sorry, no prob.

I've been using it steady for 3 years, and I'm applying to Pixar soon trying to get into the industry, so it's easy to forget and get technical...
I first tried making a polygon object and placing the points in 3D space where the corners of things should be, using their xyz coordinates to get proper distances. But then half way through, I noticed the xyz values I was reading weren't actual xyz values, they were offsets from where the points were when the object was created. (so make a 2x2x2 cube, look at all the points' xyz coordinates, and they would all read 0,0,0.)
So I made a couple polygon planes with only one square to them, and moved them on their perpendiculars to get measurements in the cardinal directions (had two x-y planes I used to measure z distances etc.)
then I realized I could make two Locators (Create --> Locator), add attributes to them (Modify --> Add Attribute) called "Length" and maybe "vertical angle" or whatever I want, and have those attributes set by a MEL script programmed in the Expression Editor (Window --> Animation Editors --> Expression Editor).
Then whenever I move the locators around, it spits out the length between them, in generic units.