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Author Topic: looking for hi-res/vector tmnt character art  (Read 6614 times)

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vusteveii

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looking for hi-res/vector tmnt character art
« on: July 11, 2003, 05:21:26 pm »
I'm making a collage of my favorite games/characters for side art, any of the turtles would help me along that path.

Steve

3dmacman

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Re:looking for hi-res/vector tmnt character art
« Reply #1 on: July 14, 2003, 09:52:54 am »
I"ll look around and see what I can find if your still looking. ;D

vusteveii

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Re:looking for hi-res/vector tmnt character art
« Reply #2 on: July 14, 2003, 03:43:40 pm »
i didnt find any vector art, but on the official website they had some wallpaper in a fairly high res format.  Here is a rough layout of the side art i've come up with, suggestions are more then welcome  the actual size is something like 22" by 30" and its going on a black laminate cab

3dmacman

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Re:looking for hi-res/vector tmnt character art
« Reply #3 on: July 14, 2003, 04:06:49 pm »
Not bad, a little sparce, good use of black for going on a black cabinet.
Either remove pacman or the ghost one too many refrences to the same game. Maybe add another character refrence like street figher, or something classic like mario?

grafixmonkey

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Re:looking for hi-res/vector tmnt character art
« Reply #4 on: July 15, 2003, 03:58:40 am »
It looks smooth enough res for a program to auto-trace into vector art.  Still need it in vector form?
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zorg

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Re:looking for hi-res/vector tmnt character art
« Reply #5 on: July 15, 2003, 04:52:41 am »
Maybe add another character refrence like street figher, or something classic like mario?

Mario is on the way....
the delay was caused by the death of my comp (RIP)



I'm on the planning stage

zorg

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Re:looking for hi-res/vector tmnt character art
« Reply #6 on: July 15, 2003, 05:03:13 am »
i didnt find any vector art, but on the official website they had some wallpaper in a fairly high res format.  

give us the URL.
I guess it could be traced easily

Quote
Here is a rough layout of the side art i've come up with, suggestions are more then welcome  the actual size is something like 22" by 30" and its going on a black laminate cab

nice.
I find there's to much space betwen characters.
you can wippe out the black background of your side art, just keep it on characters.
1) it will produce a smaller image
2) the 2 black colors, black laminated and printed black will be different, this will produce a sort of underlined graphic.



I'm on the planning stage

Generic Eric

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RetroBorg

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Re:looking for hi-res/vector tmnt character art
« Reply #8 on: July 15, 2003, 06:14:11 am »
It looks smooth enough res for a program to auto-trace into vector art.  Still need it in vector form?

Just wondering what is "auto-trace" and what programs have that feature? ???

zorg

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Re:looking for hi-res/vector tmnt character art
« Reply #9 on: July 15, 2003, 07:34:55 am »
Here is the site with the pics

ghossssh ;)

i guess the leonardo you're using is this one, errrr vusteveii use ;)
http://www.ninjaturtles.com/gallery/leonardo/leo_06.jpg

I'll give a try and tell you before the end of a week

« Last Edit: July 15, 2003, 07:39:57 am by zorg »
I'm on the planning stage

meta87

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Re:looking for hi-res/vector tmnt character art
« Reply #10 on: July 15, 2003, 08:36:27 am »
It looks smooth enough res for a program to auto-trace into vector art.  Still need it in vector form?

Just wondering what is "auto-trace" and what programs have that feature? ???

I think there is an Adobe program created solely for this function, but I can't remember the name of it.

Flash does it too, but not very well. :)

nighthawk2099

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Re:looking for hi-res/vector tmnt character art
« Reply #11 on: July 15, 2003, 09:39:52 am »
Adobe Streamline I think.

3dmacman

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Re:looking for hi-res/vector tmnt character art
« Reply #12 on: July 15, 2003, 10:01:37 am »
streamline takes bitmap images and converts them to vector lines. Does a pretty good job but you have to tweek it a bit. It is old and has'nt been updated since I would say 97 or 98. As far as auto trace that is a part of adobe illustrator.  I'm not sure which version started with it. I've used it since version 7 up till 10.  I am going to post a turtle in the mametrix site if anyone is interested, sometime today.
Here is the bw bitmap. ;D

zorg

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Re:looking for hi-res/vector tmnt character art
« Reply #13 on: July 21, 2003, 04:12:38 am »
I'm making a collage of my favorite games/characters for side art, any of the turtles would help me along that path.

if your still looking for leo_06 in vector form take a look to mamematrix library.
I'm on the planning stage

F|end

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Re:looking for hi-res/vector tmnt character art
« Reply #14 on: July 21, 2003, 05:13:40 am »
Try these two programs to make vector images!

Corel Trace

Flash MX

The first one's to trace a bitmap, for me, the best program to do the job! The second prog's to tweak the image! It's easy, clean and very smooth!  :)

But, as anything in life, you need to have some skills in the matter... :P
Pedro Vieira

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Re:looking for hi-res/vector tmnt character art
« Reply #15 on: July 21, 2003, 11:11:45 pm »
Pacman needs thicker black lines on the outside.  A yellow ghost?????

zorg

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Re:looking for hi-res/vector tmnt character art
« Reply #16 on: July 22, 2003, 05:38:10 am »
Pacman needs thicker black lines on the outside.  

these sould be easy to do in Illustrator.
I can update Pacman this nigth (CET time)

Quote
A yellow ghost?????

yes ;-))
this is not  Blinky nor Clyde nor  Inky and neither Pinky.
but changing a color is quitte easy no ??
if you wish I can upload the correct colored ghosts tonigth.
 
I'm on the planning stage

SirPoonga

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Re:looking for hi-res/vector tmnt character art
« Reply #17 on: July 22, 2003, 01:57:25 pm »
I'm just saying, a yellow ghost?  It is just wrong :)

Quote
but changing a color is quitte easy no ??
Not really when you don;t have the right tools  :P
« Last Edit: July 22, 2003, 01:58:41 pm by SirPoonga »

zorg

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Re:looking for hi-res/vector tmnt character art
« Reply #18 on: July 23, 2003, 04:35:57 am »
I'm just saying, a yellow ghost?  It is just wrong :)

yes ;)
just check mamematrix for the new ghosts brothers...
and as you suggested pacman now hold a more heavy black outline

Quote
Quote
but changing a color is quitte easy no ??
Not really when you don;t have the right tools  :P

I agree, and respect the point.
but may I suggest you to try to get the rigth tools ;)
there some soft that will allow you to edit the AI and EPS files.

I'm on the planning stage

Generic Eric

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Re:looking for hi-res/vector tmnt character art
« Reply #19 on: July 23, 2003, 06:12:02 am »

but may I suggest you to try to get the rigth tools ;)
there some soft that will allow you to edit the AI and EPS files.


For the uninformed, which are the right tools?  Thanks

Frostillicus

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Re:looking for hi-res/vector tmnt character art
« Reply #20 on: July 23, 2003, 08:02:52 am »
Photoshop 7 for all raster images.
Illustrator 10 for all vector images.

These are the standards, what most people use.  Though there are some nice non-adobe stuff out there for linux I hear.

zorg

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Re:looking for hi-res/vector tmnt character art
« Reply #21 on: July 23, 2003, 09:10:12 am »

but may I suggest you to try to get the rigth tools ;)
there some soft that will allow you to edit the AI and EPS files.


For the uninformed, which are the right tools?  Thanks

photoshop knows how to handle bitmap and .eps file
as I mostly (mainly) run linux I can't tell so much for windows/mac soft other than photoshop and illustrator.
under linux
gimp handle bitmap and eps files without problems
sketch knows how to read/save illustrator file

I'm on the planning stage