Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Puzzle Bobble + Spinner  (Read 5756 times)

0 Members and 1 Guest are viewing this topic.

whynotpizza

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 148
  • Last login:March 23, 2025, 10:01:28 am
  • I'm a llama!
Puzzle Bobble + Spinner
« on: January 04, 2010, 10:20:51 pm »
Hey gang,

Anyone have the "secret sauce" to make Puzzle Bobble (any variant) work with a spinner?

This game would rock if you could use a spinner...

  David

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Puzzle Bobble + Spinner
« Reply #1 on: January 05, 2010, 08:21:08 am »
I've always wanted to do the same thing. Too bad I don't have a spinner anymore (mine died), but I'd love to know a way to do this.

nexus6

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 250
  • Last login:April 10, 2022, 10:01:38 am
    • LowRez Retroshirts
Re: Puzzle Bobble + Spinner
« Reply #2 on: January 05, 2010, 09:58:46 am »
someone in the forum have made a spinner hack for timepilot and gyruss. i would love to see pb with spinnercontrols.

bkenobi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:August 16, 2021, 10:41:52 pm
Re: Puzzle Bobble + Spinner
« Reply #3 on: January 05, 2010, 10:55:53 am »
I just checked MAWS and was surprised that there are no Puzzle games that use the Dial control.  There are really no Puzzle Bobble/Bust-A-Move type games that use a spinner?!  I mean, that's what you would intuitively think the original controls are, wouldn't you?   :dunno

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Puzzle Bobble + Spinner
« Reply #4 on: January 05, 2010, 12:31:30 pm »
someone in the forum have made a spinner hack for timepilot and gyruss. i would love to see pb with spinnercontrols.

Yep, and I was thinking about Puzzle Bobble back when that thread happened.

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re: Puzzle Bobble + Spinner
« Reply #5 on: January 05, 2010, 12:32:23 pm »
I just checked MAWS and was surprised that there are no Puzzle games that use the Dial control.  There are really no Puzzle Bobble/Bust-A-Move type games that use a spinner?!  I mean, that's what you would intuitively think the original controls are, wouldn't you?   :dunno

The problem with looking at maws is maws only lists one input type per game.  So if a game has, for example, a dipswitch to switch between using a joystick and a spinner, maws will only list "8way joy".

That's where ROM Lister is the way go.  I got (no clones):
bublbob2     Bubble Bobble II
bubblem      Bubble Memories: The Story Of Bubble Bobble III
pbobble2     Puzzle Bobble 2
pbobble3     Puzzle Bobble 3
pbobble4     Puzzle Bobble 4

The search string was:
(rotary | dial) & (!cloneof & !emulation=preliminary) &  !('BIOS') & (bubble | bobble | puzzle)
(grey out the inputs you don't care if they have or not)

Anyway, all these games have both 8-way joys and spinners and no dipswitches, so I'd guess you start the game press F2 and set the input to spinner in the game's settings menu.
Robin
Knowledge is Power

bkenobi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:August 16, 2021, 10:41:52 pm
Re: Puzzle Bobble + Spinner
« Reply #6 on: January 05, 2010, 04:10:34 pm »
Cool!  I can add these to my driving cab then!  That will give me head-on-head puzzle bobble action!   :cheers:

nexus6

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 250
  • Last login:April 10, 2022, 10:01:38 am
    • LowRez Retroshirts
Re: Puzzle Bobble + Spinner
« Reply #7 on: January 05, 2010, 06:02:04 pm »
OMG!!! i need spinners - immediatelly!

Bobulus

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 165
  • Last login:July 11, 2014, 10:42:28 am
Re: Puzzle Bobble + Spinner
« Reply #8 on: January 05, 2010, 06:34:37 pm »
Hmm...a little stumped. I loaded up Puzzle Bobble 2, and it does have Dial control settings in mame, but they don't work by default, and there seems to be nothing in the F2 menu to enable it. (There isn't a DIP switch menu, either).

surface tension

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 323
  • Last login:July 01, 2018, 08:45:48 am
  • feel the tension...
    • surface tension tables
Re: Puzzle Bobble + Spinner
« Reply #9 on: January 06, 2010, 04:30:54 am »
Cool!  I can add these to my driving cab then!  That will give me head-on-head puzzle bobble action!   :cheers:

Hehe, I can't help picturing this in my mind  :)


Bobulus... do you have 'mouse' enabled in mame.ini?

Bobulus

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 165
  • Last login:July 11, 2014, 10:42:28 am
Re: Puzzle Bobble + Spinner
« Reply #10 on: January 06, 2010, 05:15:59 am »
Bobulus... do you have 'mouse' enabled in mame.ini?

I was testing this on my normal computer and not my cabinet, but I believe I did. In any case, even the mame default keyboard inc/dec dial keys weren't doing anything.

bkenobi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:August 16, 2021, 10:41:52 pm
Re: Puzzle Bobble + Spinner
« Reply #11 on: January 06, 2010, 02:34:51 pm »
Hehe, I can't help picturing this in my mind  :)
I don't have spinners on my main cab, but I have 360° steering wheels on my driving cab.  I have a few spinner games set up (camaltry is my personal favorite) and they work reasonably well, so I figure puzzle bobble should be fine.  It won't play like the original obviously, but if it's fun then I'll be happy.

SlayerAlex

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 113
  • Last login:September 17, 2011, 09:19:27 pm
Re: Puzzle Bobble + Spinner
« Reply #12 on: January 18, 2010, 02:29:23 am »
Hmm...a little stumped. I loaded up Puzzle Bobble 2, and it does have Dial control settings in mame, but they don't work by default, and there seems to be nothing in the F2 menu to enable it. (There isn't a DIP switch menu, either).

yeah im with you.  has anyone ever gotten this to work before? i dont see how to enable it :(

Haze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1296
  • Last login:October 04, 2023, 08:30:02 am
  • I want to build my own arcade controls!
    • MAME Development Blog
Re: Puzzle Bobble + Spinner
« Reply #13 on: January 19, 2010, 02:26:12 pm »
The Taito F3 system supports spinners as an Input, the Puzzle Bobble games however have no option to use them.

The Spinner / Paddle inputs can only be used with some of the Arkanoid style games, not Puzzle Bobble.

This is how the arcade works, and without reprogramming the original game to have non-linear turning, and spinner inputs there is nothing you can do about it.

Bobulus

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 165
  • Last login:July 11, 2014, 10:42:28 am
Re: Puzzle Bobble + Spinner
« Reply #14 on: January 20, 2010, 01:56:52 am »
That's what I figured, but I was hoping I was wrong and mame was 'smart' enough to filter out system/game input differences like that, such that a search such as Rebelscum's would return the right info. Oh well.

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re: Puzzle Bobble + Spinner
« Reply #15 on: January 20, 2010, 07:26:57 pm »
That's what I figured, but I was hoping I was wrong and mame was 'smart' enough to filter out system/game input differences like that, such that a search such as Rebelscum's would return the right info.

M'eh.  This has been, er, "discussed" many times, and I'm sick of 'em now.*

Mame is designed to emulate the original chips and circuits (aka "hardware") as exactly as possible.  What's "possible" depends on who's writing the game driver.  If the original circuits had the wiring for an input, mame could/should  include that info since that's what the circuits had, even if the original game player didn't have access to that "input", or if it wasn't actually hooked up to a device.

Including the info can cause confuses with mame users.  Since mame is about emulating the original circuits, though, this isn't much of an issue to mame.  Some of MameDev expressed that things like the button label, whether the button was hidden, or whether the input wasn't used at all (vs if the circuits were designed for it) was outside of mame's scope.

Which was one of the reasons controls.ini project was started; let mame coders worry about emulation, and keep the "it was 'fire' not 'shoot'", "the button wasn't wasn't usable by the player therefore it didn't exist"/"the original hardware had a hidden button wired up and so mame should document it" arguments elsewhere.


* My position:
Don't waste MameDev's time with minor issues that can be solved outside of mame; let them code what they want.  It would be cool if mame had more complete documentation outside the chips & circuits, but not if it takes away from the hardcore coding the few people who volunteer to code mame.
Robin
Knowledge is Power

saurian333

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 284
  • Last login:June 10, 2014, 07:58:21 pm
  • "They must've spent tens of dollars on this."
    • My b(uild)log
Re: Puzzle Bobble + Spinner
« Reply #16 on: January 22, 2010, 04:25:47 am »
Alternatively, you could install a similar game on your MAME system.

Snood is a Windows game with the same concept.  It's not free, but it's an awesome game.  It uses the mouse for input, IIRC, so you could use your spinner with it.

On Linux, I know of lots of clones (my favorite is Frozen Bubble), but I haven't found one yet that uses the mouse.