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Started by argonlefou - Last post by argonlefou

Here's the log!
Thanks
Looks like you have a good/recognized dump, and everything is fine on DemulShooter size
Nothing obvious can explain why the reticles are not followinf the aim, unfortunatelly....  :(

You can also check that there's only one dll plugin in the /bepinex/plugins/ folder to avoid conflicts

Thanks for checking. I did some more troubleshooting and determined that the issue started with version 15.0. It works fine up to version 14.3. I'll attach a log from version 14.3 in case it helps determine what changed from 14.3 to 15.0 and beyond.
v15.0 update comes with an update for Rabbids, with a new plugin to install
Did you make your tests with DemulShooter v15.0 (and newest) + new plugin, or did you keep the existing old bepinex plugin ?

Started by argonlefou - Last post by Yardley

Here's the log!
Thanks
Looks like you have a good/recognized dump, and everything is fine on DemulShooter size
Nothing obvious can explain why the reticles are not followinf the aim, unfortunatelly....  :(

You can also check that there's only one dll plugin in the /bepinex/plugins/ folder to avoid conflicts

Thanks for checking. I did some more troubleshooting and determined that the issue started with version 15.0. It works fine up to version 14.3. I'll attach a log from version 14.3 in case it helps determine what changed from 14.3 to 15.0 and beyond.

Started by argonlefou - Last post by argonlefou

Here's the log!
Thanks
Looks like you have a good/recognized dump, and everything is fine on DemulShooter size
Nothing obvious can explain why the reticles are not followinf the aim, unfortunatelly....  :(

You can also check that there's only one dll plugin in the /bepinex/plugins/ folder to avoid conflicts

Started by LTC - Last post by LTC

There seems to be some thermal stress going on (blackened/carbonisied area, see pic attached). Might be "normal", but might indicate something about to fail. Worth lookin', to see what's cookin'.

Maybe it is something to do with those three transistors?

What is that blue thing right in the middle of the circle? A tantalum capacitor!!?? They are known to fail dramatically (explode).

Not concerned about that nearby big resistor with a little carbonisation near the legs (just outside the yellow circle), as they are expected to radiate a lot of heat.

I took a closer look. The three transistors are labeled:

    K-622
    C3202
        Y


Do you think I should replace those? The blue component with the red dot is unmarked and labeled L001 on the board.

Started by LTC - Last post by LTC

The vertical IC is the 7-pin IC401 (screwed to the heat sink near the rear of the tuner), probably an LA78040 or TDA8170 (same package, same pinout). The cap in question is across pin 3 (-) and pin 6 (+). I can't follow the traces in your pic so I can't tell which one it is but you should be able to identify it with this info (capacitance will most likely be 100uF).

Thank you so very much. Cap replaced and CRT is fixed and looking great.

Started by saint - Last post by LTC

CRT fixed

Started by RandyT - Last post by DirtBagXon

So you actually can use Lichtknarre with mouse plugin and a generic USB WII bar and don't need a Mayflash Dolphin bar for single gaming in Hypseus Singe. Problem remains for multiplayer, though.

Hey blam666,

Following on from that DemulShooter Discussion.....

You will probably have some further success when I get the next release out.

In the meantime you can take a look at some testing we did here:


Bypassing any "direct" Xinput or Dinput requirements.

8   Software Forum / Re: RetroFE and screen orientationon Yesterday at 06:41:54 pm

Started by Extruder - Last post by JosephKorso

Hi. Went there myself. Used CoinOps Arcadia Vertical 4:3 and had this same issue.
On CoinOps frontend, decide if you're going to use 90 degrees or 270 degrees instead.
On Windows 10, leave as it is. Considering you will have it as a dedicated Pc for Vertical titles,
just decide CoinOps to boot on startup and wait a few seconds.

Other than that,  shelling could also work. but on changing Win10 to vertical settings simply will mess everything up.
BTW, I've edited this build to my likings. Added features the creators of CoinOps said it would be impossible in old releases,
such as info database like year of release, dev/manufacturer, number of players and so on.

9   GroovyMAME / Re: GroovyMAME 0.277 - Switchres 2.21eon Yesterday at 03:02:30 pm

Started by Calamity - Last post by Endprodukt

everything personal is always priority and I fully understand. The continuous work you do for us is highly appreciated. Now this version will be hard to wait for, HOTD finally working is a huge thing, but I will be patient. Thank you for everything.

10   Lightguns / Re: identify this gun plz lolon Yesterday at 01:41:13 pm

Started by SNAAKE - Last post by SNAAKE

thx..ah yes I was searching last night and found out. gonna mess with it to see if I can make it work for batocera somehow
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