Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Quickshot 128F controller  (Read 1812 times)

0 Members and 1 Guest are viewing this topic.

Armar

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • Last login:August 29, 2009, 04:15:32 pm
Quickshot 128F controller
« on: August 17, 2009, 05:07:30 am »
I have a Quickshot 128F that connects through 2 serial ports (Player 1 and 2)

Is there any way to map it to the keyboard?

bkenobi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:August 16, 2021, 10:41:52 pm
Re: Quickshot 128F controller
« Reply #1 on: August 17, 2009, 11:48:08 am »
Hmmm, it's connected to a serial port and not a game port?  If Windows sees it as a game controller, you could use XPadder.  I don't know anything about serial port based game controllers though.

Armar

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • Last login:August 29, 2009, 04:15:32 pm
Re: Quickshot 128F controller
« Reply #2 on: August 17, 2009, 01:12:20 pm »
If Windows sees it as a game controller, you could use XPadder.
Nothing happens when I connect it.
Maybe it helps if you know that it can be connected to
It has a switch (A-D) to change the output:
  • Atari - A
  • Commodore - A
  • MSX - B
  • Amstrad - C
  • Sega - D

Hoopz

  • Don't brand me a troublemaker!
  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5285
  • Last login:June 13, 2025, 09:18:32 pm
  • Intellivision Rocks!
Re: Quickshot 128F controller
« Reply #3 on: August 17, 2009, 01:17:46 pm »
Just a guess, but I would think it would need a windows driver in order for windows to recognize it.  If you go into the Control Panel, then game controllers, is it seen there?

Armar

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • Last login:August 29, 2009, 04:15:32 pm
Re: Quickshot 128F controller
« Reply #4 on: August 17, 2009, 01:23:52 pm »
Just a guess, but I would think it would need a windows driver in order for windows to recognize it.  If you go into the Control Panel, then game controllers, is it seen there?
no

bkenobi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:August 16, 2021, 10:41:52 pm
Re: Quickshot 128F controller
« Reply #5 on: August 17, 2009, 03:17:24 pm »
My guess is that you would have to write your own driver to make it work in Windows.  I haven't seen any drivers for serial game controllers, but I haven't done any research.  It's possible someone else has already done some legwork for you.


Just thinking about it, serial wouldn't make much sense for a game controller IMO.  That would mean that all data would be sent over a single wire to tell the console/pc what was being pressed.  Most times older controllers are interfaced through Parallel.  The exception is new stuff that uses USB (universal SERIAL bus).  I suppose if it really is serial there may be a way to wire it up to USB, but I doubt the signals would be compatible.  I doubt it's worth the effort unless you REALLY like that controller.

Is this for a gamepad hack or do you actually want to use that controller for a console emulator?  Just curious...
« Last Edit: August 17, 2009, 03:22:33 pm by bkenobi »

Franco B

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3766
  • Last login:February 15, 2024, 09:14:06 am
Re: Quickshot 128F controller
« Reply #6 on: August 17, 2009, 04:20:31 pm »
Is this for a gamepad hack or do you actually want to use that controller for a console emulator?  Just curious...

That's what I was wondering. If you really like that stick and want to use it with your PC it would probably be 'easiest' to hack it and connect it to a hacked USB pad.
 

Armar

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • Last login:August 29, 2009, 04:15:32 pm
Re: Quickshot 128F controller
« Reply #7 on: August 17, 2009, 04:43:42 pm »
My guess is that you would have to write your own driver to make it work in Windows.  I haven't seen any drivers for serial game controllers, but I haven't done any research.  It's possible someone else has already done some legwork for you.


Just thinking about it, serial wouldn't make much sense for a game controller IMO.  That would mean that all data would be sent over a single wire to tell the console/pc what was being pressed.  Most times older controllers are interfaced through Parallel.  The exception is new stuff that uses USB (universal SERIAL bus).  I suppose if it really is serial there may be a way to wire it up to USB, but I doubt the signals would be compatible.  I doubt it's worth the effort unless you REALLY like that controller.

Is this for a gamepad hack or do you actually want to use that controller for a console emulator?  Just curious...
I'm trying to put together a cheap arcade cabinet emulator with an old laptop, nothing professional.
It's not that I absolutely need to use this controller but I found it for only 1 euro and it has a retro style to it.

There seem to be programs that read the data that comes trough the controller but I'm not much of a programmer  :P

EDIT: As the controller can be connected to a Sega maybe this can work:
http://pinouts.ru/Game/genesiscontroller_pinout.shtml

But I'v got hardly any experience with a soldering iron and I don't have the material to make that. Maybe I can ask a friend to make it... what do you guys think.

Anyway, thanks guys for helping  :applaud:
« Last Edit: August 17, 2009, 05:06:00 pm by Armar »

bkenobi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:August 16, 2021, 10:41:52 pm
Re: Quickshot 128F controller
« Reply #8 on: August 17, 2009, 06:38:16 pm »
If it connects to a Sega console, then it's going to have the individual control signals on different pins (like in your link).  You said the controller was a serial connection which would make it very difficult to use as is.  If it's really usable on an old console, that means it's not really a serial controller.  Anyway, if that pinout is correct, then you can easily use this thing with a USB controller hack or probably with a parallel port hack (if your laptop has a parallel port). 

BUT, you need to figure out what's coming out of those pins first.  You can do that by connecting a multimeter to the ground pin and to each control pin.  When you press a button on the gamepad, one of the lines should go to ground.  Finding ground is really the hard part though.  Try using that pinout and you will know pretty quickly if it's a Sega controller or not.

Armar

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • Last login:August 29, 2009, 04:15:32 pm
Re: Quickshot 128F controller
« Reply #9 on: August 18, 2009, 04:05:50 am »
You said the controller was a serial connection which would make it very difficult to use as is.  If it's really usable on an old console, that means it's not really a serial controller. 
Sorry, I'm still learning  ;)

Anyway, if that pinout is correct, then you can easily use this thing with a USB controller hack or probably with a parallel port hack (if your laptop has a parallel port). 
Maybe a keyboard hack? I have a keyboard that I was planning to take apart anyway.

BUT, you need to figure out what's coming out of those pins first.  You can do that by connecting a multimeter to the ground pin and to each control pin.  When you press a button on the gamepad, one of the lines should go to ground.  Finding ground is really the hard part though.  Try using that pinout and you will know pretty quickly if it's a Sega controller or not.
I don't have a multimeter  :(
But it has to be Sega-compatible since it has a switch to do that, I guess...
If you think it's dangerous or anything, I'l try to get one.

Armar

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • Last login:August 29, 2009, 04:15:32 pm
Re: Quickshot 128F controller
« Reply #10 on: August 19, 2009, 05:52:26 am »
 :bump