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1   GroovyMAME / Re: GroovyMAME 0.277 - Switchres 2.21eon Today at 04:49:17 am

Started by Calamity - Last post by RobeeJ

No worries Calamity, we appreciate your work and personal trumps gaming!

Started by geecab - Last post by geecab

Hi Swainy!

Me again! I think this is something I fixed last year, just checked the v1.5.1 package and the accelerator is broken during the Enter Your Name section as you describe. Sorry, I should have realised this earlier.

If you are running windows, you could try the debug version v1.5.1D3 I recently uploaded. I think it should be fixed in there.

:)

Started by geecab - Last post by geecab

Hi geecab,

I switched on the high score table on my set up last night (only spotted that feature when I was watching through some of your videos. Anyway, when I was pressing my accelerator pedal to select a letter, it wasn’t working. I have to have my pedal selected as inverted in the game options to get it working in game. Just thought I’d mention it so you can add it to the fix list. Cheers!

Hi Swainy!

Just done a quick test with my analog pedal but this seems to be working for me. Can I just double check your config settings are the same as mine:

    ACCELERATOR_DEVICE = "KEYBOARD/MOUSE/JOYSTICK STICK Y AXIS"
    ACCELERATOR_INVERT = "YES"
    ACCELERATOR_RANGE = "-1 to +1"

Also, please can you let me know what MGPr package version you are running, and also the name of the configuration file you are modifying.

BTW. To choose a letter when entering your name, you have to press and then release your pedal (Not just hold it down), its needs to see a complete 'press' if that makes sense?

:)

4   Driving & Racing Cabinets / Re: FFB Arcade Pluginon Today at 03:51:38 am

Started by Boomslang - Last post by Endprodukt

FFB on Sega rally and Daytona on the latest mame (278) are not working.

Started by geecab - Last post by GPForverer2024

Hi Geecab!

No worries.

I'm waiting to receive my equipment.

I can't wait to try it out! See you soon.
 ;)

Started by argonlefou - Last post by argonlefou

Here's the log!
Thanks
Looks like you have a good/recognized dump, and everything is fine on DemulShooter size
Nothing obvious can explain why the reticles are not followinf the aim, unfortunatelly....  :(

You can also check that there's only one dll plugin in the /bepinex/plugins/ folder to avoid conflicts

Thanks for checking. I did some more troubleshooting and determined that the issue started with version 15.0. It works fine up to version 14.3. I'll attach a log from version 14.3 in case it helps determine what changed from 14.3 to 15.0 and beyond.
v15.0 update comes with an update for Rabbids, with a new plugin to install
Did you make your tests with DemulShooter v15.0 (and newest) + new plugin, or did you keep the existing old bepinex plugin ?

Started by argonlefou - Last post by Yardley

Here's the log!
Thanks
Looks like you have a good/recognized dump, and everything is fine on DemulShooter size
Nothing obvious can explain why the reticles are not followinf the aim, unfortunatelly....  :(

You can also check that there's only one dll plugin in the /bepinex/plugins/ folder to avoid conflicts

Thanks for checking. I did some more troubleshooting and determined that the issue started with version 15.0. It works fine up to version 14.3. I'll attach a log from version 14.3 in case it helps determine what changed from 14.3 to 15.0 and beyond.

Started by argonlefou - Last post by argonlefou

Here's the log!
Thanks
Looks like you have a good/recognized dump, and everything is fine on DemulShooter size
Nothing obvious can explain why the reticles are not followinf the aim, unfortunatelly....  :(

You can also check that there's only one dll plugin in the /bepinex/plugins/ folder to avoid conflicts

Started by LTC - Last post by LTC

There seems to be some thermal stress going on (blackened/carbonisied area, see pic attached). Might be "normal", but might indicate something about to fail. Worth lookin', to see what's cookin'.

Maybe it is something to do with those three transistors?

What is that blue thing right in the middle of the circle? A tantalum capacitor!!?? They are known to fail dramatically (explode).

Not concerned about that nearby big resistor with a little carbonisation near the legs (just outside the yellow circle), as they are expected to radiate a lot of heat.

I took a closer look. The three transistors are labeled:

    K-622
    C3202
        Y


Do you think I should replace those? The blue component with the red dot is unmarked and labeled L001 on the board.

Started by LTC - Last post by LTC

The vertical IC is the 7-pin IC401 (screwed to the heat sink near the rear of the tuner), probably an LA78040 or TDA8170 (same package, same pinout). The cap in question is across pin 3 (-) and pin 6 (+). I can't follow the traces in your pic so I can't tell which one it is but you should be able to identify it with this info (capacitance will most likely be 100uF).

Thank you so very much. Cap replaced and CRT is fixed and looking great.

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