I'll make this quick and dirty.
1. Volume up/2. Volume down - Two buttons that don't need to be on your CP. Put a simple knob in the back or off-panel. Or use "SHIFTED" buttons.
3. Back/Exit - Useful, that one's good. Just make it far away from the action.
4. Fast forward - Only a handful of games really have a use for this (mostly those DECO games for which there are non-DECO alternatives). Otherwise it ends up being another button that you do not really need, wastes space and confuses people.
5. Pause - I'm on the fence with this one. I personally don't like it out in the open (only "shifted") but it is useful.
Here are some admin buttons I dont want on my CP:
1. A separate joy stick to control the frontend - Something wrong with the joysticks you use to play games? A dedicate joystick just to select a game is confusing, needlessly costly and uses too much space.
2. Go button - Not necessary. Unless you mean the standard "Start" buttons (for which "Go" can double).
3. Coin buttons (i'll just use my coin box/door) - Yup. Definitely!
4: Power button - A given!

Here's the thing I always repeat in all the "admin button idea" threads: Too many buttons becomes ugly and confusing. Less is always more on your panel. Also, too many admin buttons give your guests ample opportunity to mess with your settings (unwittingly or otherwise).
Some questions for those of you that have completed your mame cabinet:
1. Did you regret not having enough admin buttons on your CP? Did you regret having too many?
2. What admin buttons do you find indispensable? What functions did you include but were worthless?
Actually, I had no admin buttons on my first panel. Everything was shifted. While it hides the stuff guests don't need to be bothered with, it did make exiting a little bit confusing until I explained it. Even then, they often hit the "wrong" button and ended up in my TAB menu, etc. So I added a cheap, $1.49 Radio Shack button on my revised panel for exiting.