do you ever get any complaints on the trackball placement? i wasn't sure what would be better, having the trackball closer to the middle or closer to the front. i was worried if it was too far in the middle the player's arm would keep hitting the player 2 joystick.
Generally no, but then back in the day many brits never got to play dedicated cabinets so trackball placement memories are varied and many who order are only interested in casual trackball play. A recent customer has requested the trackball closer to the front, but the design of his cab allows for that much easier than on our compact 4-player panels.
Wow. I cant believe you angle your sticks. Sorry, but to me, is very unprofessional.
(Unless you are giving a very stern warning before sale)
Most all (good) arcade games that had 3+ players Never angled their sticks. The reason is
simple. When people think UP.. they press the stick directly towards the screen. NOT at
a 45 degree angle that they cant even SEE (unless they Look down at the stick itself).
With an angle, you also lose the ability to play dual control games like smash tv as well.
I had a similar discussion about this a while back, with the following points raised:
Smash TV - no-one has ever mentioned this game so obviously isn't important to them. Same applies to Robotron et al. If it was requested, we'd do it. We are a custom outfit after all.
The point about thinking 'up' is square to a person is irrelevant as everyone I've ever met and played with in person (including all my big game fan friends) have never thought anything about this as it takes about 2 seconds for your brain to adjust if you've got any sense of spacial perception, as it does if you play Q-Bert with a vertically-mounted stick. Coupled with this, the outer players themselves are stood square with their controls, looking at the screen on a slight angle, so instinctively go with what's in their hands - I agree if player 1 and 2 on a normal 2-player panel were slightly angled it would feel weird as you are both invariably stood square shoulder-to-shoulder and many games like fighting games require complex quick joystick movements for special moves which may not comes so instinctively. However, most 4-player games are simpler sports games or beat-em-ups where such precise movement is not required and will not affect gameplay.
Not that I need it as friends and every customer we've had agree without questioning it, but my main arguement is that using angled sticks is no different to sitting around playing multi-player games with joypads at home, where you are rarely sat within flat proximity or square-on to the screen (at least in UK homes) for multi-player gaming. Also think of certain Wii games where you use the Nunchuk or D-pad on the Wiimote to move a character around when you're waving your arms and body about at the same time, and this doesn't affect gameplay.
I agree it's not to everyone's tastes, but it's honestly never been addressed as a problem, else we would have amended the set design.