One thing you have missed completely... is RAYS picture of the Bubbles,
and the explanations behind it. (which really blows your case all to hell)
No way would anyone in their right mind make a bubble that had white stripes
down the middle of it! Why did Ray do it? Because when displayed on a TV, it would make those appear TRANSLUCENT. So the bubble would look like a milky but see-through white.
Ray wasnt the first one to do this. Its been done in countless arcade games.
Not just for translucent effect.. but color blending effect.
Just for the sake of accuracy, *I* didn't draw the bubble. Someone else on the team did.
And again for accuracy, in my own experience, only the
Sega Genesis had the effect of blending stripes. If you displayed the same graphics through a
Super Nintendo, you would see the stripes, not blended. And again, the technique on a
NES would cause weird "shimmering" when scrolling.
My point was that while there is *some* blending on the tv (and a tv's quality, age, etc would affect the amount), there was also some other effects in the signal itself generated by the console. (And we artists would use that to our advantage if possible). An emulator would not take this into account, since we're talking about the way the final analog signal was generated and combined into a single RF signal, and that's not part of the "logic" that emulators emulate.
While I'm clarifying details, Gene, take some Xanax and feast your eyes on these specs:
Sega Genesispixel resolution: 320 x 224
Super Nintendo:Resolutions Progressive: 256x224, 512x224, 256x239, 512x239
Interlaced: 512x448, 512x478
Nintendo Entertainment System256 x 240 pixels.
Typically, games designed for NTSC-based systems had an effective resolution of only 256 by 224 pixels, as the top and bottom 8 scanlines are not visible on most television sets.
etc...
So Gene, explain how those different consoles all worked on the same STANDARD televisions if (according to you) they have a "FIXED" resolution?