Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: GroovyMAME 0.227 - Switchres v0.017t  (Read 530651 times)

0 Members and 6 Guests are viewing this topic.

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 498
  • Last login:June 12, 2023, 09:19:49 am
  • Z80 ERROR
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #560 on: October 02, 2017, 05:49:59 am »
GroovyMAME 0.190 - Switchres v0.017e is out.

Starting from this version, I'll upload GroovyMAME as a self-extracting 7zip file, along with the rest of files from the official MAMEdev package. The configuration file (mame.ini) with GroovyMAME's specific options is already included in the package, so there's no need to create it manually from command line. Hopefully this will make things easier for new users.

I have posted the Linux binary version: groovymame64_0190.017e_linux.tar.bz2

brad808

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 818
  • Last login:May 22, 2023, 08:18:15 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #561 on: October 02, 2017, 11:16:28 am »
Thanks for the new builds everyone. I'll be updating my cabinets this week hopefully.

m.andrade1

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 124
  • Last login:April 06, 2023, 09:56:51 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #562 on: October 03, 2017, 08:24:02 am »
Hello funkycochise
Thank you so much for 32bit no nag !

Thanks
Marcos

Recapnation

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 345
  • Last login:October 19, 2024, 01:23:13 pm
    • Eiusdemmodi
Re: GroovyMAME 0.189 - Switchres v0.017e
« Reply #563 on: October 03, 2017, 03:03:36 pm »
There are some games which use a permanent 512 x 224 display mode, and very few which even use an interlaced mode (Ranma 1/2: Chounai Gekitou-Hen, despite being rendered at 256 x 224). I think MAME's system default is 512 x 224 for this cause?

That could possibly explain the behaviour.  I suppose this could be fixed with an INI change?

What exactly do you want to fix? As I understand, the system originally could change from 256 px to 512 in the next scanline and there are many games which do this at some point (if I recall, BSNES' author thinks that it could do it even in the middle of a scanline), so the safest bet is 512 x 240 as MAME does (and remembering the couple of titles which use an interlaced mode). For the games using 256 x 240 you shouldn't notice any difference, but of course you can force GM to use this mode via .INI.


« Last Edit: October 03, 2017, 03:05:51 pm by Recapnation »

brad808

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 818
  • Last login:May 22, 2023, 08:18:15 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #564 on: October 04, 2017, 08:34:50 pm »
I've updated to MAME 0.190 now. Can someone please explain to me exactly what has changed with hiscore handling and how I get it working again? I'm reading that you no longer need a patched version simply the hiscore.dat. I've been trying to set plugin directories and I can't for the life of me get the hiscore working again.  :angry:

keilmillerjr

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1847
  • Last login:October 06, 2023, 10:20:39 pm
  • Web Developer.
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #565 on: October 04, 2017, 10:01:54 pm »
I've updated to MAME 0.190 now. Can someone please explain to me exactly what has changed with hiscore handling and how I get it working again? I'm reading that you no longer need a patched version simply the hiscore.dat. I've been trying to set plugin directories and I can't for the life of me get the hiscore working again.  :angry:

http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=363895&page=0&view=expanded&sb=5&o=&vc=1

Quote



In your mame.ini find options


Quote:

plugins 1
plugin hiscore,cheat




Then make sure it's enabled in plugin.ini


Quote:

cheat 1
cheatfind 0
console 1
data 1
dummy 0
hiscore 1
layout 0
timer 0


Try this?

billfor

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 27
  • Last login:November 11, 2017, 12:15:55 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #566 on: October 04, 2017, 11:02:46 pm »
Also make sure to delete the hiscore.dat from the old patch if it is still present, otherwise it will interfere with the plugin. The new lua plugin should have a hiscore.dat self-contained in its script directory.

brad808

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 818
  • Last login:May 22, 2023, 08:18:15 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #567 on: October 05, 2017, 08:18:23 pm »
I have to be missing something but from what I can see everything seems correct? This is on two separate builds I'm having the same problem. I have a fresh hiscore.dat. Whenever I start mame, it won't show any plugin. Then if I close and reopen it says error reading plugin.ini and my plugin ini file will be blank. Any other suggestions?

I've attached my screen cap

Dochartaigh

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 48
  • Last login:January 22, 2023, 10:52:29 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #568 on: October 14, 2017, 06:32:40 am »
I have posted the Linux binary version: groovymame64_0190.017e_linux.tar.bz2

So it's 6:20am here...been up all night building my computer, installing Windows, and attempting to get CRT Emudriver with GroovyMAME to work. CRT Emudriver is working (or at least displays a windows desktop on my CRT monitor), but I can't find GroovyMame 0.190 for Windows to download...am I crazy or does it not exist?

I'm following Recap's tutorial which goes to the master GroovyMAME google drive repository: https://drive.google.com/drive/folders/0B5iMjDor3P__aEFpcVNkVW5jbEE

I downloaded 0.190 and it seems to be Linux only with a tarball file? I downloaded GroovyMAME 0.189 and that is Windows complete with a mame64.exe...but I just spend an entire week downloading 0.190 with all it's CHDs (562 GB!!!), and don't have 0.189. Please let me know if I'm missing something here, I'm taking a nap ;)
« Last Edit: October 14, 2017, 06:50:10 am by Dochartaigh »

Jonny G

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 191
  • Last login:March 04, 2024, 05:59:46 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #569 on: October 14, 2017, 07:50:35 am »
Don't know where the compiled version of 190 went, but anyway here are my builds for you.

0.190 x64 arcade only D3D9EX suppression patched
https://drive.google.com/drive/folders/0B0Gtg5XwTkcIVHAzOXNKdzJIMUE?usp=sharing 

0.190 x64 full (MAME+MESS) D3D9EX suppression patched
https://drive.google.com/drive/folders/0B0Gtg5XwTkcIODVldTUzcWJVZ0k?usp=sharing

Dochartaigh

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 48
  • Last login:January 22, 2023, 10:52:29 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #570 on: October 14, 2017, 01:35:54 pm »
Thank you! What does "suppression patched" mean by the way? (still learning all this stuff!)


Jonny G

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 191
  • Last login:March 04, 2024, 05:59:46 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #571 on: October 14, 2017, 02:28:09 pm »
A guy called MKChamp used to put out a patch to enable hiscores in MAME which also disabled the "nag" screens you get when running a game for the first time.

Since MAME now has a plugins system which handles the hiscores, MKChamps' patch just deals with suppressing the nag screens. There are options in your mame.ini to control it.

funkycochise

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 101
  • Last login:October 22, 2019, 07:35:18 am
  • 8 bits generation
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #572 on: October 15, 2017, 12:15:26 am »
Don't know where the compiled version of 190 went, but anyway here are my builds for you.

...
I posted on previous page, at the end of september, thank you anyway : two sources are better than only one.

groovymame 0190 64 bits d3d9ex no nag
http://dl.free.fr/fZvbGuhpB

arcade only groovymame 0190 64 bits d3d9ex no nag
http://dl.free.fr/rY7JJJyB9

groovymame 0190 32 bits d3d9ex no nag
http://dl.free.fr/o7X7somd6

arcade only groovymame 0190 32 bits d3d9ex no  nag
http://dl.free.fr/tEnK5zv74

edit : I've added arcade and 32 bits versions.

Dochartaigh

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 48
  • Last login:January 22, 2023, 10:52:29 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #573 on: October 15, 2017, 02:28:44 am »
funkycochise, I think the problem is that people always use the "official" places first...so when everybody suggests this tutorial, and they go to that link listed in the tutorial, and they see all the other versions listed there, but the most recent 0.190 isn't working, we turn back to the forum to see what the developers suggest.

THANK YOU for posting those though! - it is surely appreciated.

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7435
  • Last login:October 23, 2024, 01:59:38 pm
  • Quote me with care
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #574 on: October 15, 2017, 04:33:42 am »
but I can't find GroovyMame 0.190 for Windows to download...am I crazy or does it not exist?

My Windows builds for 0.190 were uploaded to Google drive in 29 September. What's the problem?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Dochartaigh

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 48
  • Last login:January 22, 2023, 10:52:29 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #575 on: October 15, 2017, 04:43:48 am »
but I can't find GroovyMame 0.190 for Windows to download...am I crazy or does it not exist?

My Windows builds for 0.190 were uploaded to Google drive in 29 September. What's the problem?

Hi Calamity, following the link on your initial post, it seems that the 29 September upload is the Linux version, not the Windows version. That's where the confusion was.

« Last Edit: October 15, 2017, 04:45:52 am by Dochartaigh »

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7435
  • Last login:October 23, 2024, 01:59:38 pm
  • Quote me with care
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #576 on: October 15, 2017, 05:33:32 am »
Aside from the Linux version, there are a couple of Windows builds, as always. This time however I uploaded them as .exe self-extracting files, and unfortunately Google drive is hiding these for anyone except me, it seems, you know, .exe files are evil. I'm surprised no one else complained, definitely nobody is using my builds anymore. I'll replace these files by their .7z equivalent.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Dr.Venom

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 270
  • Last login:May 08, 2018, 05:06:54 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #577 on: October 15, 2017, 08:43:33 am »
definitely nobody is using my builds anymore.

You're being sarcastic  ;)

I guess many/most (some?) people like the suppression patched exe's that bit better than the non-patched ones.. 

Personally I would have liked you to keep that patch in the official "groovy" release, but I do understand your position on it given the quite vicious stance of the official mame devs on supression patches, and you being connected more closely with them now.

You could consider releasing both a non-patched and a patched binary (even while keeping the default ini settting for the patched version on "off"). That way -you- don't choose sides, but let the users do. Everybody would (could) be happy and the download statistics would speak for themselves. 

funkycochise

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 101
  • Last login:October 22, 2019, 07:35:18 am
  • 8 bits generation
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #578 on: October 15, 2017, 11:31:57 am »
It’s important that your « official » build remains available.
Even if we, experienced user, know what they need (special build),
I believe it’s important for newcomers to keep groovy simple.

thank you for your work, Calamity

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1502
  • Last login:Today at 05:37:16 pm
  • retro maniac
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #579 on: October 18, 2017, 03:36:59 pm »
I don't update groovymame every release and if I do I compile groovymame with my custom mods plus mods imported from ARCADE32/64 :)

m.andrade1

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 124
  • Last login:April 06, 2023, 09:56:51 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #580 on: October 20, 2017, 08:33:49 am »
Hello Guys
I recentely donwload funkycochise 32bit 0.190 nag version, but seems its running super fast, like thothole is enable, i disable it on mame.ini and try to force refresh sync, but no effect.
Does anyone had this increase speed issue in that version?

Thanks
Marcos

philexile

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 86
  • Last login:October 30, 2022, 03:45:01 pm
  • I want to build my a GroovyMame PC!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #581 on: October 31, 2017, 09:24:54 pm »
Hello,

Can an updated GroovyMame build for the .191 romset be posted?

Thank you!!
« Last Edit: October 31, 2017, 11:55:09 pm by PL1 »

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1502
  • Last login:Today at 05:37:16 pm
  • retro maniac
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #582 on: November 01, 2017, 11:12:08 am »
« Last Edit: November 01, 2017, 11:44:56 am by haynor666 »

Jonny G

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 191
  • Last login:March 04, 2024, 05:59:46 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #583 on: November 01, 2017, 01:28:37 pm »
Are these using prev. version patches Haynor? Or are they from the Arcade fork?

retrorepair

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 252
  • Last login:April 14, 2023, 04:49:58 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #584 on: November 01, 2017, 06:13:45 pm »
Ah cool, time to test out this Cave SH3 speed boost, thanks Haynor  :cheers:
My arcade racing setup:
My Youtube Channel: http://www.youtube.com/user/RetroRepair
My Twitter: http://twitter.com/retrorepair

Kidpanda

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10
  • Last login:July 18, 2021, 04:02:56 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #585 on: November 02, 2017, 12:13:53 am »
Groovymame32 191 - https://mega.nz/#!t88TxAiC!a9TVG0feKXo4YuRRVEzVB500-5EwZ7OIkKLF4uuHuZk
Groovymame64 191 d3d9ex - https://mega.nz/#!F1knQSzL!OtpxWr0MoJo0GTNDIaa5NX8sX59FeZ89G7O6ezQJrAM

NOTE. d3d9ex build is untested.

Just tested d3d9ex build with SH-3 games, ran great. Was able to clear Mushi Futari 1.5 amd got to stage 5 on Pink Sweets. DFK ran faster as well. Thanks!

funkycochise

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 101
  • Last login:October 22, 2019, 07:35:18 am
  • 8 bits generation
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #586 on: November 02, 2017, 05:01:47 am »
Groovymame32 191 - https://mega.nz/#!t88TxAiC!a9TVG0feKXo4YuRRVEzVB500-5EwZ7OIkKLF4uuHuZk
Groovymame64 191 d3d9ex - https://mega.nz/#!F1knQSzL!OtpxWr0MoJo0GTNDIaa5NX8sX59FeZ89G7O6ezQJrAM

NOTE. d3d9ex build is untested.
Thank you haynor666, nice work as always
tested d3dex with mmpork and ddpdfk. All 100%

For those who asked : yes it includes no nag patch.
I need to update my rom set for additional tests (in progress).

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1502
  • Last login:Today at 05:37:16 pm
  • retro maniac
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #587 on: November 02, 2017, 05:22:40 am »
My own builds will come today in next 3 hours.

Jonny G

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 191
  • Last login:March 04, 2024, 05:59:46 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #588 on: November 02, 2017, 08:15:13 am »
Where are you getting the patches from? Muuuuuuuust buuuuuuuuild!!!

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1502
  • Last login:Today at 05:37:16 pm
  • retro maniac
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #589 on: November 02, 2017, 03:07:44 pm »
This is GM 191 based on official GM 190 diff. It required small fix for osdobj_common.cpp file, that's all.

My custom build are in usual place.

michino

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:March 08, 2018, 10:13:01 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #590 on: November 03, 2017, 11:08:23 am »
This is GM 191 based on official GM 190 diff. It required small fix for osdobj_common.cpp file, that's all.

My custom build are in usual place.

and the place is?  :-\

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1502
  • Last login:Today at 05:37:16 pm
  • retro maniac

michino

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:March 08, 2018, 10:13:01 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #592 on: November 03, 2017, 12:04:50 pm »
Thanks  :applaud:

Sledge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 495
  • Last login:September 25, 2022, 05:22:55 am
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #593 on: November 11, 2017, 10:50:03 pm »
Anyone tested the Cave speed improvements in .191 ?

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1502
  • Last login:Today at 05:37:16 pm
  • retro maniac
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #594 on: November 12, 2017, 08:26:15 am »
Muchi Muchi Pork
mame 189 - 248%
mame 191 - 648%

Tested on 4670k windows 7 x64. Muchi Muchi Pork was the slowest game in cv1k driver.

BTW. in mame 192 Akai Katana will be added ;)

michino

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:March 08, 2018, 10:13:01 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #595 on: November 13, 2017, 05:42:39 am »
BTW. in mame 192 Akai Katana will be added ;)

Any date for That?  :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:

brad808

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 818
  • Last login:May 22, 2023, 08:18:15 pm
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #596 on: November 13, 2017, 07:12:12 am »
BTW. in mame 192 Akai Katana will be added ;)

Any date for That?  :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:
If you look around there are already builds that have it and the ROM. If not probably end of Nov?

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1502
  • Last login:Today at 05:37:16 pm
  • retro maniac
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #597 on: November 13, 2017, 07:36:20 am »
I have my personal build from yesterday when Akai Katana is supported. I could upload it.

funkycochise

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 101
  • Last login:October 22, 2019, 07:35:18 am
  • 8 bits generation
Re: GroovyMAME 0.190 - Switchres v0.017e
« Reply #598 on: November 13, 2017, 01:34:05 pm »
It would be great.  :afro:

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1502
  • Last login:Today at 05:37:16 pm
  • retro maniac