Ummon,
Your preference..not truth. Read on, but I prefer to debate one person first.
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isucamper,
By the way, putting little laughing icons don't drive your point home any better. They just make you look like your compensating for lack of knowledge.
You say this as you put exclamation points and all caps? I will tell you what I will stop using those emoticons that "compensate for lack of knowledge" if you learn to stop your behavior that to me spells out emotional instability fair enough? Lets see who cracks first.
This has nothing to do with blur. Why would you even bring it up if you weren't confused?
I brought it up because I was bringing up issues with a display that is not 120hz. Just switched gears. Not a big deal.
But what you ignore is the benefits of a 5:5 pull down. A point that you ignore with me is that the mind interpolates on its own what a moving image should look like. So the more data(even if the same) the more it can see the motion. 24p repeated accurately as opposed to a 60hz display which actually tears it to make "judder" will mess up the whole interpretation. Depending on what tears, you can get a blurring effect on any display for every second of refresh.
So what does it have to do..well seeing a perfect flow of motion can actualy help your mind finish what it is supposed to look like...no different then a 24p movie.
The human eye doesn't really "see" beyond that because "seeing" is not just about the eye doing the physical act, but it is about how the mind processes the information. Much like the simpleton view on analog records. Forget the fact that you are getting a huge "tear" in the image because of the uneven divisor...just like with scratches on a record that obliterates the sound...yeah lets forget about all that.
Absolutely it is. I love the look of phosper trail, especially in vector games. It adds warmth and I find it quite cool.
Just because you love it...doesn't make it true to the code. Oops I am repeating here..but I guess that only works for you right? Newsflash, if you have pixel that is supposed to look yellow, then you have the next one that is supposed to look green...then the phospher should only display those colors. But of course that is not how phoshers work..they glow and actually produce color in between. Light yellow is not the same as dark yellow is not the same as yellow green..light green..etc. The difference is that unlike a LCD you cannot turn this effect off.
But hey, you like it..so it must be right??? A blur on the other hand is at least the original pixel that is paused to go to the next frame. Quite a bit different then a completely made up phospher color that comes from the phosphers inability to go back to black and then back to green. GLOW BABY GLOW.
You feel nostaligic so the world changes. Just like with a record. Like I said good ol' days aren't always so good.
And yes no code can account for this because no phospher glows exactly alike. It is the nature of how a phospher coated lightbulb works. Any fool who argues for this doesn't understand the fact that the code is consistent, the phospher is not. That is what I mean by it isn't accurate.
Um... no I don't agree. Films are photographed on 2D print. That's why movies have a "Director of Photography." There is no real depth unless the film is digitally altered and you put on cheap 3D goggles.
You obviously didn't get what I said so I will repeat again. What is being filmed...that is if you film a picture of a naked girl riding a bike is a 3D image. Not what is on the film...but the naked girl riding on the bike. Let me try it again, if you are filming a pink elephant eating peanuts then the 3D image is the pink elephant eating the peanuts. Got it?
So what I stated is that a good film print can have 3D effects even though it is on a 2D plane. Any highschool photography interest class will understand this when it comes to things like forced perspective or lighting..etc. What we are seeing on a 120hz display is actually better then has ever been seen because we are seeing the effects of having an even divisor displayed properly. This is just an illustration of a how a 5:5 pulldown can be beneficial.
As for blur, as I stated above, the effect can also be changed up because we are talking about more information given to the human mind. The more that you see in an uncluttered way(like a "judder" effect) is more that you can process the real nature of the motion picture.
Interpolators are creating and displaying NEW frames... frames that were never photographed or approved by the film's director. And most of the time, the new frames are flawed.
And as I repeat again, I am not arguing for those "effects". For someone that claims they have to repeat, you sure ask alot of it from me. Do not bring this up again, because it is a waste of time.
I did. Old games look better on old monitors. Period. And don't start with the vinyl record debate. Audio enthusiasts (people who know a lot more than you or I about how things should sound) perfer (unscratched) vinyl to digital recordings. That's why you can still by vynil records of brand new albums. You are making me repeat myself here.
No not true. Any old monitor will not do. You have to match the refresh rate. Old monitors have other problems as well and as I stated with glare, color bleed, glow..etc it is all a matter of opinion. For someone who supposedly argues in fact you sure lay down alot of this.
"Audio enthusiasts" are often record collectors and they hate the facts that support DVD Audio and SACD are beyond the human ear.
The tech has smashed all record arguements that didn't even exist as, far as I am concerned, when it comes to to the old comparison to CD's!
"enthusiasts" often say they sound so warm and yet ignore the fact that the dynamic range prohibits most records from even getting all the information from the 24 inch master tapes. The scratches(which all records, there is no such thing as a record without blemishes..which can be determined as a scratch...a sleeve causes such minor artifacts which change sounds) tear apart the sound....because where there is a scratch there is often missing information. No record master is even the same because with every pressing more is lost from the master because of physics 101..you press a record, you will get a wore down metal master to some degree. And of course with sampling rates in the upper stratosphere of what a dog can hear and humans can't this is mored proof to me that debating with you just might be futile.
The reason you can buy vinyl(and might I say in much less ways then CD's ever), is because you have people unwilling to let go. Do not kid yourself into thinking it is for any other reasons. The real facts do not support it. Records are inferior to high resolution audio in every way. If there is a problem with the sound it is a mastering error..not the error in tech.
Which of course is the same arguement here. Games, movies..etc. The blur you see or think you see is the source print or source game. 1ms with 120hz is beyond what the human mind can interpret on a consistent basis...oops I am repeating again. I guess you either get it or you don't.
Repeating myself. Response time has nothing to do with blur.
Not if you take the time to soak in anything I have said to you. We are human beings that are more then just data points.
I've given you mathematical and scientific proof that the blur is there (no, I'm not posting the articles AGAIN). I'm starting to not care why you don't see it.
Good, because I don't kindly to reading essays. I know the information well and if you want to post a quote fine, but it will likely be things that I already know. Yeah I have read up on the subject as well and I know the weak arguements like the back of my hand. Most don't even apply here because they are talking about motion software.
YOU AREN'T DISPLAYING UNIQUE FRAMES ANY FASTER ON A 120HZ TV. IF YOU WERE, ALL OF YOUR MOVIES WOULD RUN TWICE AS FAST AND EVERYONE WOULD SOUND LIKE CHIPMONKS. STOP MAKING UP SCIENCE.
Never said I was, if you bother to read this post maybe you will finally get it.
No, I can't follow this paragraph at all. Please fix the grammer. Are you talking about games or movies?
Right...well I guess that is why you missed it all. I have repeated myself again and again hopefully you got it. Sorry if my typing and grammar isn't up to your standard. If me putting emoticons is some kind of shotcoming..what do you call this weak part of your criticism? Seems like quite the excuse to me. When talking about games or movies it doesn't matter. I am talking about the nature of motion on a visual display. You don't have to separate the two when you are talking basic concepts.
There is no judder in games because there are 60 hz.
Wrong. You are aware that games are made in different frame rates..so again repeating..no wait I won't. But of course if I misread your statement quoted here perhaps you should do a little fixing of your own. I await this reply above all others.
I'm starting to think you have no idea what you are talking about. What does resolution have to do with whether you use motion interpolators?
That was a typo. I can make a mistake, I am not a robot. That said you have too, but I wouldn't go so far as to say something as sweeping as "you don't know what you are talking about". I just say that what you state is wrong with the rationale that you might have made a mistake, or you just have one aspect of your arguement wrong. I never presume you know "nothing", this is obviously not the case. If it was, I wouldn't waste my time.
And CRTs have refresh rates in the MICRO seconds.... a thousand times less than even a 1 MILLI second LCD. LCDs ARE STILL way behind in this category.
Not really when you talk about the ability of the human mind to process information. Millisecond paired with a high refresh is all you need. But of course there is that glow again... Looks like that is that many more seconds to get the image wrong if we are talking a higher refresh rate.
And... <sigh>... again.... if you are shutting your motion interpolator off, you are basically using it as a 60 hz TV. Repeating each frame from a 60hz source to get to 120hz has absolutely no benifit (on blur) whatsoever. Show me scientific data otherwise. Please.
Doesn't hurt either, but that wasn't the benefit that I was talking about. The "scientific data" is the fact that a 60hz monitor is an analog connection. So you will always get a degree of change in signal. It is the nature of the beast. At least with a repeated signal you can actually get error correction.
But of course like I stated above, there are other benefits that aren't worth repeating.
Post another persons opinion is not scientific data. I am a scientist and everything I am stating is entirely provable. There is data out there to back this but I am not the one doubting it. Go look it up yourself. I urge you if you are curious.
It is there I promise you. What is your brand. I've probably test it.
But your tests are flawed because you are not using proper sources. I have a Sony XBR4 but if you are running 2D sidescrollers that are meant for NTSC displays then it is futile. Sorry I don't trust your "tests".
RESPONSE TIME HAS NOTHING TO DO WITH BLUR.
Now response time has nothing to do with blur??? So a pixel that is moving at 20ms response is no different then a 1ms repsonse. Same "blur" huh??
And you say I don't know what I am talking about?
Let me give you an idea that you may not have put together.
Film prints are 24 frames per second which is what is accepted by people that watch movies.
so every 1/24th of a second a new frame is displayed
A millisecond is 1/1000's of a second.
So every 41.66 milliseconds a new frame is displayed. So film prints often are doubled in refresh to 48 frames per second so you can divide this by two to get 20.83ms.
And you don't think even 4ms is enough? Talk reasonable. Its a dead duck.