OK Guys by popular demand here is its own thread!!!
I'd like to introduce you to a post processing utility called sweetfx. It's for D3D *only* and is similar to ENBSeries. What it does is add some cool post processing effects to your games, like Bloom, HDR, FXAA, etc.
We have discussed Sweetfx, in the Driving game forum but we feel it deserved it's own thread here.
You can grab SweetFX from here:
http://forums.guru3d.com/showthread.php?t=376265Then, if you choose to, grab a cool and useful UI/Frontend called "The configurator tool" from here:
http://sweetfx.thelazy.net/Sidenote...*IF* by any chance the game you're running is a DirectX
8 game, then you need to use the ENB converter. What this is, is a tool that will convert Directx8 to Directx9, and will allow the game to be seen as a Dx9 game...then it will be recognized by SweetFX and will work! Just download the zip file, and then extract it into the game's folder. Then run SweetFX again.
The Converter is here:
http://enbdev.com/convertor_dx8_dx9_v0035.htmOutRun 2006 Coast to Coast for example, looks bonkers with these Arcade CRT effects.
There's a ton of interesting things you can do with sweetfx. Just extract the files into the game you want to run it with and you're golden!
Also works in Model 2 emu!!!!!
But not in Supermodel unfortunately, since Supermodel is OpenGL, and none of the wrappers I've tried works with it.
Remember...SweetFX is for D3D
*ONLY* and will NOT work with OpenGL unless you use a wrapper. If someone knows of a good OpenGL to D3D Wrapper/converter *other* than Qindie or GLdirect5, let me know. I tried both in Supermodel but it just crashes. I think in GLDirect5's case, it might due to GLDirect5 supporting OGL only up to 1.xx.
Feel free to post and share your results and screenshots with SweetFX enabled