Since I've installed my J-Pac in December, I've noticed an issue with Street Fighter type games where pressing 3x punch or 3x kicks at the same time (either player) will cause the move to not properly come out. I recently installed Street Fighter 4, jumped into the training mode, and watched the input being received and found that there's an erroneous punch or kick (respectively) just before the 3x punch/kick registers.
Actually, I don't think it's so much as erroneous, as I feel that when you press all 3 punches or 3 kicks that they're registering at very slightly different times and SF4 is merely compensating for this and inputting the 3x move right after the erroneous move. I'm going to test this on notepad tomorrow to see what's actually coming up rather than SF4's interpretation of it.
What happens in gameplay is that things like Dhalsim's ultra move (qcf, qcf + Px3) comes out as a super (qcf, qcf + px1) instead if both meters are charged. Highly annoying, I haven't dealt with it until now because I've been primarily using the cab for 3rd strike (no 3x button inputs).
About 90% of the time when I hit all three punch or kick buttons I'll get a random punch/kick (usually light) prior to the 3x input registering.
It's not only SF4 though that has the problem. Super Street Fighter 2 Turbo w/ Gief's SPL (3x punch or kick) has about the same odds of coming out (10%) as well, making me believe it's something to do with the wiring or Jpac processing itself.
Can anyone think of good ways I can test this? Or if you have an i-Pac/J-Pac yourself, someone give me a heads up on how your buttons behave?
Thanks,
-K