After lurking for a bit (and avidly reading the wiki and main page), I've finally decided to register and ask my questions here. First things first, I'm a recent arcade enthusiast: growing up, I was mainly a PC gamer (Civ, notably), but around 2005 or so, I found out about MAME and about all the great games I've been missing out for all those years. Better late than ever, as they say.
I thus started playing arcade games with the keyboard. That kickly started to get old so I later bought a USB gamepad. That was almost worse. I then bought a standalone arcade controller, but let's face it: it still feels like you're playing Frogger on your laptop with a big box full of buttons on your lap and even a guy like me who probably probably didn't spend much more than 50$ in total in his life in a real arcade, it's a bit of a let down. I thus decided to build myself a REAL arcade cabinet. Unfortunately, I frequently need to move due to my job/school situation (going back to school) and I just do not have the real estate to a have an upright cabinet. Plus, girlfriend and I are renting our house in the summer to rack up some money (we generally travel or go camping), so I wouldn't feel comfortable leaving something costly and fragile like an arcade cabinet in the basement of the house for strangers/strangers' kids to play with. It's just asking for trouble (believe me, I have stories).
With that in mind, I figured I would build the next best thing: a bartop cabinet. This has the added benefits of being portable (somewhat) and for a guy who is low both on money and woodworking skills, a smaller endeavour might just be the difference between a completed project and somethign that is later sold for parts. Plus, I could just hide/stash it somewhere when I'm gone and also bring it to poker games/parties.
With that in mind, I have a few designs in my head, but with them comes a truckload of questions.
First problem, to go CRT or not ?
I have a small CRT right now wich is decent, but that thing is heavy and bulky (but free). LCD has the advantage of being a lot smaller (thus enabling a bigger displaying area), but it is more costly. Plus, I need this thing to be able to handle horizontal AND vertical and a pretty good number of resolutions and not look like complete doodoo (I know about scanlines, but they still leave me meh on an LCD). Viewing angles also bothers me somewhat, wich leads us to the next problem (2 players or not?), but let's just say that build ease and portability are important in my case. I'm favoring LCD right now, but I just can't seem to find an affordable rectular one that doesn't have crap specs.
As I said, I may want simulatenous two players gameplay on this machine: there are not a lot of things more satisfying than Joust with a buddy. On the other hand, this will be a bartop, and as such, will be pretty small and cramped. I'm thinking of a simple 2 joys 2/3 buttons per player COP, no trackball or spinner (gotta leave some stuff for a next project), but even in mock-up, that still seems pretty "intimate" to me, especially when you consider this will be played sitting down and chairs/stools always get in the way. So, for the people who have a bartop that can accomodate two players, does coop games really work/happen often on such a small setup, or is it like 4p upright where it's a feature that is hella cool but pretty much useless ? I'm not thinking of going bigger than a 15" computer monitor and I don't want the control panel to be much wider than the display area. 20" wide total for the machine would be my max. My GF really doesn't care about 2p games wich have simulatenous gameplay: she likes Frogger and that's about it. On the other hand, my brother and friends love some Joust 2p. Dilemma here, since a 1p layout can be more airy and optimized as far as viewing angle goes, but it really cuts down on the party factor, especially on a bartop, where people can't just easily crowd behind and watch.
Thanks in advance.