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Author Topic: arcadeshop-style multigame board that is user programmable?  (Read 1011 times)

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GaryMcT

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arcadeshop-style multigame board that is user programmable?
« on: September 16, 2009, 11:25:32 pm »
Anyone know of one?  Or any small system that has Mame ported to it, gets the resolution and refresh rates correct, etc?
My blog on learning how to develop FPGA versions of arcade boards: http://garymct.blogspot.com


FrizzleFried

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Re: arcadeshop-style multigame board that is user programmable?
« Reply #1 on: September 17, 2009, 10:02:21 am »
Uh,  MAME?  That's about all you've got to work with there.... I suppose you could pick up one of the 1xxx-in-1 boards,  but it's just a PC with a JAMMA I/O board slapped on to it... plus it's underpowered and many times the components you get are used garbage. 

Just get the smallest motherboard you can find and build a MAME PC with it.

To be clear though ... there is NO single board user programmable option out there other than the Arcadeshop board which has a limited number of game,  an absurdly high price,  and a guy running the show that doesn't seem to care about after the purchase customer support (no updates since JANUARY!).
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GaryMcT

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Re: arcadeshop-style multigame board that is user programmable?
« Reply #2 on: September 17, 2009, 03:34:15 pm »
Well, that's a bummer. :(

I'm trying to short circuit using Windows due to difficulties with getting all refresh rates working for the games that I care about.  I guess the next step is to finally get off my lazy butt and figure out how to get a Linux install that has svgalib or framebuffer drivers so that I can make newer Mame builds do the right thing with refresh rates. 

I don't mind writing tons of code, but I hate screwing around with getting Linux installations to have the driver support that I need.  Does that make me a bad person? :)  I used to be a Linux nut back in college, and it is still as user-unfriendly as it was then, and I have far less patience for messing around with that sort of things these days.
My blog on learning how to develop FPGA versions of arcade boards: http://garymct.blogspot.com