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Author Topic: Daytona USA ++ Patch - Modding and Hacks  (Read 156128 times)

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Nuexzz

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Daytona USA ++ Patch - Modding and Hacks
« on: January 31, 2014, 11:42:44 pm »
Quote
This is a simple patch for the "GREAT EMULATOR" By ElSemi SEGA Model 2 Emulator. v1.1a
http://nebula.emulatronia.com/

-----------------------------------------------------------
Daytona USA ++ Patch - Modding and Hacks by Nuexzz (c) 2013
-----------------------------------------------------------
                      Features
-----------------------------------------------------------
    *Patch* (settings available in the user interface)
-Fullscreen
-Antialiasing
-Sound
-Enable support for Xbox360 compatible devices
-Enable/Disable force feedback
-custom screen resolution (recommend using same as desktop)
-Enable/Disable HD textures (the emulator does not respond for 1 minute because the HD textures take longer to load.)
-works with all romsets and versions of Daytona USA
-ESC key now closes emulator   
-Maximize button now switches to fullscreen

    *Hacks*
-add 20 cars to choose from (CPU cars)
-add the twin panoramic attract mode (originally for 4 linked cabs) now you can have it in single mode (also all cab types - deluxe, twin, uplight,special)
-add four new points of view + options are zoom out/ - options are zoom in
-add interactive selection of tracks and cars
-add night mode (makes the sky black for now)
-add enabled/disabled widesreen (16:9) in windowed mode and also in fullscreen
-add infinite time on all tracks
-add enabled/disabled tilemaps (movie mode)

    *textures*
The contents of this pack is my authorship and / or a compilation from various sources.

-----------------------------------------------------------



Download: https://drive.google.com/u/0/uc?id=0B637CSO6oe1fa1prVDUzeXlCWk0&export=download&resourcekey=0-ueqEN7NGvQrqNFZQP_2Bvg

BadMouth a thank you in the language helped me because I'm from Argentina :notworthy:


« Last Edit: October 01, 2023, 01:24:37 am by Nuexzz »

SegaOutrun

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #1 on: February 01, 2014, 12:10:36 am »
Fantastic. I might go out in the cold just to play this on my cab. Thanks for the great work!!!.

Quick Update: A) its colder outside than I thought B) You did a great job. I got it up an running right away. The HD textures look great. I tried a few settings like (nighttime, rumble, diff car and diff camera) and they all worked well. Load time does take about a minute but, I see that the reason is the HD textures. Also if you crash, you can start to see the original 41 Hornet textures underneath if you choose a different car but, I imagine that is going to happen since you are overlaying the textures.

Thanks Again. I hope its warmer tomorrow so I can truly appreciate it.
« Last Edit: February 01, 2014, 12:37:00 am by SegaOutrun »

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #2 on: February 01, 2014, 12:52:23 am »
if you crash, you can start to see the original 41 Hornet textures underneath if you choose a different car

I'm still investigating the problem. but I would love to publish this work I hope to fix it ;)

vandale

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #3 on: February 01, 2014, 04:58:02 am »
Awesome, well done. Looks like 2014 has started well for model 2 emulation.

Could somebody report back on if this mod has any negative effect on a linked game. ie flickering objects, lagging etc.

Thanks

wilyawn

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #4 on: February 01, 2014, 08:21:18 am »
Awesome work! Gonna try this on my model2/pc cabinet tonight :)
Nothing is impossible.

BadMouth

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #5 on: February 01, 2014, 08:54:10 am »
Finally!  :applaud:

The HD textures really do make it look like a newer game.

I will sticky this eventually, but am going to wait a bit first because sometimes people don't pay attention to the stickied threads.
It would be cool if someone posted a side by side comparison of the game with HD textures and regular textures.  Sorry I don't have time to do it anytime soon.


When I crash car #23 hard enough to flip it over, the body of the car disappears and you just have tires and a shadow.
I don't want it fixed!  I think it's fun to play that way!  ;D
I tested with a few other cars and they worked normally.
HD Hornet is beautiful!   I like the BYOAC logo on the back glass!
« Last Edit: February 01, 2014, 08:56:35 am by BadMouth »

Boomslang

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #6 on: February 01, 2014, 03:24:32 pm »
Cool man good work

On Beginner Track im pretty disappointed not to see the Sonic Hill around last corner though, this has to be fixed!!

Don't wanna sound negative though as you have done well.

Howard_Casto

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #7 on: February 01, 2014, 04:46:15 pm »
It looks really good.  What about the sky and sea textures?  Can they be replaced?  I'm pretty sure we could find some HD clouds somewhere. 

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #8 on: February 02, 2014, 01:52:09 am »
It looks really good.  What about the sky and sea textures?  Can they be replaced?  I'm pretty sure we could find some HD clouds somewhere.

no friend, these textures are not objects of dumped, my theory is working as sprites.
although I have an idea to become orange ,you have experience in lua, to help me with this?


Howard_Casto

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #9 on: February 02, 2014, 08:56:16 am »
Nah I haven't had much luck working with sprites in the m2 games either.  I attempted to re-do the HUDs for the VF games in hd, but there were too many sprites 

Now if it's a sprite it should be paletted, so you should be able to alter the colors by altering the color table, but who knows what else it will effect.

wilyawn

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #10 on: February 02, 2014, 09:36:00 am »
Looking awesome  ;D



Nothing is impossible.

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #11 on: February 02, 2014, 04:48:07 pm »
Amazing work my friend  :applaud:

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #12 on: February 03, 2014, 09:57:25 pm »
MrThunderwing of supermodel  forums and some videos of good quality and have to be here, thanks MrThunderwing  :applaud:





« Last Edit: February 03, 2014, 10:02:38 pm by Nuexzz »

jaharr01

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #13 on: February 03, 2014, 10:33:03 pm »
Man I still love that game. Hey Nuexzz did you turn your car up to 100% in the bios game settings? Also is there any way to get a spinner to work with that game I have tried and never could. BTW thanks for the download.

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #14 on: February 03, 2014, 10:46:24 pm »
did you turn your car up to 100% in the bios game settings?


not or do not understand your question  :-\

Also is there any way to get a spinner to work with that game I have tried and never could


insurance is possible in the same emulator will save your settings.
« Last Edit: February 03, 2014, 10:48:42 pm by Nuexzz »

BadMouth

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #15 on: February 03, 2014, 10:56:10 pm »
Hey Nuexzz did you turn your car up to 100% in the bios game settings?

I'm not sure what you mean either.  Are you talking about the bootleg versions of Daytona (GTX, Maxx) where you can upgrade the car?

Also is there any way to get a spinner to work with that game I have tried and never could.

Not directly.  I've seen people get it working via a program called glovepie.

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #16 on: February 03, 2014, 11:01:15 pm »
Not directly.  I've seen people get it working via a program called glovepie.

I did not exactly mention that with PPJoy I managed to handle the mouse. though ... would not be impossible to do something that is very powerful ahk  (and I can easily add it to the patch)

jaharr01

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #17 on: February 03, 2014, 11:04:47 pm »
you know the settings where you turn off the networking and change your cabinet type? you hit a key to get into it? I think there is a setting to put the car power up to 100%.

BadMouth

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #18 on: February 03, 2014, 11:22:44 pm »
you know the settings where you turn off the networking and change your cabinet type? you hit a key to get into it? I think there is a setting to put the car power up to 100%.

The service menu.  I don't see any options there for anything like "car power".  There's difficulty.
The drive board adjustment section lets you adjust force feedback strength.  That's about the closest thing I see.   :dunno

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #19 on: February 03, 2014, 11:28:57 pm »
I have added a speed hack. When I Have Another update will enter other with a key.
thanks for the advice  ;)

FaithLes2425

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #20 on: February 06, 2014, 06:23:11 am »
This is all i had time to record for now.
Thank you so much for the panorama hack and everything thing eles.
Hope the roulette wheel and Sonic will be back at some point  :)








 
« Last Edit: February 06, 2014, 06:31:49 am by FaithLes2425 »

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #21 on: February 06, 2014, 11:51:56 am »
if it is a fact that roulette and sonic at the moutains going back in the next version  because this is a project for all fans. ;)

anyone wants to help me with this? and now I will be a father of a son and I have 2 jobs (are not related to programming) . going to stop me this long to have my hobby but .... I will continue to do when you can ;D
« Last Edit: February 06, 2014, 12:02:24 pm by Nuexzz »

BadMouth

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #22 on: February 06, 2014, 12:59:26 pm »
and now I will be a father of a son

Congratulations!  :cheers:

Generic Eric

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #23 on: February 06, 2014, 01:39:38 pm »
if it is a fact that roulette and sonic at the moutains going back in the next version  because this is a project for all fans. ;)

anyone wants to help me with this? and now I will be a father of a son and I have 2 jobs (are not related to programming) . going to stop me this long to have my hobby but .... I will continue to do when you can ;D

Congrats.  Is it your first child?  Maintaining your sanity is about time management and rest.  Sleep when the baby sleeps.

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #24 on: February 06, 2014, 02:17:51 pm »
thanks badmouth and Generic Eric !!HAHA if my first child! and I am very very happy Sorry I was waiting a few hours of rest but ... worth creating something as "life".  :) :)

off topic ;) and now you guys say sonic fans? right? I reiterate I would like someone to help me refine details (experiences, Visual c ++, ahk, lua, image editing) you may contact me privately or here in this thread.

« Last Edit: February 06, 2014, 02:58:09 pm by Nuexzz »

SegaOutrun

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #25 on: February 07, 2014, 07:15:42 pm »
you mentioned an update, has that been posted? or is that coming soon.

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #26 on: February 09, 2014, 01:56:02 am »
is that coming soon!
do not really think the guys from sonic and roulette, if you do not show interest. It is very urgent? if it is update the link.
I think they are little things to update ;)


EDIT: what do you think? I want to know
« Last Edit: February 09, 2014, 02:00:56 am by Nuexzz »

Daveybird

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #27 on: February 26, 2014, 01:49:24 pm »
Can you please add all the rival cars to the selection for us to choose from in the next update? You left out some very cool looking ones. Like the DK Bike one with the guy's face, or the Hunter ones with the wolf.

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #28 on: February 26, 2014, 05:12:25 pm »
Can you please add all the rival cars to the selection for us to choose from in the next update? You left out some very cool looking ones. Like the DK Bike one with the guy's face, or the Hunter ones with the wolf.

sorry, all rival cars I Could Find That there are these here, if in the future I will add meeting others .. but These 20 are the only ones I have  :'(

Daveybird

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #29 on: February 26, 2014, 05:36:12 pm »
Oh, you mean those are the only 20 you could find in the code?

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #30 on: February 26, 2014, 05:39:49 pm »
Oh, you mean those are the only 20 you could find in the code?

yeah, sorry :(

Daveybird

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #31 on: February 26, 2014, 09:28:45 pm »
Hey do you know how to change different cars' body colors? I know you can just retexture them, but if you make the car one color, every car will have that color. Is it something in the LUA scripts? Then we might have ourselves a workaround! :) And my theory as to why you were only able to find those 20 cars is because I think those 20 are the only ones that appear in every track. That might have something to do with it. Which specific part of the rom did you look into when you found them? What programs did you use? I might be able to help if I get the hang of C++.

Boomslang

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #32 on: March 06, 2014, 10:52:23 pm »
Is it possible to use this on m2emulator 1.0 as I want to use outputs and 1.1 doesn't allow that

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #33 on: March 07, 2014, 10:52:24 am »
you may just have to replace "emulator.exe" (1.0)  it but .. replacement textures will not look good and many bugs ID  :-\

Boomslang

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #34 on: March 09, 2014, 03:01:46 am »
Ok no worries I'll stick to original 1.0 I think

AMG KC

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #35 on: March 20, 2014, 04:47:57 am »
I didnt find it took much longer to load really, i added the multicpu version and it seemed to start up pretty quick, probably 5 seconds or so.

Has someone got the files to make it look exactly like Sega Racing Classic and the newer PS3 and XboX versions? The look of this is really great, but i quite like that close to original look.

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #36 on: March 24, 2014, 08:24:09 pm »
I have the Xbox files here if thats any help?

Nuexzz

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #37 on: March 24, 2014, 09:28:06 pm »
I thought to do that ... you get to this thread  :'(

http://gbatemp.net/threads/ripping-textures-from-xbox-live-psn-games.339273/

so I do not bother.

AMG KC

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #38 on: March 24, 2014, 11:46:32 pm »
What about ripping them out of Sega Racing Classic?

Id think that should be really easy to emulate since it is a PC in there, i do search for it from time to time.

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Re: Daytona USA ++ Patch - Modding and Hacks
« Reply #39 on: May 26, 2014, 03:17:31 pm »
when i open up the psn version of daytona usa, its just a rom inside. this is what is inside the rom. I dont know anything about textures or how to extract them but after googling for 5 mins i found this texture finder app that confirms that the textures are in the farc files. not sure if this is useful for you




hehehe, i found sonic
« Last Edit: May 26, 2014, 03:33:35 pm by SegaOutrun »