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11   Project Announcements / Re: Hoping for a neato idea.on Yesterday at 05:06:36 pm

Started by Zakk - Last post by Zakk

I have a couple of motors from a failed drone-repair
Drone motor . . . as in a motor that spins a propeller fast enough to generate lift?   :dizzy:

The code only works with a stepper motor.

You can find lots of NEMA 17 stepper motors on Amazon for under $10.  This one is $7.65 and has a 5% coupon.
https://www.amazon.com/Nema17-Stepper-Stable-Reinforced-Sealed/dp/B0CZ4LV37B/?th=1
I would assume that these drone motors are speed controllable AND would have fairly good torque ratings?? My concern is the overall weight that I'm spinning around, not sure if a $2 stepper motor would be up to the task. I mean worst case I can just build some gearing into the mount for speed reduction, but torque is the big variable. The cube itself is 6lbs, plus whatever handing device and gearing/mount. Overcoming the initial inertia of startup is more what I was thinking about here. Maybe I should take a look at just a beefier stepper motor.


Quote from: PL1
I'll pick up some of those gikfun boards as well.
Here are some less expensive ones to consider.
https://www.amazon.com/ElectroCookie-Solderable-Breadboard-Electronics-Gold-Plated/dp/B07ZYNWJ1S/?th=1
https://www.amazon.com/dp/B09WZY8H3X/?th=1


Scott

Those should work. Amazon is REAL sketchy about deliveries out where I'm at, but I can usually get things routed to the post office in town...

Started by chinagreenelvis - Last post by chinagreenelvis

Sorry if I'm posting in the wrong place for help but I'm unable to start new topics at the libretro forums yet and it's my understanding that it uses the same implementation of switchres as of version 1.19.1.

I have an RCA TruFlat television connected to a Radeon 5450 through DVI > VGA > YPBPR Converter. Testing out an SNES through coax and a PS2 through component, the screen is horizontally centered. I've noticed that the presets in VMM create off-center modelines both vertically and horizontally, so through a combination of VMM, CRU, and ArcadeOS, I created my own preset for it:

Code: [Select]
monitor "TruFlat", "TruFlat NTSC TV", "4:3"
        crt_range0 15740.00-15760.00, 50.00-70.00, 0.635, 7.619, 4.444, 0.381, 0.127, 0.889, 0, 0, 192, 293, 448, 480

I added in the following modelines:

Code: [Select]
"320x240_60 15.75KHz 60.11Hz" 6.30 320 324 372 400 240 246 248 262 -hsync -vsync
"640x480_30 15.75KHz 60.00Hz" 12.60 640 648 744 800 480 492 494 525 interlace -hsync -vsync

And generated more (for testing) with a custom user-mode.ini:

Code: [Select]
320 x 240 @ 60.000000 240p
 256 x 240 @ 60.000000 nes
 256 x 224 @ 60.000000 snes_genesis
 320 x 224 @ 60.000000 genesis
 400 x 254 @ 54.710000 mk

Everything is nice and centered for each resolution, almost perfectly. (I don't know if it's the TV or the adapter but I thought it was interesting that I'm able to play a butter-smooth Mortal Kombat in native resolution and refresh on a USA television set!).



If I fire up RetroArch prior to enabling switchres and manually set for 256x240 and load up a NES ROM, I get the desired results. The modeline copied from ArcadeOSD is as follows:

Code: [Select]
modeline "256x240_60 15.73KHz 60.04Hz" 5.16 256 264 304 328 240 246 248 262 -hsync -vsync
crt_range 15721.71-15741.71, 50.00-60.00, 1.550, 7.752, 4.651, 0.381, 0.127, 0.890, 0, 0, 240, 293, 480, 586



However, the moment I turn on switchres using "INI" and "native" (the same crt_range from VMM has been copied into switchres.ini and it has been set to "custom" with no other changes), it completely screws up the modeline:

Code: [Select]
modeline "256x240_60 15.65KHz 59.96Hz" 5.18 256 266 290 331 240 242 245 261 -hsync -vsync
crt_range 15639.55-15659.55, 50.00-60.00, 1.931, 4.633, 7.915, 0.128, 0.192, 1.022, 0, 0, 240, 292, 480, 584



This results in a good chunk of the graphics being shifted off-screen to the right. It's the same with any resolution I've tested, including firing up RA with switchres enabled when the desktop isn't 240p. Am I doing something wrong? If VMM can generate centered modelines from a custom preset, why isn't RA doing the same?

Any help is greatly appreciated!

Started by nipsmg - Last post by Jstgilstrap

Here is a video of what it is doing

https://photos.app.goo.gl/WERNbARvNvRPsRQT7

14   Project Announcements / Re: Hoping for a neato idea.on Yesterday at 03:51:19 pm

Started by Zakk - Last post by PL1

I have a couple of motors from a failed drone-repair
Drone motor . . . as in a motor that spins a propeller fast enough to generate lift?   :dizzy:

The code only works with a stepper motor.

You can find lots of NEMA 17 stepper motors on Amazon for under $10.  This one is $7.65 and has a 5% coupon.
https://www.amazon.com/Nema17-Stepper-Stable-Reinforced-Sealed/dp/B0CZ4LV37B/?th=1

I'll pick up some of those gikfun boards as well.
Here are some less expensive ones to consider.
https://www.amazon.com/ElectroCookie-Solderable-Breadboard-Electronics-Gold-Plated/dp/B07ZYNWJ1S/?th=1
https://www.amazon.com/dp/B09WZY8H3X/?th=1


Scott

Started by nipsmg - Last post by Jstgilstrap

im loving the software but Im having a issue. For some reason the 40 and 50 will double hit. I dont think its the switch double hitting since I can use my fingers and it still does it. I have tired different switches too with the same thing. Also if I have one ball left and hit the 40 or 50 it will make the software go all crazy. The balls played will start  counting up. I will get a video of it and post it.

Not to sure what to do to fix this issue.

Started by geecab - Last post by GPForverer2024

Hi GEECAB

I made 2 short videos with the D7 version  :)

Happy viewing FYI I didn't play well maybe the stress of being filmed lol ;D

https://youtube.com/shorts/AjvrURPjnlo


17   Project Announcements / Re: Hoping for a neato idea.on Yesterday at 11:26:54 am

Started by Zakk - Last post by Zakk

Going to peruse the part for the spin/light control today. I have a couple of motors from a failed drone-repair, but no idea if they have any kind of non-zero-drag startup power, although I'm quite sure they work with variable power, so could be that they get a jolt to start turning then scale down the voltage...

I did a fair bit of arduino experimentation when I built a custom alarm system for my gun vault a few years ago, I -think- I have a box full of switches, sensors, breadboards and a million led's somewhere, but I will have to grab another arduino and I'll pick up some of those gikfun boards as well.

Definitely nice not to have to figure out the programming... I seem to recall that was the longest part of my last build, getting the nuances of the programming. I made a TOS star trek panel that actuated not only a relay for the lights, but one for an electro magnetic lock for the door, AND a backup power supply in case of power outage. You had to punch in a sequence after the motion sensor was triggered, or a blaring siren went off. Best $20 alarm system I ever had... it even ran banks of LEDS which lit the guns, and monitored the heat on the LED heatsinks, dimmed them if they got hot, etc. I remember getting ALL that done and debugged (took weeks to get everything done) and the first arduino board (can't recall which gen) burned out, but the newer revision I replaced it with ran for years until I sold that house (presumably still working...)

Appreciate you just laying everything out though, should make it much quicker. I am quite sure now that I'm going the arduino route that I will incorporate a lot more "stuff" to the build, I mean, why only use it for spinning a cube? :)

Ahh rabbit holes...I remember thee.

18   Main Forum / Gauntlet cabinet colorson Yesterday at 11:03:46 am

Started by harri - Last post by harri

Which easily available colors are close to Gauntlets green, blue, red and yellow colors? Are there for example RAL-colors that are close to the ones used in cabinet?

Started by geecab - Last post by geecab

Geecab,

Sorry for the delayed response.   I am just catching up on all the responses/posts from the last few weeks.   Looks like there may be some fixes for my issue.   I will give it a try tonight.   Before I read any of these posts,  I made/posted a few videos of my cabinet and teleport issue.   I will report back soon after trying done of the recommendations.   Thanks!!!

https://youtu.be/jrE81-RN8zo?si=v9JZ9Me2s6dEE2Iq

Hi xfassa!

Thanks for the videos, your Monaco GP cabinet looks great! But yes, shame about the steering issue. Very weird and I'm a bit baffled.

It isn't the same issue as the puddle steering issue I fixed recently. I can see you are using v1.5.0D5 so that would have the puddle steering issue fix in it anyway.

Unfortunately, I can't recreate what you are seeing yet, but I suspect it might be something to do with the way I occasionally re-position the mouse pointer (which is hidden when you play the game). I reset it to centre when it moves beyond the limits of the game window. Maybe you are seeing lots of resets due to your spinner's sensitivity. I'm just thinking out loud.

Can you post your configuration for the game instance. Can you also let me know what operating system you are using and the make/specs of the mini PC you are using . Also, I couldn't see very clearly from you video, but have you got a mouse and/or keyboard connected to you mini PC when you play the game?).

I'll do some more investigating :)

Started by geecab - Last post by geecab

Hi Geecab!

 1.Yes indeed I have modified the value of the option-Menu_Contrast and we see much better the dashboard widgets

 2. yes for the first time you configure the resizing of the dashboard the secondary frame is displayed at the same time you have to reboot the game

and for the new photos of the Monaco GP which shines with these new colors for me I really like !!!! ;)  thank you

 :)

Great stuff GPForverer2024!

I've fixed the speedo and secondary bezel resize issue. I've also changed the scoreboard bezels that get packaged with the new ones above. I'll put together a new debug release soon (Need to try and figure out xfassa's steering issue now) :)
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