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Author Topic: MAME and "type OK to continue"  (Read 30101 times)

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chuggy

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MAME and "type OK to continue"
« on: July 08, 2003, 12:56:45 am »
Whats up everyone? A probebly simple mame question for you all: IS there a way to remove "type ok to continue" prompt in MAME. Most games just have the hit any button and thats fine and dandy, but for some reason others require me to type ok. Its just kinda a pain to have to flip to my keyboard just to type OK, any ideas? thanks

steve_pss

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Re:MAME and "type OK to continue"
« Reply #1 on: July 08, 2003, 01:04:14 am »
wiggle the joystick back and forth.

to my knowledge i think your stuck with it, unless you recompile mame yourself.

Justin

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Re:MAME and "type OK to continue"
« Reply #2 on: July 08, 2003, 01:07:26 am »
read the MAME docs.  It explains that simply doing a left-right-left-right on your joystick will be equivalent to typing 'OK' when this screen appears.
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Re:MAME and "type OK to continue"
« Reply #3 on: July 08, 2003, 01:10:41 am »
Start your games with the options -skip_gameinfo and -skip_disclaimer and you'll never see the OK prompts again.

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Re:MAME and "type OK to continue"
« Reply #4 on: July 08, 2003, 01:18:43 am »
Start your games with the options -skip_gameinfo and -skip_disclaimer and you'll never see the OK prompts again.

I think non-working games will still require you to do the 'OK' thingie...
« Last Edit: July 08, 2003, 01:21:43 am by Justin »
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Re:MAME and "type OK to continue"
« Reply #5 on: July 08, 2003, 01:23:05 am »
Start your games with the options -skip_gameinfo and -skip_disclaimer and you'll never see the OK prompts again.


where do you put this code in?  i keep reading about this type of code, and i dont see where to type it in?  where!?!?

1UP

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Re:MAME and "type OK to continue"
« Reply #6 on: July 08, 2003, 01:48:24 am »
Start your games with the options -skip_gameinfo and -skip_disclaimer and you'll never see the OK prompts again.


where do you put this code in?  i keep reading about this type of code, and i dont see where to type it in?  where!?!?

You haven't been using MAME very long...or you're using MAME32.  The options go after the game name in regular command line MAME.  For example "mame starwars -skip_disclaimer -skip_gameinfo".  If you use a frontend, you can usually specify somewhere, what to add on to the commandline when MAME runs a game.  Also, I could swear that a recent version of MAME32 had checkboxes for -skip_disclaimer and -skip_gameinfo, but lately I can't find these...

ANYWAY, Mame32 is useful for testing games quickly, or running on a normal PC setup, but not great for use in a cabinet...if that's what you're using, I'd recommend regular commandline MAME.

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Re:MAME and "type OK to continue"
« Reply #7 on: July 08, 2003, 02:05:58 am »
well i was using mame32 through mamewah, so i went around looking in mame32 and sure enough, under Interface Preferences, there were checkboxes that enables you to skip the disclaimer and OK thingy.  i tried it out, and yep, no more stupid disclaimers!!!  thanks dude.

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Re:MAME and "type OK to continue"
« Reply #8 on: July 08, 2003, 02:41:23 am »
Which version of MAME32 has those boxes? I am ruuning 69 and I don't see any boxes. Are you running 70?

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Re:MAME and "type OK to continue"
« Reply #9 on: July 08, 2003, 02:48:11 am »
Thats where it was, interface options!  Cool.

I'm running Mame32QA, ver .69

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Re:MAME and "type OK to continue"
« Reply #10 on: July 08, 2003, 02:52:28 am »
.70. thats what i have, so you need to get that, but dont plan on playing the simpsons :(  by the way, anyone know when they are going to fix that?  any updates for v70 or whatever that will allow me to play the simpsons???

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Re:MAME and "type OK to continue"
« Reply #11 on: July 08, 2003, 03:02:28 am »
BTW, MAME32 is for n00bs.  ;)  I highly recommend Win32 MAME with Emulaxian.  Nothing is cooler than the built-in playable game screensaver running thru the attract modes of random games, rather than just sitting there quietly.  I play my cab a lot more since that was added, it's just too hard to resist when the FE picks games for you!  My wife even discovered a few new games with it...

Free resource for building your own rotating control panels!

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Re:MAME and "type OK to continue"
« Reply #12 on: July 08, 2003, 07:33:39 am »
Whats up everyone? A probebly simple mame question for you all: IS there a way to remove "type ok to continue" prompt in MAME. Most games just have the hit any button and thats fine and dandy, but for some reason others require me to type ok. Its just kinda a pain to have to flip to my keyboard just to type OK, any ideas? thanks

Detailed info HERE:

http://www.fraggersxtreme.com/arcadepanels/faq.htm#How do I get rid of the blasted "Click Ok to continue?" screens
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Re:MAME and "type OK to continue"
« Reply #13 on: July 08, 2003, 08:41:09 am »
I have MAME32 v.67 and the checkboxes are under options then interface options.   :)
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Re:MAME and "type OK to continue"
« Reply #14 on: July 08, 2003, 12:46:34 pm »
Whats up everyone? A probebly simple mame question for you all: IS there a way to remove "type ok to continue" prompt in MAME. Most games just have the hit any button and thats fine and dandy, but for some reason others require me to type ok. Its just kinda a pain to have to flip to my keyboard just to type OK, any ideas? thanks

BTW, you will always get an OK screen the first time you run a game.  You will get the disclaimer.  Unless you tell that not to show in the ini file.

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Re:MAME and "type OK to continue"
« Reply #15 on: July 08, 2003, 09:01:06 pm »
Whats up everyone? A probebly simple mame question for you all: IS there a way to remove "type ok to continue" prompt in MAME. Most games just have the hit any button and thats fine and dandy, but for some reason others require me to type ok. Its just kinda a pain to have to flip to my keyboard just to type OK, any ideas? thanks

*HowardC smacks chuggy upside the head with a rusted, genuine ms. pacman joystick!!*

Bad newbie! Bad!  Read the docs!  Get off the couch!  Use the paper! ;)

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Re:MAME and "type OK to continue"
« Reply #16 on: July 08, 2003, 09:19:25 pm »
BTW, MAME32 is for n00bs.  ;)  I highly recommend Win32 MAME with Emulaxian.
I thought "Win32 MAME" was "MAME32"  ???

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Re:MAME and "type OK to continue"
« Reply #17 on: July 08, 2003, 10:08:26 pm »
BTW, MAME32 is for n00bs.  ;)  I highly recommend Win32 MAME with Emulaxian.
I thought "Win32 MAME" was "MAME32"  ???

No.  Mame32 is the guied mame at
www.classicgaming.com/mame32qa

wmame, win32 mame, mame are all the same thing.  The official version of mame now is the win32 mame.  It use to be the dos mame.  win32 mame is what you download from mame.net.
You will see people refer to the dos port as dmame.

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Re:MAME and "type OK to continue"
« Reply #18 on: July 08, 2003, 11:45:59 pm »
BTW, MAME32 is for n00bs.  ;)  I highly recommend Win32 MAME with Emulaxian.  Nothing is cooler than the built-in playable game screensaver running thru the attract modes of random games, rather than just sitting there quietly.  I play my cab a lot more since that was added, it's just too hard to resist when the FE picks games for you!  My wife even discovered a few new games with it...

Just a note 1UP:  I use mame32 with Emulaxian and it works great!  I don't see why people put Mame32 down so much.  It is the same thing with a gui!  The command line options still work if you use it like that (ie emulaxian).  It even has it's own handy dandy mame32.ini to set global options for command line fe's.

I haven't used the screen saver in the FE though...sounds excellent!!!  I would love to have it pick a game at random and then run in attract mode!  How long does it take to switch the games?

Currently I am running the Picture slide show screen saver with mame32 as the folder.  It shows the cabinets, flyers, screenshots, marquees, and control panels...all randomly!  Only problem is it might show a "mature" pic...oh well.

As for the original question, for Emulaxian to not show the "ok" screen, I just set these options in MAME32.ini:
skip_disclaimer         1
skip_gameinfo          1
(in computer land, 1=true, 0=false)
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(>")>----MAME----<("<)

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Re:MAME and "type OK to continue"
« Reply #19 on: July 09, 2003, 01:40:40 am »

I haven't used the screen saver in the FE though...sounds excellent!!!  I would love to have it pick a game at random and then run in attract mode!  How long does it take to switch the games?


As for the original question, for Emulaxian to not show the "ok" screen, I just set these options in MAME32.ini:
skip_disclaimer         1
skip_gameinfo          1
(in computer land, 1=true, 0=false)

-you can set how long the attractmode will run and how long the fe will show until it launches a new game. For other fe's you can use hc's emusaver as your windows screensaver and let it launch a random game. I prefer to cycle between games and the fe though...there is a section ion the docs on how to set it up...

-Yeah putting it in mame.ini is the best way. Alternatively most fe's have an option to add to the commandline options for mame in Emulaxian that would be:
10|mame|-skip_disclaimer| -meaning if field 10 of the select4d game's gamelist entry contains mame then add skip_disclaimer to the commandline
10|mame|-skip_gameinfo|


peter

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Re:MAME and "type OK to continue"
« Reply #20 on: July 09, 2003, 01:52:57 am »
.70. thats what i have, so you need to get that, but dont plan on playing the simpsons :(  by the way, anyone know when they are going to fix that?  any updates for v70 or whatever that will allow me to play the simpsons???

It's fixed in 0.71.  You can also do one of the 0.70u2-u5 updates, but since 0.71u1 is already out....
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Re:MAME and "type OK to continue"
« Reply #21 on: July 09, 2003, 11:16:10 am »
Tiger-Heli,


I looked at the link you provided at fraggerextreme.com on how to get the click ok to continue to be removed.  Here is what it said:

"Open mame.c and around line 505 you will see the following code:

/* show info about incorrect behaviour (wrong colors etc.) */
if (showgamewarnings(artwork_get_ui_bitmap()) == 0)

Change the second line to > if (options.skip_gameinfo || showgamewarnings(artwork_get_ui_bitmap()) == 0)

With this change, if skip gameinfo is enabled in mame.ini, you will not see any incorrect emulation warnings or startup screens.

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Re:MAME and "type OK to continue"
« Reply #22 on: July 09, 2003, 11:29:27 am »
arcadecab, that is in the source code of mame.

Anyway, if you goto my site and click hacks you may find some interesting stuff.

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Re:MAME and "type OK to continue"
« Reply #23 on: July 09, 2003, 11:29:31 am »
Tiger-Heli,


I looked at the link you provided at fraggerextreme.com on how to get the click ok to continue to be removed.  Here is what it said:

"Open mame.c and around line 505 you will see the following code:

/* show info about incorrect behaviour (wrong colors etc.) */
if (showgamewarnings(artwork_get_ui_bitmap()) == 0)

Change the second line to > if (options.skip_gameinfo || showgamewarnings(artwork_get_ui_bitmap()) == 0)

With this change, if skip gameinfo is enabled in mame.ini, you will not see any incorrect emulation warnings or startup screens.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

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Re:MAME and "type OK to continue"
« Reply #24 on: July 09, 2003, 03:21:50 pm »
wiggle the joystick back and forth.

to my knowledge i think your stuck with it, unless you recompile mame yourself.

whoo hoo! my "actually right about something" average is skyrocketing this month!

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Re:MAME and "type OK to continue"
« Reply #25 on: July 09, 2003, 06:21:48 pm »
BTW, MAME32 is for n00bs.  ;)  I highly recommend Win32 MAME with Emulaxian.  Nothing is cooler than the built-in playable game screensaver running thru the attract modes of random games, rather than just sitting there quietly.  I play my cab a lot more since that was added, it's just too hard to resist when the FE picks games for you!  My wife even discovered a few new games with it...


Currently I am running the Picture slide show screen saver with mame32 as the folder.  It shows the cabinets, flyers, screenshots, marquees, and control panels...all randomly!  Only problem is it might show a "mature" pic...oh well.


Mr. Bond,
Can you tell us how you set that slide show up? I'm running winxp home.
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Re:MAME and "type OK to continue"
« Reply #26 on: July 10, 2003, 10:21:02 am »
Is it possible that we will see a future version of Windows MAME (not MAME32) with a mame.ini file that will allow the skipping of the "Click to OK" screen just like the skipping of the disclaimer screen that is currently in the ini file?  Is it that difficult to actual build into the MAME ini folder?  Rather than have to compile a custom version of MAME, etc. just to have that one screen go away.  
Wondering if it will happen soon, if it hasn't already with MAME 0.71 so that I dont go through all the work of compiling if it will be in a future .ini file.

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Re:MAME and "type OK to continue"
« Reply #27 on: July 10, 2003, 10:31:59 am »
Is it possible that we will see a future version of Windows MAME (not MAME32) with a mame.ini file that will allow the skipping of the "Click to OK" screen just like the skipping of the disclaimer screen that is currently in the ini file?  Is it that difficult to actual build into the MAME ini folder?  Rather than have to compile a custom version of MAME, etc. just to have that one screen go away.  
Wondering if it will happen soon, if it hasn't already with MAME 0.71 so that I dont go through all the work of compiling if it will be in a future .ini file.
Doubtful, but then again, I was surprised they added skipping the disclaimer and the game info screens.

Here's why it prolly won't happen:

The devs want you to see a screen saying "This game doesn't work properly, the colors are all wrong, click ok to continue", so they don't get a dozen posts on the mame.net and mametesters forums saying "I remember game XXX had green grass and in MAME it's pink . . . "

And I don't think they'll add a switch b/c they don't trust users to turn the warnings back on before posting problems.  Probably with good reason.  (They did add a notice to not double-click on mame.exe, remember!!!)
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
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Re:MAME and "type OK to continue"
« Reply #28 on: July 10, 2003, 01:08:50 pm »
Quote

Mr. Bond,
Can you tell us how you set that slide show up? I'm running winxp home.
Quote

Sure!
1) I am using Win XP (although there is probably something similar for other versions)
2) Right Click the desktop->properties->Screen Saver (tab)->
3) Select My Pictures Slideshow
4) Click on settings->browse
5) Select your mame32 folder (or wherever your artwork is that you want displayed)
6) You can pick other options like stretch the picture or how long in between shots.

Have Fun!
I liked the idea of seeing it randomly pick pics of the cabinets/screenshots/marquees/cp's/titles...
I did have to zip my icons for mame32 though, as they will show up as "pictures"...and I moved my "background" folder so they wouldn't show
...they only live twice!...
(>")>----MAME----<("<)

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Re:MAME and "type OK to continue"
« Reply #29 on: July 10, 2003, 07:16:18 pm »
Quote
-you can set how long the attractmode will run and how long the fe will show until it launches a new game. For other fe's you can use hc's emusaver as your windows screensaver and let it launch a random game. I prefer to cycle between games and the fe though...there is a section ion the docs on how to set it up...

Excellent!  I got the randomscreensaver working great!  I used the command line wrapper from Howard just like you described in the docs.  It worked like a charm  :D

Currently it flips back and forth in between the fe and a random game.  If I let the fe alone for 1min, the 'saver kicks in and launches a random game.  If no keys are pressed after 2min, it kicks out of the game, and starts the process over.  (I may fiddle with the times).  Great work Peter and HC!

Now, I can see the need for getting rid of the "warning" screens that make you press 'ok'.  (wrong colors, emulation not 100% accurate, no sound...etc).  I suppose I could compile it, if I ever figure out how, but I would like to see a toggle to turn them off (despite the fact that some idiot would complain about the colors being wrong when they themselves turned the option off to see those remarks).  Or, if that doesn't fit the dev's liking, purhaps they could put a time limit on those screens, such as 5 seconds or so.  Another thought, could a wrapper be made to automatically press "left, right" or "o, k" after the game is launched?
...they only live twice!...
(>")>----MAME----<("<)

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Re:MAME and "type OK to continue"
« Reply #30 on: July 10, 2003, 09:52:36 pm »
BTW, MAME32 is for n00bs.  ;)  I highly recommend Win32 MAME with Emulaxian.  Nothing is cooler than the built-in playable game screensaver running thru the attract modes of random games, rather than just sitting there quietly.  I play my cab a lot more since that was added, it's just too hard to resist when the FE picks games for you!  My wife even discovered a few new games with it...

Just a note 1UP:  I use mame32 with Emulaxian and it works great!  I don't see why people put Mame32 down so much.  It is the same thing with a gui!  The command line options still work if you use it like that (ie emulaxian).  It even has it's own handy dandy mame32.ini to set global options for command line fe's.


HEAR! HEAR! Screw that DOS crap! All us NOOB's with our MAME32's, Stand-up! Let our voices be heard! Support the simplicity! Be not ashamed!


sorry, i tend to get carried away sometimes  ;D
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Re:MAME and "type OK to continue"
« Reply #31 on: July 11, 2003, 01:31:47 am »
Or, if that doesn't fit the dev's liking, purhaps they could put a time limit on those screens, such as 5 seconds or so.  Another thought, could a wrapper be made to automatically press "left, right" or "o, k" after the game is launched?


Compiling is much better and it is a no-brainer. Just download the stuff you need from mame.net and follow the instructions how to compile mame after that you only have to adjust one line of code...see sirpoonga's website for the changes to make...


peter


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Re:MAME and "type OK to continue"
« Reply #32 on: July 11, 2003, 01:35:40 am »
Compiling is much better and it is a no-brainer. Just download the stuff you need from mame.net and follow the instructions how to compile mame after that you only have to adjust one line of code...see sirpoonga's website for the changes to make...

The code on my site is more user friendly.  It adds commandline options to turn stuff off :)

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Re:MAME and "type OK to continue"
« Reply #33 on: July 11, 2003, 09:28:12 am »
The code on my site is more user friendly.  It adds commandline options to turn stuff off :)
Agreed, SirPoonga's code is more user friendly.

OTOH, you have to change 3 files for each fix, as opposed to 1 for mine.  In my experience, the more things you change, the more likely you are to mistype something or break something else.  Instead of command line options, I keep a version of MAME without the changes that I can run when I WANT to see the warning screens.

Also, Sir P, is the cropedges.txt file on your site the latest version and should it work with recent MAME builds?  I think the one I was using before was cropedgev2.txt or sth.
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