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Author Topic: Monaco GP simulator...  (Read 6470 times)

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councilface

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Monaco GP simulator...
« on: June 11, 2009, 12:43:54 pm »
Does anybody know if this was ever completed? It cant be emulated on MAME for various reasons.  I can only find a smattering of posts on various forums saying that it was a WIP.

If it ever did get working I'll be getting a wheel for my cab ASAP!

bkenobi

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Re: Monaco GP simulator...
« Reply #1 on: June 11, 2009, 03:21:27 pm »
It's currently not in MAME (and likely never will) because of the discrete circuits used to build the machine rather than a CPU, right?  Was it ever in MAME?  I mean, Pong was way back when before it was removed, right?  Were there other games like Pong that were removed because they weren't strictly emulation?

Turnarcades

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Re: Monaco GP simulator...
« Reply #2 on: June 11, 2009, 08:03:16 pm »
Was/is this a video simulation similar to laserdisc games or like tose rollercoaster simulators you sometimes see?

NoOne=NBA=

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Re: Monaco GP simulator...
« Reply #3 on: June 11, 2009, 10:27:21 pm »
No.
It was a video game, but the entire board was built using discreet circuits, rather than a processor-based board.
That is why it's not in MAME.
There was someone working on a simulator at one point.
The original poster is asking about the status of that simulator.

ahofle

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Re: Monaco GP simulator...
« Reply #4 on: June 12, 2009, 12:01:22 am »
Yes, this is such a great game and it's a shame it was never fully simulated.
There is a Monaco GP at the local arcade (Arcade Amusements in Manitou Springs, CO).  I'd rate it as one of the best driving games of all time.  It's such a pure reflex/skill game, I still enjoy it today.  The steering wheel almost seems to physically control the car on the screen (hard to describe, it's just extremely accurate).

RandyT

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Re: Monaco GP simulator...
« Reply #5 on: June 12, 2009, 02:51:23 am »
I'd rate it as one of the best driving games of all time.  It's such a pure reflex/skill game, I still enjoy it today.  The steering wheel almost seems to physically control the car on the screen (hard to describe, it's just extremely accurate).

I agree.  Sitting in that cockpit was one of the first major video gaming thrills I can recall.  The first time I saw the headlight effects, I almost lost it.  It's crazy how something so simple was as awe inspiring as it was at that time.  The wheel controlled the car like a paddle game.  It got very "zen" like and you almost had to disconnect from the idea that you were supposed to be driving, in order to do well at it.

I'd love to see an accurate simulator.


councilface

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Re: Monaco GP simulator...
« Reply #6 on: June 12, 2009, 07:48:55 am »
Doing some more digging it seems that it was simulated in either a very early mame build or in an early build of misfitmame. I must do some more digging to find the bugger.

For me there isnt a racing game that comes close to it. 

ahofle

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Re: Monaco GP simulator...
« Reply #7 on: June 12, 2009, 06:29:18 pm »
I can't find it either.  It was written by Phil Stroffolino.  If I remember correctly it was pretty cool, but not very accurate or complete.

bkenobi

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Re: Monaco GP simulator...
« Reply #8 on: June 12, 2009, 08:27:09 pm »
According to the following MAMEWorld link, MisFitMAME does support Monaco GP as of 0.122.

http://misfitmame.mameworld.info/

Ummon

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Re: Monaco GP simulator...
« Reply #9 on: June 12, 2009, 09:15:19 pm »
It does, but I think it's still missing analog control support.
Yo. Chocolate.


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People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

councilface

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Re: Monaco GP simulator...
« Reply #10 on: June 16, 2009, 12:41:03 pm »
Ok, I've got misfitmame running now (I can see why most games are excluded from Mame!). Unfortunately it seems that Monaco GP was never fully simulated, and it appears not to have any sound.

Oh well.


Anyone in the UK with a monaco GP cab for sale?  ;D

Congui

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Re: Monaco GP simulator...
« Reply #11 on: June 16, 2009, 01:52:00 pm »
NoName mame also supports Monaco (unfortunately no sound).

GaryMcT

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Re: Monaco GP simulator...
« Reply #12 on: June 19, 2009, 10:59:44 pm »
I LOVE that game when I was a kid!  Played it at the skating rink!! :)
My blog on learning how to develop FPGA versions of arcade boards: http://garymct.blogspot.com


Ummon

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Re: Monaco GP simulator...
« Reply #13 on: June 20, 2009, 10:44:25 pm »
There's sound in misfit 127E - but, as I thought, there's no analog control emulation.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

councilface

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Re: Monaco GP simulator...
« Reply #14 on: June 21, 2009, 06:51:37 am »
Is the sound in sample form?

Ummon

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Re: Monaco GP simulator...
« Reply #15 on: June 22, 2009, 06:40:39 pm »
Yes, but it's incomplete and ---fouled up beyond all recognition--- up anyways. Plus, the controls handling is ---fouled up beyond all recognition--- over, and doesn't play right, regardless.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.