Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Recent Posts

Pages: 1 ... 8 9 [10]

Started by Locke141 - Last post by thomas_surles

Or get a $20 Wii and install nintendont on it.
I mean I have that. But for $38 bucks that isn't a bad option for a gamecube mod. Plus the disc drive stays as well.

92   GroovyMAME / Re: CRT Emudriver - Non emulated compatible gameson August 27, 2024, 07:34:36 pm

Started by psakhis - Last post by Recapnation


The hole point of this thread is not to force people into using 24/31Khz, but to find ways of displaying them in 15khz if possible.

Is it or maybe just some of you misunderstood it, though?

Subscaling dot art or even altering refresh rates is never a solution. And there can't ever be one if the game's just beyond the monitor's capabilities. So just get another monitor suitable for it -- CRT Emudriver will do wonders with with that as well. Spreading methods to ruin a game's graphics well goes against the forum's philosophy, I'd say.

93   GroovyMAME / Re: CRT Emudriver - Non emulated compatible gameson August 27, 2024, 06:54:21 pm

Started by psakhis - Last post by Rion

By the way, Ninja Warriors Once Again is natively (designed at) 427 * 270:
Seems it's scaled anamorphically, I'm afraid, but subscaling it to 240 lines is equally destroying its art.


Basically the same will apply to the Kage remake by the same people, about to be released:


Be civil and use a 24 or 31 kHz monitor for these!


Cheers.

The hole point of this thread is not to force people into using 24/31Khz, but to find ways of displaying them in 15khz if possible.
My solution might not been the best but hopefully someone will figure it out.

94   Main Forum / DIY Motion Cabinet: Is it even possible?on August 27, 2024, 06:46:32 pm

Started by framed_niner - Last post by framed_niner

There are several arcade cabinets that had deluxe motion cabinets. After Burner, Cruisin USA, Daytona USA 2, and modern games like Fast and Furious Arcade and Typhoon. These games had cabinets that rotated, tilted, shook, and were overall some of the most immersive games ever made. Unfortunately, the full motion cabinets in the arcade are not able to be replicated at home. Or are they? There must be a way to recreate these in DIY cabinets. Here are the main obstacles that I can think of

Mechanism: How will the cabinet physically rotate?

Encoding: How could the system be controlled by a computer?

Software: How can the emulated games interface with the motion cabinet? Maybe custom games are the only solution?

And of course...

Safety: How to prevent major accidents that could cause damage to people and property?

That last point is pretty important. Anyways, maybe we could use this thread to brainstorm how this could be done? Or maybe I am just flat out insane for thinking this is possible.

Started by Locke141 - Last post by pbj

Or get a $20 Wii and install nintendont on it.

Started by Customcade - Last post by abispac

Anyone have any experience with goldwood 4" shielded speakers over stock arcade?
.

Started by argonlefou - Last post by Marcoqwerty

Ok last reply...i solved the "issue" (on my end) with help of @PaCiFiKbAllA   :notworthy: the guy who create the Pack for RLauncher.

I'm running the game windowed but fullscreen without border, and there is any DS delay.

 :cheers:

98   GroovyMAME / Re: CRT Emudriver - Non emulated compatible gameson August 27, 2024, 03:46:59 pm

Started by psakhis - Last post by Recapnation

Hi, guys.

It'd make my day if you can try for me the just-released Akumajou Dracula Revisited at 427 * 240:

https://store.steampowered.com/app/2369900/Castlevania_Dominus_Collection/

The screenshot there is natively 480 * 270 but only 427 * 240 is active:



I wonder if something like Special K would be needed in this case (to crop the frame).



By the way, Ninja Warriors Once Again is natively (designed at) 427 * 270:



Seems it's scaled anamorphically, I'm afraid, but subscaling it to 240 lines is equally destroying its art.


Basically the same will apply to the Kage remake by the same people, about to be released:



https://store.steampowered.com/app/2543760/Shadow_of_the_Ninja__Reborn/


Be civil and use a 24 or 31 kHz monitor for these!


Cheers.



99   GroovyMAME / Re: CRT Emudriver - Non emulated compatible gameson August 27, 2024, 02:26:37 pm

Started by psakhis - Last post by Rion

CYBORG FORCE

Steam
CYBORG FORCE

itch.io
CYBORG FORCE

320x240p

Native resolution is 640x480 since this is most likely a port of the DreamCast version.
But there is no visual difference between 320x240 & 640x480..





Started by Locke141 - Last post by thomas_surles

Judt found out about the Gamecube Flippydrive that's being funded. It looks really neat. Solderless micro sd card reader.

 https://youtu.be/YPq48Wm8y-U?si=sQv10sSPAOLcKifZ
Pages: 1 ... 8 9 [10]