Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: GroovyMAME 0.221 - Switchres v0.017p  (Read 212617 times)

0 Members and 2 Guests are viewing this topic.

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6893
  • Last login:Yesterday at 02:17:36 pm
  • Quote me with care
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #240 on: December 31, 2016, 11:05:06 am »
Just discovered an issue with GroovyMame 0.180 and 0.181 (d3d9ex builds and normal from your site) that does not seem to appear for me in mainline mame 0.181 - my trackball responds either erratically or not at all in trackball games such as Centipede (centiped) and AmeriDarts (amerdart). Running the exe for GroovyMame 0.179 or official Mame 0.181 solves the issue for me, keeping the same mame.in

Thanks for reporting this. I'm almost sure it's due to the "always_poll" patch we added recently. It has always happened, as soon as we introduce a change to reduce latency, the damned trackballs get broken. I'll see what can be done.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 496
  • Last login:May 05, 2020, 07:41:50 am
  • Z80 ERROR
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #241 on: January 02, 2017, 08:56:15 am »
Hi,

To fix the line ending issue, you can execute the following command before applying the patch.

Code: [Select]
unix2dos 3rdparty/bgfx/include/bgfx/bgfx.h 3rdparty/bgfx/src/bgfx.cpp 3rdparty/bgfx/src/bgfx_p.h 3rdparty/bgfx/src/config.h 3rdparty/bgfx/src/renderer_d3d11.cpp

Cheers,

Thanks Calamity as always!

Btw if anyone has trouble compiling this on Linux, this is what I usually do to fix line endings issues:

Code: [Select]
mkdir mame181
cd mame181
unzip ../mame.zip
dos2unix ../0181_groovymame_016_alpha5.diff
dos2unix $(grep 'diff -Nru' ../0181_groovymame_016_alpha5.diff | cut -d ' ' -f 4)
patch -p0 -E < ../0181_groovymame_016_alpha5.diff
make

Well not character for character, but it should illustrate the point!

jbraconnier

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 1
  • Last login:April 13, 2020, 05:10:29 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #242 on: January 02, 2017, 04:40:31 pm »
Hello,

someone has compiled a version for retro arch linux 64 with no disclamer messages ?

I've downloaded and tested the last groovymame 0.181 but warning messages are always displayed.

Thanks

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 496
  • Last login:May 05, 2020, 07:41:50 am
  • Z80 ERROR
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #243 on: January 03, 2017, 03:38:36 am »
Hello,

someone has compiled a version for retro arch linux 64 with no disclamer messages ?

I've downloaded and tested the last groovymame 0.181 but warning messages are always displayed.

Thanks
Indeed, you are right the Linux version on the groovymame google drive does not contain the suppression patch. If you want it, you need to compile groovymame in order to benefit from complete nag screens removal.

strontium

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 58
  • Last login:May 10, 2020, 03:44:01 am
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #244 on: January 04, 2017, 02:05:54 am »
Hey Calamity, not sure if you missed my response #218 where I reported some issues with 1.80 just wondering as others have mentioned since if this has been resolved in 1.81 and what the latest status is on this issue. Thanks again for such a great release.

Strontium  :applaud:

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 496
  • Last login:May 05, 2020, 07:41:50 am
  • Z80 ERROR
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #245 on: January 04, 2017, 03:47:26 am »
Hey Calamity, not sure if you missed my response #218 where I reported some issues with 1.80 just wondering as others have mentioned since if this has been resolved in 1.81 and what the latest status is on this issue. Thanks again for such a great release.

Strontium  :applaud:

I will create a specific version without XINPUT which was initially used for wiimote and deal with mouse issues. I will put it on the drive for test. TEll me if this is solving your issues.

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6893
  • Last login:Yesterday at 02:17:36 pm
  • Quote me with care
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #246 on: January 04, 2017, 03:54:55 am »
I will create a specific version without XINPUT which was initially used for wiimote and deal with mouse issues. I will put it on the drive for test. TEll me if this is solving your issues.

Don't bother doing that, I almost sure it's the "always poll" what broke the spinners.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 496
  • Last login:May 05, 2020, 07:41:50 am
  • Z80 ERROR
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #247 on: January 04, 2017, 06:03:46 am »
Don't bother doing that, I almost sure it's the "always poll" what broke the spinners.

No trouble, it is on its way ;-) The file is now on the drive.
« Last Edit: January 04, 2017, 07:33:04 am by Doozer »

strontium

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 58
  • Last login:May 10, 2020, 03:44:01 am
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #248 on: January 04, 2017, 08:02:53 am »
Hey Doozer and Calamity, thanks for both getting back to me on this so fast. Ok... So I have tested the new file that Doozer uploaded earlier and I'm sorry to say Trackball and spinner functionality is still not working. @Calamity it looks like it must be to do with the "always poll" that you mentioned.

I'll keep my eyes on here and will test anything else that will help confirm if this issue is resolved or not.

Thanks again,

Strontium

krick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2008
  • Last login:May 15, 2020, 10:38:56 am
  • Gotta have blue hair.
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #249 on: January 04, 2017, 09:09:04 am »
It seems like we might need to have a separate build for games with analog controls.  I'm not sure how that would work for games that have BOTH digital and analog controls, though.
Hantarex Polo 15KHz
Sapphire Radeon HD 7750 2GB (GCN)
GroovyMAME 0.197.017h_d3d9ex
CRT Emudriver & CRT Tools 2.0 beta 13 (Crimson 16.2.1 for GCN cards)
Windows 7 Home Premium 64-bit
Intel Core i7-4790K @ 4.8GHz
ASUS Z87M-PLUS Motherboard

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1262
  • Last login:June 01, 2020, 10:56:19 am
  • retro maniac
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #250 on: January 04, 2017, 09:37:22 am »
Bad idea, many people have games on list with analog and digital controls. We already have two builds d3dex and standard and this will complicate groovymame.

extrude

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 1
  • Last login:January 29, 2017, 07:20:42 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #251 on: January 06, 2017, 05:09:40 am »
The different versions confuse me, what version should be used for lowest input lag?

keropi, what is the difference in the "arcade-only" version?

I'm using the regular 1.80 version without any extra parameters or settings in mame.ini, not sure if i should switch to D3D9ex and enable framedelay 1 and multithreading 1 for lower input lag?

When I try the versions with D3D9ex, the screen doesn't stretch automatically horizontally and the games runs at over 600% speed.

keropi

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 161
  • Last login:February 19, 2020, 09:07:34 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #252 on: January 06, 2017, 12:33:04 pm »
I will answer only what I know 100% :)

"arcade-only" is a build that does not have consoles and home-computers in it (MESS is missing in other words and it's like the old days when they were different projects)
multithreading is absent on recent mame versions so the option does nothing anymore. MAME team decided it was not a good thing to have.
D3D9ex version works with less frames in the D3D rendering queue so it has less lag than the normal version. I don't know why you have 600% speed , I suggest you post some logs and settings so someone else or Calamity answer that

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6893
  • Last login:Yesterday at 02:17:36 pm
  • Quote me with care
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #253 on: January 07, 2017, 06:39:14 am »
What's new in SwitchRes v0.016 alpha 6 (January 2017)

- Attempt at fixing broken spinner/trackball devices while preserving low latency for keyboards and joysticks. Experimental confirmation needed.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 496
  • Last login:May 05, 2020, 07:41:50 am
  • Z80 ERROR
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #254 on: January 07, 2017, 01:42:10 pm »
What's new in SwitchRes v0.016 alpha 6 (January 2017)

- Attempt at fixing broken spinner/trackball devices while preserving low latency for keyboards and joysticks. Experimental confirmation needed.

Hi, Does it need to be tested under Linux as well?

burn_654

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 144
  • Last login:July 07, 2019, 04:16:14 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #255 on: January 07, 2017, 05:46:39 pm »
Alpha 6 (64bit, d3d9ex) solved the Trackball issue for me under Windows 7. :applaud:

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 496
  • Last login:May 05, 2020, 07:41:50 am
  • Z80 ERROR
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #256 on: January 08, 2017, 06:58:28 am »
Hey Calamity, not sure if you missed my response #218 where I reported some issues with 1.80 just wondering as others have mentioned since if this has been resolved in 1.81 and what the latest status is on this issue. Thanks again for such a great release.

Strontium  :applaud:

Hi strontium,

I have made available the alpha6 Linux build on the drive. I would appreciate if you could kindly give it a try and check if your issue is solved.

Cheers

strontium

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 58
  • Last login:May 10, 2020, 03:44:01 am
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #257 on: January 08, 2017, 09:45:05 am »
Hey guys, I can confirm that the fix has worked. Massive shout out and thanks from myself and on behalf of the community for the speedy turnaround. Great effort guys  :applaud:

Thanks,

Strontium

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6893
  • Last login:Yesterday at 02:17:36 pm
  • Quote me with care
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #258 on: January 08, 2017, 03:03:35 pm »
Glad to know it worked. Thanks as always to Doozer for building the Linux binaries.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

oomek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 240
  • Last login:Yesterday at 06:14:22 pm
  • Mame forever.
    • https://github.com/oomek
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #259 on: January 10, 2017, 03:27:00 pm »
I've never tried any linux build of mame. Are there any benefits of the linux build in terms of input and audio latency?

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 496
  • Last login:May 05, 2020, 07:41:50 am
  • Z80 ERROR
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #260 on: January 10, 2017, 04:12:04 pm »
I've never tried any linux build of mame. Are there any benefits of the linux build in terms of input and audio latency?

I will try to answer some of your questions.

audio latency: Linux uses the ALSA architecture for audio output which is almost RT and the audio_latency setting can be set to 1.0 in mame.ini. You have also JACK audio which is RT compliant. But this is not needed to my opinion.

video output: With the proper 15kHz patch, the Linux kernel offers full flexibility in setting any modeline/refresh rate. The kernel handle all ATI driver calls identically for all the card models that support low dot clock. Linux was supporting 6xxx before Windows due to the unicity of the radeon driver.

input lag: Here the situation has never been totally clarified. With devices operating at 1000Hz we can consider that key/joy inputs are processed fast enough to be handled within a unique frame. SDL with open GL is giving the best compromise and mame is build upon this library. Nevertheless, Linux is considered to be alway 2-3 frames behind Windows and is not taking advantage of DirextX related optimisations.

With the recent introduction of the BGFX rendered within mame mainline, mame will be totally agnostic to the way the video is rendered. This allow at the same time some nice shader effects to be introduced within the video processing pipeline (CRT bloom + raster rendering). This could be the next turn in the way switchres will be implemented. I am personally hoping to see the benefits share between both worlds.

oomek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 240
  • Last login:Yesterday at 06:14:22 pm
  • Mame forever.
    • https://github.com/oomek
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #261 on: January 10, 2017, 04:44:21 pm »
Thanks for your comprehensive answer. I believe the only backend available on linux is opengl, which doesn't have any mechanisms reducing frame lag like d3d9ex and dx12. This alone efficiently deters me from even trying it. Still waiting patiently for bgfx to be able to launch mame in dx12 as it would allow for that new borderless true immediate independent flip mode that Microsoft devs are saying should replace exclusive fullscreen and allow to present frames on the next vblank.

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 496
  • Last login:May 05, 2020, 07:41:50 am
  • Z80 ERROR
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #262 on: January 11, 2017, 07:30:43 am »
Thanks for your comprehensive answer. I believe the only backend available on linux is opengl, which doesn't have any mechanisms reducing frame lag like d3d9ex and dx12. This alone efficiently deters me from even trying it. Still waiting patiently for bgfx to be able to launch mame in dx12 as it would allow for that new borderless true immediate independent flip mode that Microsoft devs are saying should replace exclusive fullscreen and allow to present frames on the next vblank.

SDL supports several backends. MESA (software 3d) is even possible. Open GL standards is not as bad as it sounds, the underlying technology is the same (linked to HW design, pipeline/shader treatments). The layers from the application to the Open GL stack is the critical point, with Linux not as optimized as DirectX can be. You can give groovyArcade live CD a try to make your own opinion.

mdd45

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:June 01, 2020, 10:03:19 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #263 on: January 11, 2017, 06:25:59 pm »
Just tried some sega system-24 games and all boot interlaced. 2 of them are crack down and bonanza bros. I've tried groovymame 0181 and 0177 with same results. Any idea what is wrong?

Recapnation

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 245
  • Last login:May 20, 2020, 07:55:58 am
    • Eiusdemmodi
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #264 on: January 11, 2017, 07:43:33 pm »
You need a 24-kHz monitor for System 24 games in progressive. Your logs reveal you're on 15 kHz.

peterson65

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:May 22, 2020, 12:33:33 pm
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 5
« Reply #265 on: January 11, 2017, 09:50:49 pm »
For now here are for your enjoyment some 64bit executables with MKChamp's suppression patch (32bit ones coming later tomorrow)

GroovyMAME64 D3D9ex version: http://www.mediafire.com/?q5gtnk1wiiz7ncx
GroovyMAME64 D3D9ex arcade-only version: http://www.mediafire.com/?6ofsxsyx68n022w

GroovyMAME64 version: https://www.mediafire.com/?su6lywrvus80z22
GroovyMAME64 arcade-only version: https://www.mediafire.com/?y7di2i0yqc8qbb9


edit: 32bit executables

GroovyMAME32 D3D9ex version: http://www.mediafire.com/?crq4a11aicoxoc9
GroovyMAME32 D3D9ex arcade-only version: http://www.mediafire.com/?h2vh7ylnqfxdxf5

GroovyMAME32 version: http://www.mediafire.com/?rbam2n26p52pci7
GroovyMAME32 arcade-only version: http://www.mediafire.com/?y7di2i0yqc8qbb9


any chance of a alpha 6 with MKChamp's suppression patch ? haven't had good luck compiling newer builds
thanks

keropi

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 161
  • Last login:February 19, 2020, 09:07:34 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #266 on: January 12, 2017, 03:37:36 am »
peterson65 which version you need?

mdd45

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:June 01, 2020, 10:03:19 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #267 on: January 12, 2017, 04:59:20 am »
You need a 24-kHz monitor for System 24 games in progressive. Your logs reveal you're on 15 kHz.

I'm indeed using a sony crt with rgb scart. So no 240p with a 15khz on system-24 games.... :-(  thanks for the info.

peterson65

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:May 22, 2020, 12:33:33 pm
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #268 on: January 12, 2017, 05:39:00 am »
peterson65 which version you need?

GroovyMAME64 D3D9ex arcade
thanks

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6893
  • Last login:Yesterday at 02:17:36 pm
  • Quote me with care
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #269 on: January 12, 2017, 09:43:57 am »
So no 240p with a 15khz on system-24 games.... :-(  thanks for the info.

You can certainly force those games to ran at 240p if that's what you want (it will look like ass).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1262
  • Last login:June 01, 2020, 10:56:19 am
  • retro maniac
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #270 on: January 12, 2017, 11:06:06 am »
I force those games at 496x496 (stretched vertically).

keropi

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 161
  • Last login:February 19, 2020, 09:07:34 am
  • I want to build my own arcade controls!

peterson65

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:May 22, 2020, 12:33:33 pm

cbcduna

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 5
  • Last login:January 28, 2017, 04:46:35 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #273 on: January 14, 2017, 09:49:39 am »
Hi Keropi,

is possible upload the GroovyMAME64 D3D9ex version full?

Thanks in advance....

keropi

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 161
  • Last login:February 19, 2020, 09:07:34 am
  • I want to build my own arcade controls!

cbcduna

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 5
  • Last login:January 28, 2017, 04:46:35 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #275 on: January 14, 2017, 12:46:12 pm »
Very thanks mate!!!

bent98

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 477
  • Last login:February 02, 2019, 03:35:00 pm
  • Hyperspin Moderator
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #276 on: January 15, 2017, 10:52:13 am »
I tried both DX and regular builds and my trackball and spinner do not work. I of course did enable them in the mame.ini. Helllllllllp

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6893
  • Last login:Yesterday at 02:17:36 pm
  • Quote me with care
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #277 on: January 16, 2017, 10:37:39 am »
I tried both DX and regular builds and my trackball and spinner do not work. I of course did enable them in the mame.ini. Helllllllllp

Please provide a full log when reporting issues.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

bent98

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 477
  • Last login:February 02, 2019, 03:35:00 pm
  • Hyperspin Moderator
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #278 on: January 16, 2017, 11:45:41 am »
Here you go. included mam.ini and rom log

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6893
  • Last login:Yesterday at 02:17:36 pm
  • Quote me with care
Re: GroovyMAME 0.181 - Switchres v0.016 alpha 6
« Reply #279 on: January 16, 2017, 12:17:01 pm »
Here you go. included mam.ini and rom log

SwitchRes: v0.016_alpha5
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi