seems like a balance that needed to be struck, but the designers didn't have to sacrifice Link's combat abilities in order to satisfy the other design goals. This was just a failed experiment, made all the more disappointing because in many ways the game is so amazing.

Hopefully, going forward, the next Zelda designers will figure out a way to mix-up the formula without ruining so much of what makes Zelda great: interesting and atmospheric dungeon design, effortless and effective combat controls, and amazing music (the lack of this in BotW is almost unforgivable).

I've played every Zelda game and beaten all the 3D games (with the exception of the end sliding room puzzle of Skyward Sword, so boring) up until this one. I love certain aspects of the game, but the combat and lack of good music really kill the game for me. We'll definitely continue to mess around with it, but I doubt that we will see it through to the end.
« Last Edit: July 07, 2019, 04:52:00 pm by KenToad »

opt2not

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #162 on: July 07, 2019, 05:07:39 pm »
I still need to finish this game. I went for the completionist angle and lost momentum before finishing the story.

adamcian

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #163 on: July 07, 2019, 07:17:21 pm »
I still need to finish this game. I went for the completionist angle and lost momentum before finishing the story.
100 % same for me. Got burned out on the collection aspect and never even finished the dang game...

pbj

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #164 on: July 07, 2019, 07:26:43 pm »
Weapons break, no dungeons, "cooking" = hard pass

Horizon Zero Dawn crapped all over this Zelda.

This forum needs more threads about Arcade 1Up cabinets.

KenToad

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #165 on: July 07, 2019, 07:58:41 pm »
I've barely even heard of Horizon zero Dawn. I'll Google it.

opt2not

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #166 on: July 07, 2019, 07:59:48 pm »
Haha, I love cooking in games.
Odin Sphere was my favourite for this.

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #167 on: July 08, 2019, 12:05:09 am »
Weapons break, no dungeons, "cooking" = hard pass

Horizon Zero Dawn crapped all over this Zelda.

The hell it did.  I'm going through it right now.  Stupidly complex, unrecognizable icons, frustrating battles, an overly complex and confusing crafting system and basically all the worst parts of an open world game.  If it weren't for the story and the combat system I would have quit already.  Honestly I'm about to quit the damn thing and the whole time I'm thinking "Why can't this be more like Breath of the Wild?"  BOTW is light on the rpg elements, because Nintendo knows that action rules and grinding sucks.  The map on botw uses contrast to it's fullest..... animals and notable items are colored so that they stand out... in Horizon there are several sections where the machine animals blend into the background a little too easily.  Also there have been more than a few areas in the game where a certain level is recommended, I'll be over that level and I get stomped on.  I don't think it's me because this is my favorite genre of game and I've never had trouble before.  Actually I'd prefer if it was more like Assassin's Creed, or Watchdogs or any of those games really.... It seems like a good game at it's core, but it feels rushed and unpolished.  Hell just try jumping and you'll feel like you are playing a game from the early 2000's. 

I'm gonna stick with it for now, but better than BOTW... nah man, get out of here with that weak sauce.

pbj

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #168 on: July 08, 2019, 01:18:03 am »
Stick with it. Takes awhile for the combat to click. A big revelation to me was realizing I could always run away.

Took me 50 minutes to get around a mountain in BOTW.  I'm happy you liked it but it is a supremely over rated game.
This forum needs more threads about Arcade 1Up cabinets.

Drnick

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #169 on: July 12, 2019, 03:33:48 am »
I still haven't gone back and killed off ganandorf  >:D  But I did Plat Horizon.  :laugh2: :laugh2: :laugh2: Why don't we stop comparing apples and pears. Zelda is the best open world game on the Nintendo and Horizon is one of the best on Playstation. Both have their own annoyances, In Zelda the weapons break too quickly with no opportunity to repair them.  In Horizon she needs to be able to climb properly.  Anyways now that both have sequels in development we can do it all over again in a few years. 

I bought a Wii U Just so I could play BOTW,  I did not buy the PS4 to play horizon.  If they both come out as exclusives for the next generation then I will have a much much harder decision on what to get.   


KenToad

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #170 on: July 12, 2019, 01:20:13 pm »
This is an excellent review of both Skyward Sword and Breath of the Wild.

I agree with most of what he says, but, unlike him, I hated the motion-controlled sword fighting against the psycho dude in Skyward Sword.

The reviews of both games seem pretty comprehensive, although he doesn't mention the fetch quests of most Zelda games. I felt like the fetch quests in Sword were pretty awful, but still better than the stupid fetch quests in Twilight Princess, neither of which even comes close to the insane tedium of the Wind Waker's fetch madness.

But, at least in those games, you can use a guide to speed through the fetch quests and enjoy the rest of the game. Breath of the Wild almost feels like a continuous fetch quest, with its maddening inventory system, forcing you to constantly hunt, collect, and store the better equipment for future use. Then, you basically use the better weapons and gear anytime you find yourself unable to handle a particular situation.

I have been replaying the N64 games and they still hold up the best for me. The rhythm of exploration and discovery is just perfect in those games and they have incredible music that never gets old.


pbj

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #171 on: July 12, 2019, 01:24:25 pm »
I recently revisited Majora's Mask and I can't do it.  The constant timer stresses me out and I don't enjoy it at all. 
This forum needs more threads about Arcade 1Up cabinets.

KenToad

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Re: Zelda Breath of the Wild... pretty awesome.
« Reply #172 on: July 12, 2019, 01:32:42 pm »
I recently revisited Majora's Mask and I can't do it.  The constant timer stresses me out and I don't enjoy it at all.

You get ways to largely control the timer at some point in the game. I think they were Ocarina songs, but I can't remember now.