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Author Topic: Amiga: To use actual hardware or Emulate  (Read 4387 times)

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jukingeo

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Amiga: To use actual hardware or Emulate
« on: December 14, 2009, 11:48:12 am »
Hello All,

I have been recently interested in several Amiga game titles, but I do have a couple questions that are aimed at those that are more familiar with the Amiga than I am.

I will say that I have lived through the Amiga era, but didn't jump on the bandwagon when it was released.  Rewinding the clock, I had a few console machines before contemplating my first computer.  (Atari-2600, Colecovision, Sega Genesis).   The first computer I had was the Commodore VIC-20.  I got it when it was on the tail end of sales prior to the Commodore 64 being released.   That was mistake number 1 as the C64 turned out to be Commodores big hit.  So then I got wind of the Commodore 128 being released and that it would be backward compatible with the C64.   So I bought the C128....mistake #2.   While I was able to play C64 games on the C128, there was very little that was released for the C128's 128k mode.   So the C128 spent most of it's time in C64 mode.    There was talk of the Amiga since the C128 was a flop and I was interested in it but it was something I kept an eye on closely.

By now it was 1994 and I wanted a computer that was a bit more than just a gaming machine.   Commodore announced bankruptcy and I pretty much ruled out the Amiga since I thought that it would go with Commodore.   I tried a TRS-80 machine for a short time...it sucked.  I took it back and ended up with a custom made PC.

Later on I realized that Amiga became a separate entity outside of Commodore, but I didn't pay it any mind.  I did also learn that while it wasn't the greatest business machine, it was great for gaming.   Many of the Amiga ports of arcade games were actually pretty much spot on.   So that is my early history regarding my exposure to Amiga.

Fast forwarding to now, I am thinking about the Amiga again.   I did some research and found out that the models 500,1000, &2000 were the most popular.

I am thinking about setting up an Amiga arcade system (using arcade style controls), but I have a few questions to ask:

1) Would it be better to use an emulation or an actual Amiga machine?   If the former, what is the best emulator?  If the latter, are all of the Amiga models I mentioned compatible?  (meaning would games that are made for the 500 work on the 2000 and/or vice versa)?

2) In the event of using emulation, would it run well on a PC of about 1.0gig processor with 512meg ram?
3) How difficult is it to set up Amiga emulation on a PC?
4) When using actual Amiga hardware, is there a way to set up multiple games on a system and make a game selection?

And the most important question of all...

5) Should I not even bother and just stick with MAME?

Thanx for the input.

Geo
"Let me tell you about the time I used a sharpened clamshell to turn a T-Rex into a T-Rachel!" -Buck  Ice Age 3

Silas (son of Silas)

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Re: Amiga: To use actual hardware or Emulate
« Reply #1 on: December 14, 2009, 01:09:22 pm »
If you really like Amiga games then buy an Amiga whilst they're still common enough to be cheap.

I remember loving my A500 so I installed E-UAE emulator under linux. Then I realized that it wasn't quite as hot as I remembered. The games were OK but back in the day, I had an Amiga because I couldn't afford an entire arcade full of machines. Given the choice I would have traded my Amiga in a blink of an eye for a few real arcade machines.

With MAME you can have your 'entire arcade' all in one box.

An example I specifically remember is spending my summer one year playing Double Dragon in the arcades in Chicago and Florida, then getting VERY excited about it being released on the Amiga. Compared to the real deal it was rubbish. See this review of the Amiga version 
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speedklz

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Re: Amiga: To use actual hardware or Emulate
« Reply #2 on: December 14, 2009, 01:30:21 pm »
If there were jsut a few games you were interested in then I would just use and emulator and add it to what ever front end you are using.
Best of the Best of the Best. Sir!

Dizzle

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Re: Amiga: To use actual hardware or Emulate
« Reply #3 on: December 14, 2009, 04:43:45 pm »
Even though it never saw anywhere near the same amount of action as my Commodore 64, I really did enjoy my Amiga 500.  I will agree with the previous post though – I wouldn’t bother running arcade ports on the Amiga (Double Dragon was so bad I remember wanting to cry).  That is of course, unless you really have a soft spot for some particular port.  That being said, I still think there are quite a few Amiga games that make it worth while to check out.  Some of them were ported to systems like the Sega Genesis also, but they weren’t as good in my opinion.

Winuae is pretty much the emulator to get for the Amiga.  It emulates various Amiga models/chipsets including the Amiga 1200 and CDTV.  Because of it’s complex architecture, the Amiga can be a pain to emulate – so it might be a little much for your 1.0 GHz set up.  But it’s worth a try.  I found it pretty easy to set up, which basically means that anyone can do it.   I haven’t updated it in a while, so I’m running a fairly old version, but from what I remember, the GUI isn’t the slickest interface in the world.
« Last Edit: December 14, 2009, 05:55:05 pm by Dizzle »

CrazyKongFan

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Re: Amiga: To use actual hardware or Emulate
« Reply #4 on: December 14, 2009, 04:53:40 pm »
I had the Vic 20, C-64 then the Amiga 500...Lots of good games on the latter 2. One of my favorite games on the Amiga was Lemmings. If you have 2 mice, that game plays completely different with 2 players...one can send off one lemming to screw up the other guy big time (my roommate in college was good at doing that ;D )

jukingeo

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Re: Amiga: To use actual hardware or Emulate
« Reply #5 on: December 14, 2009, 05:52:11 pm »
Hello Silas:

If you really like Amiga games then buy an Amiga whilst they're still common enough to be cheap.

I remember loving my A500 so I installed E-UAE emulator under linux. Then I realized that it wasn't quite as hot as I remembered. The games were OK but back in the day, I had an Amiga because I couldn't afford an entire arcade full of machines. Given the choice I would have traded my Amiga in a blink of an eye for a few real arcade machines.

With MAME you can have your 'entire arcade' all in one box.

As I said with my original post, I never had an Amiga but I was initially aware of it and was seriously contemplating on buying it as I knew that it was touted as "THE" gaming machine.  Considering it was a full computer, I also could run business applications on it.  But then I got wind of Commodore going out of business and feared the Amiga and it's peripherals would go with it.  I was also told that the future lied in Windows and that gaming would just get better and better for the PC.   Overall the latter was true.  But what I didn't know was that the Amiga went on outside of Commodore and that many games were made for it.  Later on I did find out that Amiga was still around, but by then I was involved with my PC.

So why the recent interest in Amiga?

Well, I read a U.K. publication called "Retro Gamer".  Having grown up in the "Atari" age, I do have fond memories of when video games got their start and I still feel that many of those old games are still very fun to play.   Retro Gamer constantly does highlights of old video games regardless of the platform it is on.  But generally when they do a highlight of an arcade game, they will do a brief review and comparison of the various platforms the game was released on...with everything being compared to the original arcade game.

Of all the machines, it is the Amiga that is always touted as 'the best' with the Atari ST being a close second.  So it did get me wondering what other wonders awaits on the Amiga.

However, we are far ahead in the future now and I am not sure an investment in the older hardware is necessary.   The Amiga isn't a small console like the Atari or NES was and even those games could be faithfully emulated on a PC.  But how WELL the emulation is done on the Amiga would remain to be seen.

Quote
An example I specifically remember is spending my summer one year playing Double Dragon in the arcades in Chicago and Florida, then getting VERY excited about it being released on the Amiga. Compared to the real deal it was rubbish. See this review of the Amiga version 

That is with most games...including the lowly graphics capabilities of the Atari 2600.  There are some favorites that still hold up today such as Space Invaders & the unique Adventure game.   Then again, like with any system the 2600 had its bombs such as Pac-man and the infamous E.T. (Which arguably killed the company).

However, it is usually accepted that most (remember I did say most) console ported games usually don't compare to their arcade counterparts.   The Amiga on the other hand DID get very close.   One reviewer even exclaimed that the famous Atari Star Wars Arcade game is actually superior on the Amiga.   This was the second time I heard such a claim and I was beginning to think there is something in the Amiga after all these years.

Now in terms of building a console gaming system around an Amiga...well that remains to be seen.   As of now I am not really sure it is even worth it.  That is why I made the comment that maybe I am just better off sticking with Mame since I know it very well.   And it sure did take me a while to find a good version of Mame TO run games like Star Wars (for some reason the newer Mame versions are horrible with vector games).

Since it is mostly arcade games I am after and I am not very familiar with the games that are unique to the Amiga, perhaps it is just best I stick with Mame.   But I posted this because I did want to hear the opinions of those that actually owned an Amiga.

Overall I do like Mame and it isn't too difficult to set up.  But it does get involved if you want front ends and other embellishments.  So I was wondering how things would be done with an Amiga emulator...or if it would be better to just get hardware?  I don't know...hence the reason I am here.

Thanx for the info.

Geo
"Let me tell you about the time I used a sharpened clamshell to turn a T-Rex into a T-Rachel!" -Buck  Ice Age 3

Xiaou2

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Re: Amiga: To use actual hardware or Emulate
« Reply #6 on: December 14, 2009, 07:13:56 pm »
The Amiga will be much more of a pain to set up as an arcadish setup than mame,
or any other emulator for that matter.

 PC emulation is complex, especially when it comes to Amiga... as there are
several versions of the Amiga emulated, and some games will or will not
work with certain versions... or certain options.

 Amiga does have a 'Few' good games.  One of my favorites is "Battle Squadron"..
a very good 2 player vertical shooter.  (Better than Raiden IMOP) 
Shadow of the Beast had great graphics.. but was just too unforgiving / difficult 
for my tastes.   I didnt have many games.. and from what Ive seen of the emulated
games... I really didnt miss too much actually.

 I later found the x68000 emulator, and was blown away at how much more
superior that computer was to the Amiga.  Its Arcade ports are nearly indistinguishable
from the originals.  They blow the Amiga out of the water.

 Actually, I found out that the x68000 has the Original "ThunderForce II" by Technosoft.
It was later ported to the Sega Genesis.  However, the x68000 version has higher
resolution, more graphics layers, better music quality, better sfx, and even more stages.

 Anyways... As stated, Amiga is not really something that I personally would
configure for Arcade play.  Bad ports, and configuration issues.

Xiaou2

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Re: Amiga: To use actual hardware or Emulate
« Reply #7 on: December 14, 2009, 07:40:29 pm »
Amiga



Atari St



X68000



« Last Edit: December 14, 2009, 07:43:42 pm by Xiaou2 »

jukingeo

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Re: Amiga: To use actual hardware or Emulate
« Reply #8 on: December 15, 2009, 01:07:49 am »
Hello All,

Wow!  I got quite the responses going here.  Anyway here goes...


Even though it never saw anywhere near the same amount of action as my Commodore 64, I really did enjoy my Amiga 500.  I will agree with the previous post though – I wouldn’t bother running arcade ports on the Amiga (Double Dragon was so bad I remember wanting to cry).  That is of course, unless you really have a soft spot for some particular port.  That being said, I still think there are quite a few Amiga games that make it worth while to check out.  Some of them were ported to systems like the Sega Genesis also, but they weren’t as good in my opinion.

Well, I had the Sega Genesis and that was a pretty darn good console.  I did like the games for it.   My Commodore 128 didn't have much on it at all.  I was waiting for stuff to come out in the 128k mode, but there was very little.  The C64 games I had also took a long time to load.  (Remember these old machines didn't have a hard drive).   So the Commodore 128 went down the road of the Colecovision.   I DID like the Colecovision, but the trouble was that it didn't have many cartridges and I really didn't care for the controllers too much.   So out of them all the Atari 2600 remained a favorite for a LONG time.   But the Sega Genesis changed my attitude on consoles and I really liked that unit.   But after I got a PC, even the Genesis gathered dust and I sold it off.  From that point on I vowed not to buy into another console.   BUT that is until the Playstation and Playstation 2 came out.  (I have and still own both).  I still play Genesis games via emulation to this day.   I have many Sega Genesis games on a CD-Rom that I play on my Playstation-2 as well.   Thusfar I think the Playstation 2 is one console I probably will never tire of.  Since it plays Playstation 1 games and DVD's...well, nuff said and it's time to get back on topic.

Quote
 
Winuae is pretty much the emulator to get for the Amiga.  It emulates various Amiga models/chipsets including the Amiga 1200 and CDTV.  Because of it’s complex architecture, the Amiga can be a pain to emulate – so it might be a little much for your 1.0 GHz set up.  But it’s worth a try.  I found it pretty easy to set up, which basically means that anyone can do it.   I haven’t updated it in a while, so I’m running a fairly old version, but from what I remember, the GUI isn’t the slickest interface in the world.

Doesn't sound too promising.

I had the Vic 20, C-64 then the Amiga 500...Lots of good games on the latter 2. One of my favorite games on the Amiga was Lemmings. If you have 2 mice, that game plays completely different with 2 players...one can send off one lemming to screw up the other guy big time (my roommate in college was good at doing that ;D )

Yes, I have heard of the Lemmings game often, but never played it.  I am sure there is a PC port for it though.

The Amiga will be much more of a pain to set up as an arcadish setup than mame,
or any other emulator for that matter.

 PC emulation is complex, especially when it comes to Amiga... as there are
several versions of the Amiga emulated, and some games will or will not
work with certain versions... or certain options.

 Amiga does have a 'Few' good games.  One of my favorites is "Battle Squadron"..
a very good 2 player vertical shooter.  (Better than Raiden IMOP) 
Shadow of the Beast had great graphics.. but was just too unforgiving / difficult 
for my tastes.   I didnt have many games.. and from what Ive seen of the emulated
games... I really didnt miss too much actually.

Hmmmm, I think I am beginning to slowly get my answer towards Amiga emulation, and it seems that I might stick with Mame.

Quote
I later found the x68000 emulator, and was blown away at how much more
superior that computer was to the Amiga.  Its Arcade ports are nearly indistinguishable
from the originals.  They blow the Amiga out of the water.

I saw that from your You Tube posts comparing Space Harrier.   I am amazed that the Atari ST has such horrible sound.  This machine was touted for its music capabilities and it even has built in midi ports.   So I figured it would have good sound for games.   But if the sound is like that across the board, then that is pretty bad.   I don't think that sound is any better than the original NEC.  The sound is MUCH better on the Amiga, but I noticed that there is a lot of 'sharing' of sound channels.  When the gun is fired (for example) part of the music mutes.  Uhhhggh!

BUT when I got to the X68000....wow!  That is spot on with the music and everything.   What kind of machine is this?

I found this on YouTube as well:



I am AMAZED by this.  It looks like they took the vector arcade version to the next level here.

Maybe I would be better off looking into this X68k rather than the Amiga.

Quote
Actually, I found out that the x68000 has the Original "ThunderForce II" by Technosoft.
It was later ported to the Sega Genesis.  However, the x68000 version has higher
resolution, more graphics layers, better music quality, better sfx, and even more stages.

 Anyways... As stated, Amiga is not really something that I personally would
configure for Arcade play.  Bad ports, and configuration issues.


Well, I can say for sure from the video clips I have seen tonight...I would rather look into the X68000 more than the Amiga.

Well, guys I do appreciate the info.  But I guess it does look like in comparison to Mame v.s. Amiga, I will stick with Mame.   But I will say that this X68000 IS worth a closer look.

Now I just have to find out who made the thing and what other games were made for it.

Geo
"Let me tell you about the time I used a sharpened clamshell to turn a T-Rex into a T-Rachel!" -Buck  Ice Age 3

Xiaou2

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Re: Amiga: To use actual hardware or Emulate
« Reply #9 on: December 15, 2009, 02:58:18 am »

 A few more comments:

 
 I never cared that much for Fantasy Zone...  UNTIL,  one day I went to this
arcade in Florida.  They had one in a Simulator chair!   I remember the monitor was
not the standard 19".  It was at least 25, if not larger.   The unit moved in all directions.
 
 Because of the sheer size of the monitor, and the awesome simulator chair, I felt
like I was actually flying!   ;D  I was giggling like a little girl!   :laugh2:    I put in
every last quarter I had, and I was loving it.   I really wish I had taken a picture of
that machine.  I dont think Ive ever seen anything like that ever again.

 Makes me want to build a motion chair...

 
 As for the X68000...  Most games are simply arcade ports.   But, since Mame already
does arcade directly... theres little reason to use the x68000 versions.  Especially
because they are more of a hassle to get going, have load times...etc.

 Still, its interesting to see the differences.   Most especially the Music.  The sounds
and music on the x68000 ports are different, but they are also very interesting / good
too.

 Of course, there are the few games like TFII which are just pure Awesome.
To be honest, it Should have been in the Arcades.  Its that good.

 A lot of games for it were either direct arcade ports, or RPG'ish / strategy
games which are not in english.  Im sure there are a few original action Gems which
Ive not yet discovered / played however.



jukingeo

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Re: Amiga: To use actual hardware or Emulate
« Reply #10 on: December 15, 2009, 10:16:55 am »

 A few more comments:

 
 I never cared that much for Fantasy Zone...  UNTIL,  one day I went to this
arcade in Florida.  They had one in a Simulator chair!   I remember the monitor was
not the standard 19".  It was at least 25, if not larger.   The unit moved in all directions.
 Because of the sheer size of the monitor, and the awesome simulator chair, I felt
like I was actually flying!

We had a flight simulator that was like that at a Dave & Busters.  It had 3 screens in a wrap-around field that made it feel like you were looking outside of an actual cockpit.  The chair didn't move though, but it did have some kind of 'rumble butt' speaker in the chair and if you 'blew' up, you really felt it.

There was Afterburner II also.  That was in a moving chair.  A WAY cool game!  I don't care for the game outside of the simulator version though.  I am not much for jet combat games, but that game was an exception because of the cool cabinet.

Quote
   ;D  I was giggling like a little girl!   :laugh2:    I put in
every last quarter I had, and I was loving it.   I really wish I had taken a picture of
that machine.  I dont think Ive ever seen anything like that ever again.

 Makes me want to build a motion chair...

Oh, you are asking for a huge project with that one.   I think you are better off trying to reprogram an Afterburner (II) cabinet.  But because it is a simulator game...I don't think it would come cheap.  It would be really cool to rig an Afterburner cabinet for let's say, the original Star Wars?  THAT would be a cool project.   The original Star Wars sit down cabinet was cool in itself, but imagine ramping that up to a MOTION Star Wars sit down cabinet.

 
Quote
As for the X68000...  Most games are simply arcade ports.   But, since Mame already
does arcade directly... theres little reason to use the x68000 versions.  Especially
because they are more of a hassle to get going, have load times...etc.

 Still, its interesting to see the differences.   Most especially the Music.  The sounds
and music on the x68000 ports are different, but they are also very interesting / good
too.

You are probably right.  I also found out that the X68000 was made by Sharp and distributed only within Japan.  So it is very rare that one would make its way here.   I have seen them on Ebay last night and they are not very expensive.  But the main issue is that because they come from Japan, everything is in Japanese.   ...I can't read Japanese.  So as you said, right there it probably is more trouble than it is worth.

Quote
Of course, there are the few games like TFII which are just pure Awesome.
To be honest, it Should have been in the Arcades.  Its that good.

Is that a role playing game?  Usually when it comes to those I can't see them in an arcade cabinet.  I usually only play those either on my computer or PS2.   Lately I been preferring the PS2 (Final Fantasy series) because like when I am watching TV, I can 'cuddle up' in bed and get really deep into a game.

Quote
A lot of games for it were either direct arcade ports, or RPG'ish / strategy
games which are not in english.  Im sure there are a few original action Gems which
Ive not yet discovered / played however.


Well, one thing I can walk away from this post is that I think I would be better off building (or emulating) around a console platform rather than trying to buy or emulate another computer.  At least when emulating a console, I can use the correct controller for it.   That was the whole reason why I was thinking about a project like this.  With Mame there are TONS of different controller configurations and I wanted to put together a small 'bartop' type cabinet in which I could play a ton of games using a given configuration.   So now that I am looking into it, it does seem I would be better off with a console platform, or stick with Mame and a simple controller configuration.

So, thanx for the information.  I learned quite a bit from this post and it sure stopped me from wasting too much time on something that may not be for me after all.

Geo
"Let me tell you about the time I used a sharpened clamshell to turn a T-Rex into a T-Rachel!" -Buck  Ice Age 3

Loafmeister

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Re: Amiga: To use actual hardware or Emulate
« Reply #11 on: December 15, 2009, 01:13:24 pm »
The Amiga was an amazing system but we're talking about a computer who's majority of classic games are anywhere from 15-20 years old, and thus have aged quite a bit compared to most other computers/consoles released since.  Because of this, and because software emulation works darn good for most of the classics, I'd say stay with the emulation solution. Keep in mind, like any advanced hardware, nothing beats the real thing as opposed to emulation.  But like any system we emulate, there's always some compromise and imho the level of emulation on the Amiga really is high enough that compromising is kept to a minimum.

I'm in the midst of reconfiguring my arcade cab and you can betcha I'll have an Amiga section so I can give it the odd Amiga originals some good playtime; great games like: Apidya, Battle Squadron, Project X, Blood Money, Alien Breed 1 & 2, Speedball 2, Turrican 1 and 2, Stunt Car Racer, Nebulus, Rick Dangerous 1 and 2, Typhoon Thomson, Xenon 1 and 2, Prince of Persia, Killing Games Show, Shadow of the Beast 1 and 2 (probably with cheats, Xiaou2 is right :) ), Zany Golf, Silkworm (there was an arcade version but I loved it to death on my Amiga :) ), SWIV, Lotus 2, Flood, Rocket Ranger, James Pond 1, 2 and 3 and yeah, Lemmings.  Heck, I might even try and play Wings on it, I don't think it's too keyboard dependant. :)

Anyway, I think most of those are Amiga originals or if they were multiplatform, the Amiga release was one of the better versions.  There might of course be some exceptions due to personal preference but these have aged pretty good (minus maybe a 3d game like Stunt Car Racer but any self-respecting Amiga fan will look past its dated look and just enjoy the gameplay :)). Whatever the case, there were many, many more quality releases but either my memory fails me and I'm forgetting them (believable!) or they were too dependant on keyboard control or just don't fit into my own definition of what's playable on a cab, IE: an adventure game.

Enjoy the Amiga world, it's never too late to play great games.

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Re: Amiga: To use actual hardware or Emulate
« Reply #12 on: December 15, 2009, 01:47:24 pm »
The ST was "good with music" _because_ of the Midi port. The sound processor was inferior to the Amiga for sure. But you should read about the history of the Tramiel family and Atari, Commodore and Amiga at the time. There was a battle going on.
Atari beat Commodore by releasing the ST much earlier and especially much cheaper.
Also, I liked the way that it could also be used as a serious computer with the high-res monochrome screen. The Amiga lacked business credibility. The ST was often used as a cheaper Mac as a desktop publishing system (Talk about long-gone buzz-words).

I think the ST was the better "all round" machine of the two. The Amiga was great for games.

I think the given example of Space Harrier is not entirely honest. It was also about who programmed what for what machine. If a programmer was good with programming the ST's sound processor, he could do some great stuff with it. Sometimes programmers were just lazy or under a time-limit to release stuff. Look at what the Pokey could do when the Atari 8-bit machines were almost 10 years after it's initial release. I bet the hardware designers never dreamed stuff like that would be possible when they developped the system, but the programmers simply learned to use it to it's full potential.

As far as the Amiga Star Wars version beating the real arcade version: Only someone who never played the arcade version can write something crazy like that.
« Last Edit: December 15, 2009, 01:51:11 pm by Level42 »

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Re: Amiga: To use actual hardware or Emulate
« Reply #13 on: December 15, 2009, 02:58:48 pm »
Amiga's would crash all the time for no apparent reason. So... somehow I wouldn't trust an emulator emulating a crashy OS.
NO MORE!!

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Re: Amiga: To use actual hardware or Emulate
« Reply #14 on: December 15, 2009, 03:39:17 pm »
Atari ST had it's bombs and the Amiga had it's GUI Meditation Error, true. Still, once WB2.0 came out, I rarely saw those crashes.

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Re: Amiga: To use actual hardware or Emulate
« Reply #15 on: December 15, 2009, 04:22:00 pm »

 Strange.  My A500 Never crashed.   It was my C64 that locked up all
the time due to poor floppy drive manufacturing / quality.

 As for the Space Harrier comparison, I agree that programming has
some to do with it... However, you must remember, that the limits
of a machine drastically alter exactly what a programmer can do...and
thus there are REASONS why they couldnt make it look / sound better.

 For example... They Could have made the ST version
sound much better... but then they probably would have had to
cut back on the games graphical details... Otherwise, they may not
have had the processing power/ram to make the game play fast enough.

 Another example: The Amiga could do "1024" color mode... but, you couldnt use that in scrolling games.  Only for art programs, and static snapshots basically.

 As a programmer, you have to consider the onboard ram
(how many objects / sounds / and code the system can hold onto
at one time) , processing power  (Too many objects, or things at once,
could slow the game to a crawl) , media limitations (How many floppies?
Load times? Ram limitations...)

 Generally, you can see by example after example, that Amiga clearly
can outperform the ST. in overall processing power.  The only case
where that may not be true is when someone does a poor job in
programming the Amiga.  However, get the same programmer on
both machines... and he could make the Amiga version do much more
than the ST. hardware could handle.

---

 jukingeo,  TFII = Thunderforce II.   Probably one of the Best
Shooters (Shumps)  of all time IMOP.

 The game has Top and Side view levels (They alternate each level).
Many people didnt care for the Top view sections. Admittedly, they
are a little clunky.  Still, I thought they were a nice change of pace,
and added some additional challenge.

 The game really does shine however, on the Side view stages... which
are detailed, fast, furious, and fun as hell.

 Unlike most shooters, the games balance is extremely good.  IE: If you
get killed in a high level, your basic weaponry is still great in taking
out the enemies.   And, as long as you have enough men behind you,
if you crash, you keep scrolling forwards.  (No horrific mid-level restarts)


Sadly, I cant find any 'good' vids up.  This one is blurry / low quality.






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Re: Amiga: To use actual hardware or Emulate
« Reply #16 on: December 15, 2009, 07:20:54 pm »
The Amiga was an amazing system but we're talking about a computer who's majority of classic games are anywhere from 15-20 years old, and thus have aged quite a bit compared to most other computers/consoles released since.  Because of this, and because software emulation works darn good for most of the classics, I'd say stay with the emulation solution. Keep in mind, like any advanced hardware, nothing beats the real thing as opposed to emulation.  But like any system we emulate, there's always some compromise and imho the level of emulation on the Amiga really is high enough that compromising is kept to a minimum.

Right so.  Usually older systems DO emulate well.  I have Stella for my Atari 2600 games and everything is on my computer.  Most of the games play spot on without any speed or sound issues, BUT there is the occasional game that causes a hiccup or two.  But the Atari 2600 is also great from the hardware point of view.  You could cobble together something using an old 2600 or something newer such as a Flashback 2 system.  Heck I have even seen an entire Atari built into a classic 2600 joystick!

Quote
I'm in the midst of reconfiguring my arcade cab and you can betcha I'll have an Amiga section so I can give it the odd Amiga originals some good playtime; great games like: Apidya, Battle Squadron, Project X, Blood Money, Alien Breed 1 & 2, Speedball 2, Turrican 1 and 2, Stunt Car Racer, Nebulus, Rick Dangerous 1 and 2, Typhoon Thomson, Xenon 1 and 2, Prince of Persia, Killing Games Show, Shadow of the Beast 1 and 2 (probably with cheats, Xiaou2 is right :) ), Zany Golf, Silkworm (there was an arcade version but I loved it to death on my Amiga :) ), SWIV, Lotus 2, Flood, Rocket Ranger, James Pond 1, 2 and 3 and yeah, Lemmings.  Heck, I might even try and play Wings on it, I don't think it's too keyboard dependant. :)

That was another issue too.  Since I never had an Amiga, did it have some kind of game controller or is it pretty much like a PC with a keyboard and/or mouse?  I would assume it was more like the latter.  However, the older Atari computers such as the 800, DID have regular 9pin game ports to use with their joysticks.

As for the original games for the Amiga, I wouldn't know.

Quote
Anyway, I think most of those are Amiga originals or if they were multiplatform, the Amiga release was one of the better versions.  There might of course be some exceptions due to personal preference but these have aged pretty good (minus maybe a 3d game like Stunt Car Racer but any self-respecting Amiga fan will look past its dated look and just enjoy the gameplay :)). Whatever the case, there were many, many more quality releases but either my memory fails me and I'm forgetting them (believable!) or they were too dependant on keyboard control or just don't fit into my own definition of what's playable on a cab, IE: an adventure game.

That is the one shortcoming when it comes to controlling computer games and that it is never consistent and you have to always map the controls.  It isn't a biggie, but it can be tedious.  Whereas a console system, once you have the right controller, that is it.

Quote
Enjoy the Amiga world, it's never too late to play great games.

Hmmm perhaps I will revisit it, but I am looking to create a small cabinet with something quick and easy to set up.  I think I might be better off with a console, BUT the clincher with a console is how faithful it is to the original arcade version.

I know that a good console to set up in an arcade style cabinet would be the Sega Genesis.  There were MANY games that were of arcade quality and the Genesis did have some good original games too.  The downside was that it was a cartridge based system and that you could never pick a bunch of games from a list...you would be swapping cartridges.

The ST was "good with music" _because_ of the Midi port. The sound processor was inferior to the Amiga for sure. But you should read about the history of the Tramiel family and Atari, Commodore and Amiga at the time. There was a battle going on.

Yeah, I read about that in magazines that magazines.  They always talk about it in Retro Gamer.

Quote

Atari beat Commodore by releasing the ST much earlier and especially much cheaper.
Also, I liked the way that it could also be used as a serious computer with the high-res monochrome screen. The Amiga lacked business credibility. The ST was often used as a cheaper Mac as a desktop publishing system (Talk about long-gone buzz-words).

Yes, I do remember that the ST did come into the picture several times, and I ALMOST did buy one.  But it was a hard decision to go between the ST and the Amiga and I was bouncing around between the two often.   While I had considered a PC, most games were still text based...but then a new thing came along called "Windows", and both the ST and Amiga fell very quickly out of contention.   

Quote
I think the ST was the better "all round" machine of the two. The Amiga was great for games.

That is what I gathered.   While the Midi ports on the ST were very much it's strong points, I could always get a cheap Mac if I want to concentrate on music and midi.

Quote
I think the given example of Space Harrier is not entirely honest. It was also about who programmed what for what machine. If a programmer was good with programming the ST's sound processor, he could do some great stuff with it. Sometimes programmers were just lazy or under a time-limit to release stuff. Look at what the Pokey could do when the Atari 8-bit machines were almost 10 years after it's initial release. I bet the hardware designers never dreamed stuff like that would be possible when they developed the system, but the programmers simply learned to use it to it's full potential.

I thought that the Atari computer had 'good' sound synthesis, but after seeing that comparison, the Amiga clearly is better.  But then again the Sharp is better still!

Quote
As far as the Amiga Star Wars version beating the real arcade version: Only someone who never played the arcade version can write something crazy like that.

LOL!  You are probably right.  I for one know no computer will ever beat the arcade sit down version of Star Wars.  BUT Mame does get pretty close, and if you can get a hold of that controller, then you have it made in the shade :).


 Strange.  My A500 Never crashed.   It was my C64 that locked up all
the time due to poor floppy drive manufacturing / quality.

I never really had crashing problems with the C64/C128 system I had, BUT I did start with a tape drive system, and that was horrible.  It was give and take if the program would even load up properly.   I got the disk drive later on and that was much better and much faster, but it still did have issues.   But once the game was loaded properly, it usually ran fine.

Quote
As for the Space Harrier comparison, I agree that programming has
some to do with it... However, you must remember, that the limits
of a machine drastically alter exactly what a programmer can do...and
thus there are REASONS why they couldnt make it look / sound better.

 For example... They Could have made the ST version
sound much better... but then they probably would have had to
cut back on the games graphical details... Otherwise, they may not
have had the processing power/ram to make the game play fast enough.

 Another example: The Amiga could do "1024" color mode... but, you couldnt use that in scrolling games.  Only for art programs, and static snapshots basically.

 As a programmer, you have to consider the onboard ram
(how many objects / sounds / and code the system can hold onto
at one time) , processing power  (Too many objects, or things at once,
could slow the game to a crawl) , media limitations (How many floppies?
Load times? Ram limitations...)

 Generally, you can see by example after example, that Amiga clearly
can outperform the ST. in overall processing power.  The only case
where that may not be true is when someone does a poor job in
programming the Amiga.  However, get the same programmer on
both machines... and he could make the Amiga version do much more
than the ST. hardware could handle.

That is what I gathered.

Quote
---

 jukingeo,  TFII = Thunderforce II.   Probably one of the Best
Shooters (Shumps)  of all time IMOP.

I never played it, but I have heard of it many times.   Usually when it came to shmups, it was those in the arcade such as the 194x series (which I never really cared for), or the really cool R-Type.  Usually when it comes to arcade games, I am usually found hanging around the classics :).

Quote
The game has Top and Side view levels (They alternate each level).
Many people didnt care for the Top view sections. Admittedly, they
are a little clunky.  Still, I thought they were a nice change of pace,
and added some additional challenge.

 The game really does shine however, on the Side view stages... which
are detailed, fast, furious, and fun as hell.

 Unlike most shooters, the games balance is extremely good.  IE: If you
get killed in a high level, your basic weaponry is still great in taking
out the enemies.   And, as long as you have enough men behind you,
if you crash, you keep scrolling forwards.  (No horrific mid-level restarts)

Yeah, that was a big turn off on side scrollers and platform games.  You die and you start the level completely over.  That is why I was shocked when I first played Sonic (one of the few side scrollers I still play) they DID have midpoint cues in which once you reached them you DON'T have to start the level over.

Quote
Sadly, I cant find any 'good' vids up.  This one is blurry / low quality.





Oh...oh...Yeah, now I remember that game.  I played it a couple of times, but it was too nerve racking for me.

I mostly like my Pac-Man, Space Invaders, Lunar Lander, Dig Dug, Star Wars, Tempest...well you get the idea, mostly 80's games.

I think I probably would be better off looking at some of the better consoles for some good ports.  But I believe I will make a separate thread for that.

Thanx for the info guys.

Geo
"Let me tell you about the time I used a sharpened clamshell to turn a T-Rex into a T-Rachel!" -Buck  Ice Age 3

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Re: Amiga: To use actual hardware or Emulate
« Reply #17 on: December 16, 2009, 09:31:35 am »
I have to chime in on this one.  I have owned countless Atari 8-bits (400, 800, 800XL), 2 Commodore 64c (white ones) 3 Atari STs and 2 Amigas.  All 4 were great machines.  Emulation of each by a windows box is virtually flawless.  WinUAE for the Amiga and STeem for the ST.  Both allow you to do things that was not so easy (or inexpensive) with a real ST/Amiga back in the day, like max out the memory, or use a later version of the OS.   I have a HotRod SE controller made by Hanaho (Real arcade joysticks and buttons) and both the Amiga and ST have no problems with it.  The Stelladapter is also another option.  It allows REAL atari 2600 joysticks to be used on the PC.  This works great as well as I have two of them.  :) 

One downside to a real Amiga was the flickering.  It used interlacing to achieve higher resolutions.  This caused a really annoying flicker affect.  The ST did not suffer from this problem.  With the emulation of WinUAE, this is not an issue.

There were some GREAT games for both platforms that were specific to that machine, and were never released in the arcades.  Midi Maze for the ST.  Up to 16 St's could be connected via a MIDI port for multi player fun.  You were a smiley face running around a maze looking for other smiley faces to shoot.  This is years before Doom/Duke Nukem/Quake death matches and lan parties.  Still a lot of fun.

Two must have games for the Amiga that belong in the arcade are FootMan and Deluxe Galaga.  Footman is Pac-Man done right.  The graphics are spot on, whereas you can ad a Midway copyright to the game,  and nobody would question it.  The main advantage to  Footman is that in two player mode, both players play at the SAME TIME.  One is the traditional yellow gobbler while the other is green.  Sound is in Stereo so yellows chomps were heard from the left speakers, and greens from the right.  Each screen was a totally different maze.  Oh, and did I mention, it also came with a maze editor to let you make your own mazes?  Deluxe Galaga has to be seen to be believed.  It does require the AGA chipset so an Amiga 600/1200 would be required.    This is where emulation is your friend.  :)  Also of note is Pinball dreams/Pinball Fantasies.  While not as good as Visual Pinmame or Future Pinball on the PC, these titles did reign supreme for years on the Amiga and PC worlds.  They were so popular that they were both just released for the Appple iPhone recently.  4 unique tables per title.  None were ports of real arcade tables, but the physics and graphics were of arcade quality. 

Being that you are using Mame. and that you have a hard drive already installed in the cab, There is no reason Mame, WinUAE and STeem will not coexist with each other.  You can have the best of all worlds.  There are several front-ends that will run all three emulators together.

On a side note, I have to chuckle when I read posts on here and think back to the BBS days.  Many computer users in the day were loyal to the brand.  Most people who had C-64s went to the Amiga, and most with Atari 8-Bits went to the ST.  In REALITY.....  Jay Minor who developed the 8-bit was the father of the Amiga.  Jack Tramiel who was responsible for the 64, threw together a lot of "off the shelf" parts and made the ST.  Not many people realize it, but Atari was originally supposed to release the Amiga under there name, and actually paid for a large portion of the development.   Too funny.


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Re: Amiga: To use actual hardware or Emulate
« Reply #18 on: December 16, 2009, 01:45:13 pm »
I have to chime in on this one.  I have owned countless Atari 8-bits (400, 800, 800XL), 2 Commodore 64c (white ones) 3 Atari STs and 2 Amigas.  All 4 were great machines.  Emulation of each by a windows box is virtually flawless.  WinUAE for the Amiga and STeem for the ST.  Both allow you to do things that was not so easy (or inexpensive) with a real ST/Amiga back in the day, like max out the memory, or use a later version of the OS.   I have a HotRod SE controller made by Hanaho (Real arcade joysticks and buttons) and both the Amiga and ST have no problems with it.  The Stelladapter is also another option.  It allows REAL atari 2600 joysticks to be used on the PC.  This works great as well as I have two of them.  :) 

One downside to a real Amiga was the flickering.  It used interlacing to achieve higher resolutions.  This caused a really annoying flicker affect.  The ST did not suffer from this problem.  With the emulation of WinUAE, this is not an issue.

There were some GREAT games for both platforms that were specific to that machine, and were never released in the arcades.  Midi Maze for the ST.  Up to 16 St's could be connected via a MIDI port for multi player fun.  You were a smiley face running around a maze looking for other smiley faces to shoot.  This is years before Doom/Duke Nukem/Quake death matches and lan parties.  Still a lot of fun.

Two must have games for the Amiga that belong in the arcade are FootMan and Deluxe Galaga.  Footman is Pac-Man done right.  The graphics are spot on, whereas you can ad a Midway copyright to the game,  and nobody would question it.  The main advantage to  Footman is that in two player mode, both players play at the SAME TIME.  One is the traditional yellow gobbler while the other is green.  Sound is in Stereo so yellows chomps were heard from the left speakers, and greens from the right.  Each screen was a totally different maze.  Oh, and did I mention, it also came with a maze editor to let you make your own mazes?  Deluxe Galaga has to be seen to be believed.  It does require the AGA chipset so an Amiga 600/1200 would be required.    This is where emulation is your friend.  :)  Also of note is Pinball dreams/Pinball Fantasies.  While not as good as Visual Pinmame or Future Pinball on the PC, these titles did reign supreme for years on the Amiga and PC worlds.  They were so popular that they were both just released for the Appple iPhone recently.  4 unique tables per title.  None were ports of real arcade tables, but the physics and graphics were of arcade quality. 

Being that you are using Mame. and that you have a hard drive already installed in the cab, There is no reason Mame, WinUAE and STeem will not coexist with each other.  You can have the best of all worlds.  There are several front-ends that will run all three emulators together.


Thanx for sharing all that info.  It it surprising to learn that the emulations are just as good, if not better than the hardware.   Generally with emulation, it does take it's share of computer power.  I have noticed that with Mame.  Most of the early arcade games used very small computer resources...but once you go to emulation, you need a tremendous amount of power (in comparision).   When I first learned about Mame, the issue regarding performance & emulation always eluded me as I couldn't fathom how my computer which is many times faster than those old arcade game boards could actually 'choke' on a game that was originally created on inferior hardware.  But emulation takes up some juice.  I just wasn't sure how other platforms fared in regards to PC emulation.  So it is good to hear that Amiga/Atari ST emulation is very good.

I guess when it comes to these machines, I would be looking into more platform specific games.  I probably will revisit both the Amiga and Atari ST later on down the road.   I was mainly thinking that if an original hardware unit could be set up similar to Mame in a cabinet, that it might run 'better' or faster than Mame.  But as it turns out many of the arcade ports don't compare to the arcade versions.

I have looked at several arcade game packages for the PS2, XBox and Dreamcast and I believe that using one of those systems would be FAR better than building something around an Atari or Amiga machine.  Heck, I even learned that you CAN run Mame on a PS2 or Xbox.  I started up a discussion in the console section in case anyone wants to jump over and take a peek :).

Thanx,

Geo
"Let me tell you about the time I used a sharpened clamshell to turn a T-Rex into a T-Rachel!" -Buck  Ice Age 3

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Re: Amiga: To use actual hardware or Emulate
« Reply #19 on: December 16, 2009, 04:32:51 pm »
One correction from Scotty's post, the 600 was not AGA, the AGA Machines were the 1200 and (I think) the 4000?

Where Scotty is now spot on, and where he embarassed me was in pointing out the Pinball Dreams/Fantasies games, which is probably THE Games that I've played the most on the Amiga, specifically "Nightmare" on the original Pinball Dreams.  Man, can't believe I forgot that one, thanks for pointing it out Scotty!  I've got some pinball buttons on my cab, I'm going to have to play that too.

Hmmm, I don't know jukingeo, it's so much easier to have the "best of both worlds" by just building your cab around a PC. As you indicated, if you build your cab around a genesis, you've got that problem with loading different roms, not so with a pc.

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Re: Amiga: To use actual hardware or Emulate
« Reply #20 on: December 17, 2009, 12:54:53 am »
Hmmm, I don't know jukingeo, it's so much easier to have the "best of both worlds" by just building your cab around a PC. As you indicated, if you build your cab around a genesis, you've got that problem with loading different roms, not so with a pc.

Well, in the case of the Genesis there are a couple schools of thought.  I have seen a fellow here make a mini-arcade cabinet using a Genesis and he has the cartridge slot where you would normally see a coin door on a full size arcade.  So the design does have merit, but it would be an added expense to buy the cartridges.  So yeah, a PC running a Genesis emulator with loaded roms would be better.

The main reason why I created the post because I really didn't know how a 'gaming' computer would work I got it in my head that an Atari ST or Amiga would handle games differently than a PC, but apparently they use a keyboard and mouse too!

So I guess really what I would be after is a console that could play very faithful arcade ports.  But yet I would like the console to behave like a computer in that I can pick a game from a list.

Doing a bit more digging under consoles I did find out some VERY interesting information.  As it turns out the Playstation 2 and the Xbox CAN run Mame (with some modding of course).  That is a huge plus for me because if I can figure out how to do it then setting up cabinets would be SO much easier and cheaper too.

Setting up a Mame cabinet using a PC does come with a lot of extras that you need to worry about, such as a keyboard encoder, setting up the motherboard, etc.  Granted this is probably still the best way to go if you want to run newer games on Mame.  But I, for the most part, mostly play older 80's games so a modded Playstation or Xbox would do fine.  The Xbox comes with a hard drive built in.  Ram and everything is already set up.  You don't need a keyboard encoder.  You just need to hack a couple controllers.  So for something like a mini or bartop arcade cabinet an Xbox would fit the bill.  Best part, I can pick up used Xbox's at my local Gamestop for around $50.

Anyway, since this has shifted to consoles now, I did make a post over in consoles and I am finding out loads of info on running Mame on an Xbox.  It looks like what I was looking for.

Geo
"Let me tell you about the time I used a sharpened clamshell to turn a T-Rex into a T-Rachel!" -Buck  Ice Age 3

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Re: Amiga: To use actual hardware or Emulate
« Reply #21 on: December 17, 2009, 02:58:56 am »
 A cheap mame bartop is an interesting idea...  However, there are things that an
Xbox probably isnt going to be able to do...  Such as play  Tempest, StarTrek,
Tac Scan, Super Sprint, or even Marble Madness well.

 As I highly doubt  Xbox mame supports spinner(s) and trackball(s) support.


 And sure, maybe the xbox might be cheaper than a pc... But, you can
get used pcs fairly cheap, or even older model boards/processors pretty cheap too.

 In the end, it boils down to what functionality you desire, and or can live with / afford.


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Re: Amiga: To use actual hardware or Emulate
« Reply #22 on: December 17, 2009, 07:19:59 am »
This thread got me thinking so I started looking around on the web. Anyone seen or used one of these? http://en.wikipedia.org/wiki/Minimig

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Re: Amiga: To use actual hardware or Emulate
« Reply #23 on: December 17, 2009, 11:25:51 am »
A cheap mame bartop is an interesting idea...  However, there are things that an
Xbox probably isnt going to be able to do...  Such as play  Tempest, StarTrek,
Tac Scan, Super Sprint, or even Marble Madness well.

 As I highly doubt  Xbox mame supports spinner(s) and trackball(s) support.

Oh, contraire, Xbox mame would run under Linux for the Xbox....it DOES have mouse support and USB support.  Now I don't know the full details, but if it has mouse support then the theory holds that you should be able to hack the mouse to get analog capability.  Also with USB support there are many analog controls out there.  Now how the X-box handles these remains to be seen.

But overall for a quick and easy Mame cabinet, I probably wouldn't bother with analog or continuous controller support anyway.

Remember I am talking about a small mini-cabinet here so a simple one joystick (4-8 way selectable) with six buttons is all that is needed for about 90% of the Mame games out there.

So I do agree that for a full size cabinet that will handle different control panels, multiple players, etc....then yeah the PC is the way to go for that route.

Quote
And sure, maybe the xbox might be cheaper than a pc... But, you can
get used pcs fairly cheap, or even older model boards/processors pretty cheap too.

Oh yeah, I know.  Many times I can get old computers for nothing.  But in terms of the size I would be best off with a laptop in a mini-cabinet, however, even used laptops don't fall in the price range as a used Xbox would.   The good thing about a laptop is that it already has the display.  Just some major hacking has to be done though.

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In the end, it boils down to what functionality you desire, and or can live with / afford.

Well, the beauty of the Linux/Mame Xbox mod is that I DON'T have to open the unit up,  I can directly hack a controller, it is all in one nice neat small box and all I have to do is add speakers and a display.

Also an Xbox is an Xbox, so if I want to make more mini-cabinets later on, I can keep a complete Linux OS/Mame setup on a disc and just load the whole shebang into any Xbox I would buy later on.  So it is very duplicatable.  It is not that easy with a PC.  Many times with an old PC I have to change out many things...larger hard drive, more memory, better sound card.   So there is a lot more work to setting up a PC.  So for me, to learn this can be done with the Xbox is sheer bliss.  It is just another avenue to work with.

Now I am even wondering if something like this could be done with the Sega Dreamcast.  Since that platform has failed, the units are very very cheap.   Something also to look into as well.

Geo
"Let me tell you about the time I used a sharpened clamshell to turn a T-Rex into a T-Rachel!" -Buck  Ice Age 3

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Re: Amiga: To use actual hardware or Emulate
« Reply #24 on: December 17, 2009, 07:06:44 pm »
I play tempest and star trek on the xbox - just map two buttons on the CP instead of the spinner - it works very well, especially tempest.
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Re: Amiga: To use actual hardware or Emulate
« Reply #25 on: December 17, 2009, 09:44:52 pm »

 A)  I did a quick search for  xbox mame and spinner... and the results shows that
no mice are enabled 'in-game'.   If you can show me otherwise (link),
Id be happy to hear it.


 B) Sorry, but digital buttons to play an Analog game is like trying to steer your car
with your nose.  Its pathetic, and useless... and nothing like how it should be / control.

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Re: Amiga: To use actual hardware or Emulate
« Reply #26 on: December 17, 2009, 09:57:06 pm »
@Scotty

Another correction: Not all of the Amigas had a flicker problem. The AGA Amigas had support for Multisync monitors and could do a scan doubleing of NTSC signals to make them match VGA. The only problem here is that most Amiga games didnt support this feature, esp since most were made before the AGA Amigas, and even afterwards, the coders often used hardware tricks to get the most out of the hardware (or just simply used 200 or 240 lines to avoid interlacing all-together).

I still have my A1200, maybe I will dig it out just to play with. (A1200, in a tower case, with a 68ec030 + 881 accelerator card with 8 megs fast ram, :D She was sweet for her time)
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Re: Amiga: To use actual hardware or Emulate
« Reply #27 on: December 17, 2009, 10:10:27 pm »
I still have a couple of C64s and Amiga 500s. The Commodore 64 was the first computer I owned and purchased with my own money (Paper route) in 84 so definitely has  the #1 place in terms of nostalgia...however the Amiga was an awesome machine which I also purchased in in 89. The Amiga Mods were easily 10 years ahead of the times and it also played host to some excellent non-arcade games..games like Road Raider, Elite (amiga version), Bard's Tales etc.

I then sold my Amiga in 91 thanks to Wolfenstein 3D and the advertisements for Ultima Underworld...but even then with the pc's Vga trumping the Amiga...the Amiga's sound still held an advantage until the Sound Blaster cards entrenched themselves.

I still use the emulator and would recommend that as you will have much more variety at your fingertips ;)
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Re: Amiga: To use actual hardware or Emulate
« Reply #28 on: December 18, 2009, 12:25:02 am »
I play tempest and star trek on the xbox - just map two buttons on the CP instead of the spinner - it works very well, especially tempest.

Yeah, it works, but it isn't the greatest in terms of control.  I remember doing that in Mame to Breakout and Arkanoid and it didn't work out well.  I never tried it with Tempest.   BUT, I have used a mouse (trackball style) in Tempest with good results!



 A)  I did a quick search for  xbox mame and spinner... and the results shows that
no mice are enabled 'in-game'.   If you can show me otherwise (link),
Id be happy to hear it.

I just was winging it.  I figured that if you had mouse support within Linux, that it should follow through in MAME.  If it truly doesn't support a Mouse in Mame, then whatcha gonna do?  At any rate, like I said, it isn't a big deal as I wouldn't use an Xbox for an all out full blown 'everything' capable MAME cabinet.  That would most certainly require a PC.

Quote
B) Sorry, but digital buttons to play an Analog game is like trying to steer your car
with your nose.  Its pathetic, and useless... and nothing like how it should be / control.

Yeah, I was a bit skeptical when ark_ader said that mapping two buttons in Tempest worked great.   I don't know maybe it does, but I know I tried using the left right buttons on my computer keyboard to 'work' Arkanoid and I didn't like it at all.  I guess in Tempest you could just hold the button down and the player's ship would just spin around and around and around, and you just fire like crazy.   I am not a big Tempest player, but I had more of a zig-zagging approach and I believe I would want the spinner for that game.   Buttons wouldn't cut it for me.

But like I said earlier, for a quick and clean system with a 4/8 way joystick and six buttons, I could play MOST of the Mame roms on the Xbox.

I still have a couple of C64s and Amiga 500s. The Commodore 64 was the first computer I owned and purchased with my own money (Paper route) in 84 so definitely has  the #1 place in terms of nostalgia...however the Amiga was an awesome machine which I also purchased in in 89. The Amiga Mods were easily 10 years ahead of the times and it also played host to some excellent non-arcade games..games like Road Raider, Elite (amiga version), Bard's Tales etc.

I still had my Atari and Colecovision when I bought my C128.  I mostly had non-arcade type games which I played on the C128 in C64 mode.  I remember having Elite, Bard's Tale...I mostly had adventure and RPG games.  Basically stuff that you wouldn't play on a console.   It was when I got a PC later on with Windows that I was exposed to Myst and from then on in, I shunned consoles and played strictly PC games.   But the Playstation changed my attitude on consoles, so now I have both again.   With my current console (a PS2) I am loving the Final Fantasy RPG games.  I have the PS2 in the bedroom on my main TV so it is like cuddling up to a movie when I play.   I have a few arcade ports for the PS2, but not many.

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I then sold my Amiga in 91 thanks to Wolfenstein 3D and the advertisements for Ultima Underworld...but even then with the pc's Vga trumping the Amiga...the Amiga's sound still held an advantage until the Sound Blaster cards entrenched themselves.

For the most part early on, I did look into the gaming computers when both the Atari ST and Amiga were gaining ground in the gaming department.  But then Microsoft came out with Windows I just shot in the direction of IBM PC compatible.

But I do admit that I have been growing weary of Microsoft products as of late, and I have been learning to use Linux.  So putting Linux on an Xbox, I would be in somewhat familiar territory.

Quote
I still use the emulator and would recommend that as you will have much more variety at your fingertips ;)

Agreed.  I would think that when the time comes I will not bother with hardware and stick to emulation.  Since those that have replied that they had good results with emulation then that is the way to go.

I think  I mentioned this above, but the reason why I mentioned hardware was because I was looking for something that had a 'fixed' style game controller...like a console.   Given that the Atari 800 series DID have the 9 pin joystick ports and were meant to use the 2600 style joysticks, I figured the Atari ST and Amiga had similar situation using a specific controller for gaming.   Apparently both machines use the keyboard and a mouse just like a PC.   So unless there is a marked speed performance between the hardware and emulation, it does seem logical to go with the emulation.

Geo
"Let me tell you about the time I used a sharpened clamshell to turn a T-Rex into a T-Rachel!" -Buck  Ice Age 3

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Re: Amiga: To use actual hardware or Emulate
« Reply #29 on: December 20, 2009, 02:17:12 pm »
For example... They Could have made the ST version
sound much better... but then they probably would have had to
cut back on the games graphical details... Otherwise, they may not
have had the processing power/ram to make the game play fast enough.

Why would that be ? Both machine had the 68000 as the processor so the basic processing power was equal. Yes the Amiga graphics and sound chips were more powerful probably but the basic architecture was the same.
Also the RAM amounts were comparable on both systems (512K, 1MB etc.)

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LOL!  You are probably right.  I for one know no computer will ever beat the arcade sit down version of Star Wars.  BUT Mame does get pretty close, and if you can get a hold of that controller, then you have it made in the shade .
Mmmm, I prefer playing my cockpit.

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Re: Amiga: To use actual hardware or Emulate
« Reply #30 on: December 20, 2009, 03:20:40 pm »
Quote
With my current console (a PS2) I am loving the Final Fantasy RPG games.  I have the PS2 in the bedroom on my main TV so it is like cuddling up to a movie when I play.   I have a few arcade ports for the PS2, but not many.

Pretty much identical on my end...I started with and still enjoy western CRPGs but I guess im a late bloomer for JRPGs...I really enjoy the Final Fantasy games and got into them only recently but the advantage there is all the older versions of FF are first time play throughs for me...lots of variety ;)
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