I'd rephrase things a different way : you may need a custom crt_range that, in turn, will compute the good modelines for you.
The Batocera script is a little too raw and makes my eyes bleed.
For the custom crt_range, it's a tough task. You need to understand the meaning of each field, and test on the same modeline over and over until you reach something stable and flexible enough to allow a wide variety of modelines.
The Batocera script is a little too raw and makes my eyes bleed.
For the custom crt_range, it's a tough task. You need to understand the meaning of each field, and test on the same modeline over and over until you reach something stable and flexible enough to allow a wide variety of modelines.

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Hey my friend, thanks for posting in this build. Of anything arcade related this has been the most the most satisfying project. Plenty pf problem solving and various challenges, but, to see those pinballs smoothly bouncing around with no lag in play, just really really nice.



