I agree with most of what has been said. Especially what Randy posted about the issue of cost, power, and the advancing display requirements.
The biggest thing for VR to take off, has to be a game that Everybody can not live without. This is what makes or breaks ALL hardware sales.
VR Chat is drawing a lot of people to it, because of the unique interactive nature. But, VR Chat is still not really that game that is missing / needed.
It is very possible to have a low-poly experience, that is far superior, fun / challenging / pretty... than a simple PC port of an existing game.
In fact... VR really needs to be separate in its development. The controls need to be matched to the gameplays balance... and Devs can not do that,
when they have to consider non-vr players far more limited control abilities + a far more limited Field of View.
Its not impossible that a stand-alone VR set could not work... but... these devices are based on Android... which is full of low-quality Crapware,
and severely limited / crippled control schemes. Limited control = Limited experience = Poor VR experience + low to no interest.
Well, Nvidia made the jump to Raytracing... and advanced VR will likely need such a thing... because most 3d games use 2d overlayed effects, and
other trickery that does not translate to stereoscopic 3d. However... their tech is way to over-priced, and AMD does not seem to even be thinking about VR.
I may be a bit ignorant to this level of the tech... but why cant many of these extra CPU cores, be used to add power to VR abilities?
Regardless. I stand by my argument... that what is needed to get VR into mass consumption... is a title with the power and draw, similar to Super Mario Bros. for the NES... which basically sold that system like Hotcakes. Sega's Master-System had some great games.. but nothing they had, could compare + compete with Marios playability + its addictive draw.
I REALLY want VR... to try to draw and layout 3d prototype game design concepts + ship and character design works. I can not stand 2d based 3d programs... but I have a feeling that I could really do some great stuff, with a VR setup...